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                        Returning 35 results for 'devil index are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
                                                
                                            
                                                
                                                     Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.Multiattack. The devil makes three Ice Spear attacks. It can replace one attack with a Tail
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     attack hits or misses, the spirit can teleport up to 30 feet to an unoccupied space it can see.
Fiery Strike (Devil Only). Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + the spell’s level Fire damage.
                                                
                                            
                                                
                                                    You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
                                                
                                            
                                                
                                                    . This enmity lasts until either you or the devil dies.
A Question of Enmity
Two of the cards in the Deck of Many Things can earn a character the enmity of another being. With the Flames card, the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
                                                
                                            
                                                
                                                    , requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus
                                                
                                            
                                        
                                                    Ice Devil (Spear Variant)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.Multiattack. The devil makes
                                                
                                            
                                                
                                                     an action or a bonus action on each of its turns, not both; and it can't take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
                                                
                                            
                                        
                                                    Summon Fiend
                                                    
    
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                                                     Spells
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
                                                
                                            
                                                
                                                     higher level wherever the spell’s level appears in the stat block.
Fiendish Spirit
Large fiend
Armor Class 12 + the level of the spell (natural armor)
Hit Points 50 (Demon only) or 40 (Devil
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     creature takes half as much damage and isn’t pushed.
As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or small
                                                
                                            
                                                
                                                    Choose an unoccupied 5-foot cube of air that you can see within range. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.
Any creature that
                                                
                                            
                                        
                                                    Bael
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    Dreadful. Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
                                                
                                            
                                                
                                                     becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.
Fool. You lose 10,000 XP
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     version of the green devil face of the Tomb of Horrors is fashioned into the hilt of the weapon, with the blade extending from its open mouth. The blade always appears ruined and rusting, and causes its
                                                
                                            
                                                
                                                     surroundings to appear reflected in the blade as if in a state of decay.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit an undead creature with it, the attack
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     or at any other point during the adventure.
Flames. The Grand Master of the Monastery of the Distressed Body becomes your enemy. The bone devil seeks your ruin, savoring your suffering before
                                                
                                            
                                                
                                                     attempting to slay you. If the Grand Master has already been defeated, you gain the enmity of Garret Levistusson’s patron — a similarly powerful devil.
Fool. For the duration of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     isn’t pushed. As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10
                                                
                                            
                                                
                                                    Dust Devil 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute Choose an unoccupied 5-foot cube of air that you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     isn’t pushed. As a bonus action, you can move the dust devil up to 30 feet in any direction. If the dust devil moves over sand, dust, loose dirt, or light gravel, it sucks up the material and forms a 10
                                                
                                            
                                                
                                                    Dust Devil 2nd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of dust) Duration: Concentration, up to 1 minute Choose an unoccupied 5-foot cube of air that you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     space it can see.
 Fiery Strike (Devil Only). Melee or Ranged Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. or range 150 ft. Hit: 2d6 + 3 + the spell’s level Fire damage.
  Summon
                                                
                                            
                                                
                                                    Summon Fiend Level 6 Conjuration (Warlock, Wizard) ALEXANDRE HONORE  Fiendish Spirit (Devil) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (a bloody vial worth 600+ GP)
 Duration
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     these devils are deployed). Bugles. Each devil on watch duty is issued an iron bugle. Blowing the bugle is a bonus action that blasts a hideous drone audible within 300 feet. Exterior Grounds. The
                                                
                                            
                                                
                                                     tower is staffed by an amnizu commander, a chain devil subcommander, ten bearded devils (each one with a hell hound on the end of a short chain), and two spined devils (see “Watchtower Locations” for how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     glossary contains definitions of current rules terms only. If you’re looking for a term from an earlier version of the fifth edition rules, consult the index. Abbreviations. The abbreviations listed
                                                
                                            
                                                
