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Returning 35 results for 'devil image are bond'.
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Monsters
Baldur’s Gate: Descent into Avernus
, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to succeed instead.
Magic
the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.
Summon Ice Devil (Costs 3 Actions). Bel magically summons an Ice Devil (Spear Variant
Monsters
Waterdeep: Dragon Heist
image, pass without trace, spiritual weapon
3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle, protection from energy
4th level (3 slots): banishment, dimension door, divination
. He becomes visible early immediately after he attacks or casts a spell.
Summon Devil (Recharges after 9 Days). Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of
Monsters
Waterdeep: Dungeon of the Mad Mage
thoughts, mirror image, misty step
3rd level (3 slots): animate dead, counterspell, lightning bolt
4th level (3 slots): blight, fire shield, stoneskin
5th level (3 slots): cone of cold, Rary's telepathic
bond, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
*The archmage casts mind blank, stoneskin
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"psychic"} psychic damage)
3/day each: blur, confusion, mirror image
1/day each: modify memory, Rary's telepathic bond
Legendary Resistance (3/Day). If Lazav fails a saving throw, he can
Monsters
Curse of Strahd
to put the fear of the devil in every Vallakian.
Doll Collector. Perhaps more disturbing than his fiendish arm and his murderous nature is Izek’s collection of dolls, which he keeps in his
come between them.
Izek Strazni’s Traits
Ideal. “Fear is a powerful weapon. I use it to get what I want.”
Bond. “I am loyal to my master, Baron Vallakovich, for he brought me
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dread. Any creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be frightened of him until the start of its next turn. A creature
, invisibility, major image
3/day each: dispel magic, fly, suggestion, wall of fire
1/day: dominate monster
Teleport. Bael teleports, along with any equipment he is wearing or carrying, up to 120 feet
Monsters
The Wild Beyond the Witchlight
/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
.”
Bond. “I am but a humble vassal of Her Magnificence, the Summer Queen.”
Flaw. “My knightly oaths are tested most strongly by my craving for hard candy.”
Roleplaying Sir
Monsters
The Wild Beyond the Witchlight
save DC 14):
At will: light, mage hand, prestidigitation
1/day each: dominate beast, fly, mirror image, webArcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an invisible
later in this appendix).
Alignment. Chaotic evil.
Personality Trait. “All who hear my name should tremble in fear!”
Ideal. “Kindness is just another word for weakness.”
Bond
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede Zariel’s darkvision.
Legendary Resistance (3/Day). If Zariel fails a saving throw, she can choose to succeed instead.
Magic
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
Monsters
Candlekeep Mysteries
, faerie fire, mirror image
Storm of Shattered Glass (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Storm of Shattered Glass"}. Nintra targets a point she can see within 60
;
Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.”
Flaw. “Why should I worry about the
Monsters
Curse of Strahd
giving the devil his heart's desire, I bring salvation to him and his land.”
Bond. “I love the creatures I create, including my beautiful golems and mongrelfolk.”
Flaw. “I can't be corrupted. My
Monsters
Curse of Strahd
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
is to become as powerful a vampire as Strahd.
Kasimir Velikov's Traits
Ideal. “I failed my people and my sister, and now I must atone or be damned.”
Bond. “I seek to return my long-dead sister, Patrina
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the spellcasting ability (spell save DC 21):
At will: alter self, major image, nondetection, sending, suggestion
3/day each: mislead, modify memory
Teleport. Titivilus teleports, along with any
archdevils, he compensates with cunning. A shrewd politician, he has clawed his way up through the ranks to become the second-most powerful devil in Dis, entirely by saying the right thing at the right time
Monsters
Curse of Strahd
): darkvision, knock, mirror image
3rd level (3 slots): clairvoyance, lightning bolt, magic circle
4th level (1 slot): greater invisibilityMultiattack. Ezmerelda makes three attacks: two with her +1 rapier
destroyed.”
Bond. “My mentor and teacher, Dr. Rudolph van Richten, is like a father to me.”
Flaw. “I go where angels fear to tread.”
Bael
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Dreadful. Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22
changing his appearance), animate dead, charm person, detect magic, inflict wounds (as an 8th-level spell), invisibility (self only), major image
3/day each: counterspell, dispel magic, fly, suggestion
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in the direst situation deserve respect. 6 Brutality. Overwhelming violence, and those who can deliver it, are worthy of obedience. Devil Bonds d6 Bond 1 I and my comrades fought well in the Blood
Devil Customization Tables This section provides tables useful for DMs who want to create devil NPCs. Devil Honorifics d20 Title d20 Title 1 the Perceiver 11 the Infiltrator 2 Veteran of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(transmutation)
Mold earth (transmutation)
Primal savagery (transmutation)
Shape water (transmutation)
Thunderclap (evocation)
1st Level
Absorb elements (abjuration)
Beast bond (divination)
Earth
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
offers more spells. 1st Level
Color spray
Command
2nd Level
Aid
Enlarge/reduce
Mirror image
3rd Level
Intellect fortress *
Mass healing word
Slow
4th Level
Phantasmal killer
5th Level
Rary’s telepathic bond (ritual)
6th Level
Heroes’ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Painted on the slab is the image of a gaunt male humanoid wearing a hooded cloak, its face a mask of stars. The figure’s withered left hand is raised with palm extended.
