Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 33 results for 'devils insight are both'.
                    
                
                                                    Aasimar
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
                                                
                                            
                                                
                                                     once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
                                                
                                            
                                                
                                                     determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Barbed Devil Devil of Greed and Obsession Habitat: Planar (Nine Hells); Treasure: Any Yongjae Choi  Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of
                                                
                                            
                                                
                                                     existence for additions to their hoards. Also known as hamatulas among the ranks of the Nine Hells, these devils bedeck their barbed hides with their most prized possessions and trophies taken from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ice Devil Devil of Antipathy and Intellectual Arrogance Habitat: Planar (Nine Hells); Treasure: Arcana Nils Hamm  Heartless strategists of the Nine Hells, ice devils—also known as gelugons—forsake
                                                
                                            
                                                
                                                     emotion to indulge in their own malicious interpretations of logic. For them, the multiverse is a puzzle that must be solved to benefit them, their masters, and the Nine Hells. Ice devils act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     secrets, offering them in return for a creature’s soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing
                                                
                                            
                                                
                                                     Insight trait. Cult leaders might also have the Vexing Escape trait. Infernal Insight (Recharges after a Short or Long Rest). As a bonus action, this creature gains advantage on all ability checks and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
                                                
                                            
                                                
                                                     and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Bone Devil (Osyluth)  Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
                                                
                                            
                                                
                                                     in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails. VARIANT: BONE DEVIL POLEARM
 Some bone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Gideon Lightward Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the
                                                
                                            
                                                
                                                     months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons. Gideon slowly gave up his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     is interrupted and she’ll be forced to start over. An incomplete ritual yields no insight into Lulu’s memories. As the hag initiates the ritual, the characters sense the telepathic bond forming
                                                
                                            
                                                
                                                     standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors disappears through a portal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Barbed Devil (Hamatula) Creatures of unbridled greed and desire, barbed devils act as guards to the more powerful denizens of the Nine Hells and their vaults. Resembling a tall humanoid covered in
                                                
                                            
                                                
                                                     promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     long ago in the Nine Hells, when powerful devils created a dark ritual to free their essence from their fiendish bodies in order to escape the Lower Planes. A rakshasa enters the Material Plane to feed
                                                
                                            
                                                
                                                    , friends, or descendants. Like devils, rakshasas killed in the Nine Hells are forever destroyed. Rakshasa
 Medium fiend, lawful evil
 Armor Class 16 (natural armor)
 Hit Points 110 (13d8 + 52)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Imp Devil of Pettiness and Suspicion Habitat: Any; Treasure: None Patrik Hell  Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and
                                                
                                            
                                                
                                                     
   
 Skills Deception +4, Insight +3, Stealth +5
 Resistances Cold
 Immunities Fire, Poison; Poisoned
 Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
                                                
                                            
                                                
                                                    , Insight +9, Perception +9
 Damage Vulnerabilities piercing from magic weapons wielded by good creatures
 Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    )
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 17(+3)
 
  CHA
 18(+4)
Saving Throws Con +6, Wis +7
 Skills History +7, Insight +7, Persuasion +8, Religion +7
 Damage Immunities poison
 Condition
                                                
                                            
                                                
                                                     other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    : Casino. The Red Belvedere is a decadent respite from the Blood War’s horrors. Here, adventurers and devils alike can indulge in their vices in five different rooms, each with its own theme. Currency
                                                
                                            
                                                
                                                     (Insight) check discerns only that Windfall is concealing information. Windfall Medium Humanoid (Tiefling, Bard), Chaotic Evil
 Armor Class 19 (studded leather armor)
 Hit Points 323 (34d8 + 170
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
                                                
                                            
                                                
                                                     devil’s offer were left alone, in accordance with the law. Those who struck deals with his followers and then somehow turned the contracts against the devils were freed from their debts. A contract is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Incubus Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Mortals only rarely
                                                
                                            
                                                
                                                    , Insight +5, Perception +5, Persuasion +9, Stealth +7
 Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
 Senses darkvision 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    )
 
  CHA
 26 (+8)
Saving Throws Dex +9, Con +15, Wis +11
 Skills Arcana +14, Deception +15, Insight +11, Persuasion +15
 Damage Resistances cold; bludgeoning, piercing, and slashing damage from
                                                
                                            
                                                
                                                     of Bel, acts as Bel’s ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.
 
