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Returning 33 results for 'devil ignore are born'.
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Species
Playerâs Handbook
Tieflings are either born in the Lower Planes or have fiendish ancestors who originated there. A tiefling (pronounced TEE-fling) is linked by blood to a devil, a demon, or some other Fiend. This
Monsters
Curse of Strahd
damage. If the target is a flammable object that isnât being worn or carried, it catches fire.Izek and his sister were born in Vallaki. One morning, their father and their uncle took them
the woods and was never seen again.
Unlike his sister, Izek was born without a soul. As time wore on, he forgot his lost sister and learned to cope with his disability.
Orphaned Killer. Izekâs
Monsters
Mordenkainen's Fiendish Folio Volume 1
effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.Mites are vexing fey creatures that delight in causing minor havoc and playing irritating pranks
next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
âBut you do see the way people look at you, devilâs child.â
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Species
Sword Coast Adventurer's Guide
âBut you do see the way people look at you, devilâs child.â
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Species
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
Species
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genieâs magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-draped gargoyle perches on the clifftop, staring down at the ruined city. It has the face of a devil, with its mouth agape in a silent scream.
The gargoyles attack anyone who flies over the city or
tries to climb up or down the cliffs, but they ignore intruders who enter by the river or the ravine to the southwest. They serve Acererak and take orders from his undead tomb custodian, Withers (see chapter 5).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, regardless of their true heritage, and changed them into creatures that resembled their supposed progenitor. The other folk of Faerûn, unnerved by the appearance of these devil-beings, became
out of infernal politics. Since the ritual that spread the curse of Asmodeus a century ago, tieflings have been born on Faerûn that belong to other infernal bloodlines, but those that bear the mark of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
after earning a Barovianâs trust. The Devil Strahd About Strahd and vampires, the Barovians believe the following: Strahd von Zarovich is a vampire, and he dwells in Castle Ravenloft. No one is welcome
at the castle. The devil Strahd is a curse placed on the land because of a forgotten sin of the Baroviansâ ancestors. (This is untrue, but Barovians believe it nonetheless.) A vampire must rest in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Fiends The mightiest of the fiends born from Khyber are creatures of immense power known as the overlords. Dozens of overlords were imprisoned by the Silver Flame at the dawn of time; two of them
overlord embodying the pride and potential for evil within dragons, Lolth could be an overlord who preys on the elves, and Asmodeus the insidious maker of profane bargains. Any fiend â whether devil
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Izek Strazni Izek and his sister were born in Vallaki. One morning, their father and their uncle took them fishing on Lake Zarovich. On the way back to town, a dire wolf attacked Izek and bit off his
right arm. His father carried Izek back to town while his uncle distracted the beast. His sister ran and hid in the woods and was never seen again. Unlike his sister, Izek was born without a soul. As
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
top of the stairs leading down to level 10. For safe passage through Dweomercore, it requires one of the following:
A payment of one magic item per party member Slaying the bone devil in area 47 If
the characters choose to deal with the bone devil rather than give up their magic items, the headmaster leads them south through areas 2, 3, 6, 38, 39, and 46. It waits for them in area 46b while
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a thin, golden mask shaped like a devilâs face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearerâs whole face except for the eyes, nostrils
upon them eventually and warns the barbed devil in area V26. Assuming it hasnât been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
together at one table. And a handsome young man sits by himself at a corner table, sipping a glass of wine. He looks up as you enter, but the other people ignore you. âWelcome to Barovia,â he says. He
action in the rules glossary.
Russell: âYeah, whose seal is it?â
Jared: âThe Devil Strahd.â
Amy: âSounds like a pleasant fellow.â
Jared: âNo! He is the vampire lord of Castle Ravenloft and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creation and either doesnât perceive the slaadi as threats or chooses to ignore them. Embedded in a slaadâs brain is a magic gem. Acquire it, and the slaad is yours to command.
VARIANT
possesses its gem. If a slaadâs gem is destroyed, the slaad can no longer be controlled in this way.
A slaad born from something other than the Spawning Stone has no gem in its brain, but it gains one if it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says heâs seen giant rats prowling around the back alleys. Sounds dull, but itâs a plea for help that we canât ignore
member of a devil-worshiping cult led by Victoro Cassalanter (see appendix B). Savra tries to subdue and question her, but only magical compulsion can force her to implicate Victoro. Since devil worship
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist only to replicate in others the emotions that created them. Nettlesome Pranksters. Mites prefer
rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
surrounded by friends, family, and loved ones. They might have been famous, or simply never encountered serious hardship before. Some were born to privilege or rose to prominence through trickery or a
, child, or parentâturned against them. A devil unleashed by the Flames card might have destroyed their life. The Ruin or Talons card might have stolen the characterâs material goods or saddled them
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the towerâs guards are attacked, this patrol arrives to aid their allies in
checks made to influence the towerâs guards. The draconians ignore sounds inside the tower. T2: Entry Murals of idyllic life in the flying city adorn this grand foyerâs gray stone walls. One on the west
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cloud giant born in the unforgiving darkness of Pandemonium. None have heard Cirrus speak. The giantâs words are carried on the winds as eerie voices that invade the minds of her subjects. Regional
(see Monsters of the Multiverse) who ride icy clouds spun from the townâs unstable winds. Their leader, Dust Devil (chaotic evil, air genasi bandit captain), derives sick satisfaction from tormenting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror. Leviathans of Legend. At the beginning of time
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assumes the characters are his new employees, and heâs quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesnât pursue them. Characters who
about the damage to the Pronged Goat, Grynsk gives them a dismissive wave of the hand. âDonât you see? Bloody ice everywhere. Last crew were apparently born with pits for eyes, because they sailed right
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. Visitors to Amphail often get a polite admonishment to âmind the high bornâ or âware silver saddlesâ from the locals, but those who ignore such warnings should expect no help if they get into trouble with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the four checks necessary to collect a group of items, their lackluster performance causes a bearded devil productivity specialist to appear and attack the party (including Dagdra) for 1 round. The
devil then vanishes, and the party gains a failure point. Dagdraâs List Item Ability Check
Chultan bold-tan body lotion Intelligence (Investigation) or Wisdom (Survival)
Feathered âdino
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
donât leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in âInterior Security
, which recounts several harrowing adventures aboard a galleon called the Mystique. The Diabolical Codex (covered in spined devil hide), written by a tiefling named Nadir, provides tips and tricks for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they arenât summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-aged woman with a wry sense of humor named Arleosa Starhenge (NG female Chondathan human commoner). Born in a wild magic zone, Arleosa has the innate magical ability to cast the alter self spell three
years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the Great Blue Devil A relief of a scowling, fiendish face made of azure mosaic tiles spans the hallwayâs back wall. The faceâs mouth is open, revealing a black maw, and its eyes are carved from
crushingâmove fast!â âThe master of this tomb longs to be free. Wouldnât you, if you were he?â âSteal not from the library, for it holds trouble.â âIllusions are we, born from a mix of wanderlust and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these lands in his own image.â Treasure Among the books and parchments are a scroll of dust devil and a scroll of erupting earth (see appendix B for descriptions of both spells). The monks set them aside
first establishing the earth cult in the area. Two of the statues in this garden are actually gargoyles. The monsters ignore cultists but freely attack intruders who wander into the area. M15. Dojo Straw
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throw or have the prone condition. The umber hulks ignore this effect. Tunnel. If the characters excavate the entrance to the tunnel through which the umber hulks entered this cavern, they find it runs
heat (see the Dungeon Masterâs Guide). When the characters arrive, each of them is trapped in one of the pentacles (detailed below). Devil Columns. The figures carved into the columns represent Belial






