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                        Returning 35 results for 'devil intact are block'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
                                                
                                            
                                                
                                                    . The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.
The creature is
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the following table (see the Monster Manual for the creatureâs stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
                                                
                                            
                                                
                                                    . This enmity lasts until either you or the devil dies.
A Question of Enmity
Two of the cards in the Deck of Many Things can earn a character the enmity of another being. With the Flames card, the
                                                
                                            
                                        
                                                    Summon Fiend
                                                    
    
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                                                     Spells
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    , Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends
                                                
                                            
                                                
                                                     higher level wherever the spellâs level appears in the stat block.
Fiendish Spirit
Large fiend
Armor Class 12 + the level of the spell (natural armor)
Hit Points 50 (Demon only) or 40 (Devil
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ", "rollType":"roll", "rollAction":"Spirit Gem"} days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.Multiattack. Valindra makes
                                                
                                            
                                                
                                                     about forming allies of convenience, and sheâs worked with Szass Tam and his Red Wizards of Thay, the Arcane Brotherhood of Luskan, devil cultists, and more.
Although Valindra has the sunken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     with mortals, devils are constantly figuring out how to exploit and corrupt them, often behind thin smiles of feigned concern and false charm. A devil that successfully corrupts a mortal gets the
                                                
                                            
                                                
                                                     the Nine Hells where it twists into the form of a lemure (unless itâs used for some other morbid purpose). The devil doesnât care what becomes of the souls it corrupts; it just wants to be promoted to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Demon, Devil, or Yugoloth. The creature resembles a Fiend of the chosen type, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell
                                                
                                            
                                                
                                                     block. Fiendish Spirit Large Fiend, Neutral
 AC 12 + the spellâs level
 HP 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth only) + 15 for each spell level above 6
 Speed 40 ft.; Climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or
                                                
                                            
                                                
                                                     the spellâs level appears in the stat block. Fiendish Spirit
 Large fiend
 Armor Class 12 + the level of the spell (natural armor)
 Hit Points 50 (Demon only) or 40 (Devil only) or 60 (Yugoloth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     from which he rules. Asmodeus appoints archdevils, and he can strip any member of the infernal hierarchy of rank and status as he likes. If it dies outside the Nine Hells, a devil disappears in a cloud
                                                
                                            
                                                
                                                     imps, chain devils, spined devils, bearded devils, barbed devils, and bone devils. Lemures. The lowest form of devil, lemures are the twisted and tormented souls of evil and corrupted mortals. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Zariel to call forth the contract takes guile, as the archdevil canât be charmed. Destroying the original copy of Thavius Kreegâs contract frees Elturel while leaving Zarielâs other contracts intact. The
                                                
                                            
                                                
                                                     Baldurâs Gate, he crawled out of the River Styx as a lemure. In accordance with the terms of their contract, Zariel promoted him to an amnizu, then confined him in her fortress (see âPoor Devil: Thavius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the marble floors of the cathedral makes it impossible for this group to sneak up on anyone. Group 3: Devilish Brigands A spined devil leads three human brigands (use the bandit captain stat block to
                                                
                                            
                                                
                                                     the heads of those leaders to Zariel personally. Victuusa leads six lawful evil human cultists devoted to Zariel. Group 2: Crab Attack A barbed devil named Dreb marshals a pack of eight giant crabs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     carved into the poor wretchâs skin. To enter the contract, the devil and the character who made the deal carves their names into the wretch, who is then promptly banished. Use the commoner stat block to
                                                
                                            
                                                
                                                    Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    67. Hall of the Golden Mastodon A character who searches for traps in the tunnel approaching this room notices a block of stone lodged in the ceiling with a successful DC 20 Wisdom (Perception) check
                                                
                                            
                                                