                                                     component N Neutral NE Neutral Evil NG Neutral Good NPC Nonplayer character PB Proficiency Bonus PP Platinum Piece(s) R Ritual S Somatic component SP Silver Piece(s) Str. Strength V Verbal component Wis. Wisdom XP Experience Point(s)  NOOR RAHMAN
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ice Devil Devil of Antipathy and Intellectual Arrogance Habitat: Planar (Nine Hells); Treasure: Arcana Nils Hamm  Heartless strategists of the Nine Hells, ice devils—also known as gelugons—forsake
                                                
                                            
                                                
                                                    —there are few pleasures sweeter than proving a devil wrong.
 —Tasha
 Ice Devil Large Fiend (Devil), Lawful Evil
 AC 18 Initiative +7 (17)
 HP 228 (24d10 + 96)
 Speed 40 ft.
     Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or
                                                
                                            
                                                
                                                     the spell’s level appears in the stat block. Fiendish Spirit
 Large fiend
 Armor Class 12 + the level of the spell (natural armor)
 Hit Points 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Special Traits A cambion linked to a specific devil typically gains any special traits conferred to that devil’s cultists. Some devils grant a unique ability to their spawn that replaces the
                                                
                                            
                                                
                                                     Charm. Fury of the Nine. As a bonus action, the cambion chooses another creature that can see or hear it within 120 feet. That creature gains advantage on all attack rolls and saving throws for the next minute or until the cambion uses this ability again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Languages understands Infernal but can’t speak
 Challenge 1/2 (100 XP) Proficiency Bonus +2
 Cloud of Vermin. Any creature, other than a devil, that starts its turn within 20 feet of one or more
                                                
                                            
                                                
                                                     other vermin surround them in a terrifying, reeking sheath that torments any non-devil that draws near. A nupperibo knows nothing but the desire to destroy non-Fiends. Once a nupperibo’s vermin cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Ice Devil (Gelugon) Found most commonly on the cold layers of Stygia and Cania, ice devils serve as commanders of the infernal armies of the Nine Hells, tormenting lesser devils as an outlet for
                                                
                                            
                                                
                                                     for their archdevil masters. Resembling a giant bipedal insect, an ice devil has clawed hands and feet, powerful mandibles, and a long tail covered in razor-sharp spikes. Some carry barbed spears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     a powerful devil, hoping to learn tactics the devils have fine-tuned over millennia and to acquire magical gifts to help the giant rise in the ordning. Over time, the giant is corrupted, becoming a
                                                
                                            
                                                
                                                     Fiend in its own right. The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     its Initiative score after its Initiative bonus. Advantage and Disadvantage. If a creature has Advantage on Initiative rolls, increase its Initiative score by 5. If it has Disadvantage on those rolls
                                                
                                            
                                                
                                                     players can’t see using any of the following tools: Paper or a notebook behind the DM screen A spreadsheet or document on a laptop or tablet An app on your tablet or phone Index cards for each character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Abishais Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each
                                                
                                            
                                                
                                                     Abishai
 Medium Fiend (Devil), Typically Lawful Evil
 Armor Class 15 (natural armor)
 Hit Points 58 (9d8 + 18)
 Speed 30 ft., fly 40 ft.
   STR
  14 (+2) 
 
  DEX
  17 (+3) 
 
  CON
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the next dawn. Fates. As a bonus action, you can brandish this card at one willing creature you can see within 30 feet of yourself, granting the creature a brief glimpse of the future. Until the start
                                                
                                            
                                                
                                                    . Once this property is used, it can’t be used again until the next dawn. Flames. You can use this card to summon a devil. The card is attuned to a specific devil with a challenge rating of 8 or lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions. Variant: Devil Summoning Some amnizus have an action that allows them to summon other
                                                
                                            
                                                