The stone slabs are impervious
off the exits once more (see area 49C), characters within the maze see a second image on the inner surface of each slab: Painted on the inside of the slab is a male humanoid wearing a hooded cloak
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(transmutation)
Thunderclap
(evocation)
1st Level Absorb elements
(abjuration)
Beast bond
(divination)
Ice knife
(conjuration)
Earth tremor
(evocation)
2nd Level
Dust devil
(conjuration)
Earthbind
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
3rd Level Erupting earth
(transmutation)
Flame arrows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Image Illusion C Sleep Enchantment C Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Bard Spells Spell School
Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Mouth Illusion R, M Mirror Image Illusion — Phantasmal Force Illusion C See Invisibility Divination
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
evil and good, sanctuary
2nd level (3 slots): augury, lesser restoration, mirror image, pass without trace, spiritual weapon
3rd level (3 slots): blink, clairvoyance, dispel magic, magic circle
or casts a spell.
Summon Devil (Recharges after 9 Days). Victoro summons a barbed devil. The devil appears in an unoccupied space within 30 feet of Victoro, acts as Victoro’s ally, and can’t summon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Image Illusion C Sleep Enchantment C Speak with Animals Divination R Tasha’s Hideous Laughter Enchantment C Thunderwave Evocation — Unseen Servant Conjuration R Level 2 Bard Spells Spell School
Restoration Abjuration — Locate Animals or Plants Divination R Locate Object Divination C Magic Mouth Illusion R, M Mirror Image Illusion — Phantasmal Force Illusion C See Invisibility Divination
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 195 (26d8 + 78)
Speed 30 ft., fly 40 ft.
STR
12 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
17 (+3)
WIS
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Alter Self, Major Image
3/day each: Charm Person, Detect Thoughts, Fear
1/day each: Confusion, Dominate Person, Mass Suggestion
Daniel Landerman
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach
Devil Large Fiend (Devil), Lawful Evil
AC 18 Initiative +7 (17)
HP 199 (19d10 + 95)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 22 +6 +10
Dex 17 +3 +7
Con 21
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. If the characters ask what the rods are for, Bel says, “That’s not really any of your business. This is the best deal you’ll get in Avernus. I suggest you take it.” Bel
Large fiend (devil), lawful
magic, hold monster, mirror image, mislead, raise dead, teleport, wall of fire
1/day each: imprisonment, meteor swarm
Legendary Resistance (3/Day). If Bel fails a saving throw, he can choose to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
Tiny fiend (devil, shapechanger), lawful evil
Armor Class 13
Hit Points 10 (3d4
familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Bael
Large fiend (devil), lawful evil
Armor Class 18 (plate)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
24(+7)
DEX
17(+3)
CON
20(+5)
INT
21(+5)
WIS
24
all, telepathy 120 ft.
Challenge 19 (22,000 XP)
Dreadful. Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Ray of Sickness Necromancy — Shield Abjuration — Silent Image Illusion C Sleep
Transmutation C Locate Object Divination C Magic Mouth Illusion R, M Magic Weapon Transmutation — Melf’s Acid Arrow Evocation — Mind Spike Divination C Mirror Image Illusion — Misty Step Conjuration
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
telepathic bond, telekinesis, wall of stone
6th level: chain lightning, disintegrate, Drawmij’s instant summons, eyebite, flesh to stone, Otto’s irresistible dance, true seeing
7th level: forcecage
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target has the Prone condition.
Chain Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +5 (15)
HP 85 (10d8 + 40)
Speed 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex
Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
perched invisibly on the statue. Devil Statue and Sacrificial Bowl. The statue once depicted Siamorphe, but the Cassalanters used stone shape spells to recast it into an image of their dread lord
succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abishais Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each
Abishai
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft., fly 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dimly lit lounge. At the center of the room is a circular bar. Liquor bottles on shelves flash colors in time with faintly playing jazz, while a frost-blue devil pours drinks behind the bar.
The
bartender is an ice devil named Oganath, who uses its frigid claws to instantly chill the drinks it serves. At any given time, 2d4 horned devils relax in the lounge. Oganath’s Cocktails. An expert in arcane