                                                    . The block remains there until the roomâs trap is activated. A life-size golden statue of a mastodon stands atop a one-foot-high stone cog at the center of this room. Jeweled tusks sweep from its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wooden coffin resting on a 2-foot-high block of gray stone. The coffin is intact and has an obvious 1-inch-diameter hole bored into its foot panel. The coffinâs lid is unlocked. A thin layer of grave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     rot. Ceilings, where they exist, are typically 30 feet high; much of the second floor is open to the sky. The bricks and tiles that make up the intact portions of the keep emit soft light from their
                                                
                                            
                                                
                                                     the cloud giant ghost stat block). These ghosts are indifferent toward the characters until some action on the charactersâ part causes the ghosts to turn hostile. What actions cause the ghosts to turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     hill, ending at the impassibly steep and rugged western slope. The wall suffered damage from the siege centuries ago but is otherwise intact, if overgrown. Within the wall, on the northeast side of
                                                
                                            
                                                
                                                     one end of the village, near the shattered main gate, stand the ruins of a keep. The village isnât empty, however. Two dozen minotaur archaeologists (their stat block appears in this chapter) recently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     shells of empty fortresses, and swarms of hungry flies. The archduke of Maladomini is Baalzebul, the Lord of Flies. He is a tall, powerful devil with the compound eyes of a fly. The archduke has long
                                                
                                            
                                                
                                                    . Mephistopheles is also a godfather of sorts to Glasya, further complicating the relationship between Mephistopheles and Asmodeus. Mephistopheles is a tall, striking devil with impressive horns and a cool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    35. Iâjinâs Tomb Characters can reach this area via area 18, by lowering the stone block in the east wall (area 35A), or by slipping between the teeth of the jackal visage at area 29. 35A. Stone
                                                
                                            
                                                
                                                     Block A 5-foot-wide, 5-foot-thick, 12-foot-tall block of solid stone fills the doorway leading to Iâjinâs tomb (area 35B). The block is featureless on the side that faces the tomb, and it is impervious to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     companions. Roll initiative for the devil, which has its own turns. The DM has the creatureâs stat block. On each of your turns, you can issue a verbal command to the devil (no action required by you), and as
                                                
                                            
                                                
                                                    . Once this property is used, it canât be used again until the next dawn. Flames. You can use this card to summon a devil. The card is attuned to a specific devil with a challenge rating of 8 or lower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (I) Ice Devil Large Fiend (Devil), Lawful Evil
 AC 18 Initiative +7 (17)
 HP 228 (24d10 + 96)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  21  +5  +5 
  Dex  14  +2  +7 
  Con
                                                
                                            
                                                
                                                    ; Poisoned
 Senses Blindsight 120 ft.; Passive Perception 17
 Languages Infernal; telepathy 120 ft.
 CR 14 (XP 11,500; PB +5)
 Traits
 Diabolical Restoration. If the devil dies outside the Nine Hells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Baalzebul lied to a devil, he would transform into a slug-like creature, hideous to all who beheld him, for one year. This penalty was retroactive, covering several millennia of deceptions and untruths â and
                                                
                                            
                                                
                                                     only recently has Baalzebul worked off all those transgressions and been returned to his former humanoid form. In all that time, he has not told a lie to another devil, and his continued honesty is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     one closer to the southern exit is a stone golem. The other statue is inanimate and harmless.
 Dais. An arched double door carved with screaming devil faces stands closed at the back of a dais
                                                
                                            
                                                
                                                    . Floating in front of the double door is a giant, ghostly human skull with a long beard.
 The devil-faced doors have nine hidden locks, each of which requires a separate knock spell to open. Both doors also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     on the following table (see the Monster Manual for the creatureâs stat block).  1d100 Contents   01â50 No creature 51 Arcanaloth 52â54 Bone Devil 55â56 Cambion 57â58 Dao 59 Deva 60â61 Djinni 62â63
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     on the following table (see the Monster Manual for the creatureâs stat block).  1d100 Contents   01â50 No creature 51 Arcanaloth 52â54 Bone Devil 55â56 Cambion 57â58 Dao 59 Deva 60â61 Djinni 62â63
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     a thin, golden mask shaped like a devilâs face (and worth 25 gp to an interested buyer). The censers contain burning incense. A devil mask covers its wearerâs whole face except for the eyes, nostrils
                                                