                                                     devils: Summon Devil (1/Day). The amnizu summons 2d4 bearded devils or 1d4 barbed devils (both appear in the Monster Manual). A summoned devil appears in an unoccupied space within 60 feet of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (I) Ice Devil Large Fiend (Devil), Lawful Evil
 AC 18 Initiative +7 (17)
 HP 228 (24d10 + 96)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  21  +5  +5 
  Dex  14  +2  +7 
  Con
                                                
                                            
                                                
                                                    ; Poisoned
 Senses Blindsight 120 ft.; Passive Perception 17
 Languages Infernal; telepathy 120 ft.
 CR 14 (XP 11,500; PB +5)
 Traits
 Diabolical Restoration. If the devil dies outside the Nine Hells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Bearded Devil Devil of Force and Intimidation Habitat: Planar (Nine Hells); Treasure: Armaments Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow
                                                
                                            
                                                
                                                     or magically healed. Yongjae Choi  Bearded Devil Medium Fiend (Devil), Lawful Evil
 AC 13 Initiative +2 (12)
 HP 58 (9d8 + 18)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  16  +3  +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
 Barbed Devil Medium Fiend (Devil), Lawful Evil
 AC 15
                                                
                                            
                                                
                                                    . (unimpeded by magical Darkness); Passive Perception 18
 Languages Infernal; telepathy 120 ft.
 CR 5 (XP 1,800; PB +3)
 Traits
 Barbed Hide. At the start of each of its turns, the devil deals 5 (1d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
 Bonus Actions
 Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the
                                                
                                            
                                                
                                                     target has the Prone condition.
 Chain Devil Medium Fiend (Devil), Lawful Evil
 AC 15 Initiative +5 (15)
 HP 85 (10d8 + 40)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     glean from these books to become accomplished spellcasters, and with the power they gain, they devastate Tiamat’s enemies. Blue Abishai Medium Fiend (Devil, Wizard), Typically Lawful Evil
 Armor
                                                
                                            
                                                
                                                     Immunities poisoned
 Senses darkvision 120 ft., passive Perception 16
 Languages Draconic, Infernal, telepathy 120 ft.
 Challenge 17 (18,000 XP) Proficiency Bonus +6
 Devil’s Sight. Magical darkness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Ahmaergo Ahmaergo, Xanathar’s majordomo, has a fascination with minotaurs. Although outwardly civil, the shield dwarf is as devious and corrupt as the worst devil, yet also unflinchingly loyal to his
                                                
                                            
                                                
                                                    ). As a bonus action, Ahmaergo can regain 20 hit points.
 Actions
 Multiattack. Ahmaergo makes three attacks with his greataxe.
 Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Medium Fiend (Devil), Typically Lawful Evil
 Armor Class 18 (natural armor)
 Hit Points 195 (26d8 + 78)
 Speed 30 ft., fly 40 ft.
  STR
 12 (+1)
 DEX
 17 (+3)
 CON
 16 (+3)
 INT
 17 (+3)
 WIS
                                                
                                            
                                                
                                                    .
 Challenge 15 (13,000 XP) Proficiency Bonus +5
 Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
 Magic Resistance. The abishai has advantage on saving throws against spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Merregon
 Medium Fiend (Devil), Typically Lawful Evil
 Armor Class 16 (natural armor)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
  18 (+4) 
  DEX
  14 (+2) 
  CON
  17 (+3) 
  INT
                                                
                                            
                                                
                                                    
 Condition Immunities frightened, poisoned
 Senses darkvision 60 ft., passive Perception 11
 Languages understands Infernal but can’t speak, telepathy 120 ft.
 Challenge 4 (1,100 XP) Proficiency Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Erinyes Devil of Vengeance and Righteous Wrath Habitat: Planar (Nine Hells); Treasure: Armaments Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a
                                                
                                            
                                                
                                                     are so summoned, they won’t leave without claiming the soul of either their quarry or the mortal who summoned them. Justin Gerard  Erinyes Medium Fiend (Devil), Lawful Evil
 AC 18 Initiative +7 (17
                                                
                                            
                                        