                                            
                                                
                                                     upon them eventually and warns the barbed devil in area V26. Assuming it hasnât been defeated already, the devil scours the dungeon for trespassers once notified of their presence. V23. Cold Storage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Scramblewise 8 Golly Sunnyhill 9 Mimsy Tallgrass 10 Pumpkin Timbers 11 Quarrel Underbough 12 Sybilwick Wimbly  Stat Block Craig J Spearing  Choose a stat block from the Monster Manual to represent the NPCâs
                                                
                                            
                                                
                                                     game statistics. You donât need to do this if you donât expect the NPC to engage in combat or use any special abilities (such as casting spells). You can customize the stat block using the guidelines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    . Flames A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. A
                                                
                                            
                                                
                                                     confront the devil.
 In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Flames A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. A
                                                
                                            
                                                
                                                     confront the devil.
 In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or an ally. As Dungeon Master, you should wait for a dramatically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     succeeds on a DC 10 Intelligence (Religion) check recognizes the figure as Asmodeus. Cult Gathering. During cult gatherings, a bearded devil guards each of the doors leading to area A7. A4. Family Crypt
                                                
                                            
                                                
                                                     casks of wine used for cult celebrations. Each wardrobe contains five complete outfits of cult regalia sized for adult humans: red robes, devil masks, and wooden amulets shaped in the symbol of Asmodeus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (from the chamber above) lie among the shattered dining room furnishings. Two smaller round tables and several chairs remain intact, and resting atop each table is an unlit oil lamp. Characters exploring
                                                
                                            
                                                
                                                     suffers a 10-foot reduction to her speed. Treasure. Gum-Gumâs sack contains several muffins, a block of cheese, a cooked chicken, a frying pan, an iron pot, a bullseye lantern, two flasks of oil, a set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Using Hulgaz in a Game Hulgaz is a compelling antagonist for groups that enjoy roleplaying and social encounters, especially if they might enjoy the prospect of making a deal with a devil. Though her
                                                
                                            
                                                
                                                     stat block is provided in the case of a fight, Hulgaz is best used as a recurring villain in roleplaying encounters. Her primary means of corrupting mortals is by offering them tantalizing boons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     return to the old ways. Dreams of the Damned. Kasimirâs sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd, Kasimir and
                                                
                                            
                                                
                                                     become as powerful a vampire as Strahd. Statistics. Use the mage stat block in the Monster Manual, with the following adjustments: Kasimirâs alignment is neutral. Kasimir has darkvision out to a range
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     treasure chests in area 13, and how his weapons have been taken to the chapel (area 14) and worked into the altar there. Tarnhem uses the balor stat block with the following changes: While held, Tarnhem
                                                
                                            
                                                
                                                     the mouth of the great green devil face in this area when the Tomb of Horrors is complete. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts Tarnhem to an earlier period before so much of his life force was drained, awakening him if he is unconscious.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    ) and her friend who goes by the name Devil Dog (CE female tiefling acolyte). The two are street thieves trying to work their way up to larger scores. Devil Dog uses the acolyte stat block with these
                                                
                                            
                                                
                                                     Common and Infernal. Big Gustava is the muscle of the duo. Devil Dog stays out of harmâs way, fleeing quickly if it looks like the situation might turn dire. She saves her spells to aid her escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     to commit further acts of depravity. Statistics. Use the deva stat block in the Monster Manual, but change the Abbotâs alignment to lawful evil. The Abbotâs Traits Ideal. âI want to rid Barovia of its
                                                
                                            
                                                
                                                     sickness. By giving the devil his heartâs desire, I bring salvation to him and his land.â Bond. âI love the creatures I create, including my beautiful golems and mongrelfolk.â Flaw. âI canât be corrupted. My heart is pure, my intentions noble and good.â
                                                
                                            
                                        