 If the characters become belligerent or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     insurance, Titivilus has begun recruiting outsiders to deal with problem devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in
                                                
                                            
                                                
                                                    ) 
 
  INT
  24 (+7) 
 
  WIS
  22 (+6) 
 
  CHA
  26 (+8)
Saving Throws Dex +11, Con +8, Wis +11, Cha +13
 Skills Deception +13, Insight +11, Intimidation +13, Persuasion +13
 Damage Resistances
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and succeed on a DC 15 Wisdom (Insight) check realize Mickey’s plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickey’s stride. A successful DC 15 Wisdom
                                                
                                            
                                                
                                                     her shoulders. When not loitering around Fort Knucklebone, Pins and Needles keep tabs on the Blood War and spy on Mad Maggie’s rivals. Unlike most devils, Pins and Needles aren’t gunning for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     recruiting outsiders to deal with problem devils, to insulate himself against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master
                                                
                                            
                                                
                                                     +13, Insight +11, Intimidation +13, Persuasion +13
 Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
 Damage Immunities fire, poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     ft.
   STR
  12 (+1) 
 
  DEX
  17 (+3) 
 
  CON
  16 (+3) 
 
  INT
  17 (+3) 
 
  WIS
  12 (+1) 
 
  CHA
  19 (+4)
Saving Throws Int +8, Cha +9
 Skills Deception +9, Insight +6
                                                
                                            
                                                
                                                     abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     and Citadel Felbarr. Even though Connerad hates dragons, devils, and cultists alike, he is as stubborn as a mule about committing troops anywhere but his homeland. The dwarven kingdoms in the North have
                                                
                                            
                                                
                                                     truth, Isteval has been drafted by Cormyr to gain insight into what looks to be a war brewing on its western border. Isteval has too much respect for the other delegates to hide this information from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     30 ft., fly 40 ft.
   STR
 12(+1)
 
  DEX
 17(+3)
 
  CON
 16(+3)
 
  INT
 17(+3)
 
  WIS
 12(+1)
 
  CHA
 19(+4)
Saving Throws Int +8, Cha +9
 Skills Deception + 9, Insight +6
                                                
                                            
                                                
                                                     abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands. A red abishai cuts a fearsome figure, and that sight can be inspiring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     progress for Zariel. If Alazub is freed, a character who makes a successful Charisma (Deception) check against Alazub’s Wisdom (Insight) check can convince the devil that Zariel sent the characters to
                                                
                                            
                                                
                                                     with mutilated devil corpses and gnawed bones. A hole in the floor reveals another dark cavern below this one.
 Close examination of the mutilated corpses reveals that they include three bearded devils
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     and Citadel Felbarr. Even though Connerad hates dragons, devils, and cultists alike, he is as stubborn as a mule about committing troops anywhere but his homeland. The dwarven kingdoms in the North have
                                                
                                            
                                                
                                                     truth, Isteval has been drafted by Cormyr to gain insight into what looks to be a war brewing on its western border. Isteval has too much respect for the other delegates to hide this information from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     and Citadel Felbarr. Even though Connerad hates dragons, devils, and cultists alike, he is as stubborn as a mule about committing troops anywhere but his homeland. The dwarven kingdoms in the North have
                                                
                                            
                                                
                                                     truth, Isteval has been drafted by Cormyr to gain insight into what looks to be a war brewing on its western border. Isteval has too much respect for the other delegates to hide this information from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     joining the Union, the crew uses the location as its de facto headquarters, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield
                                                
                                            
                                                
                                                     the jutting outcropping still known as Dumper’s Rock. The main appeal of Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    , regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
                                                
                                            
                                                
                                                     Insight Park is the Drawing Tree. Planted by Torimesh and grown to full-size in a matter of days, the tree is of a species no one can identify, and Torimesh steadfastly refuses to say anything about its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     +3, Insight +5, Perception +5, Religion +4
 Senses passive Perception 15
 Languages Common, Elvish, Infernal
 Challenge 1/8 (25 XP)
 Dark Devotion. Thurstwell has advantage on saving throws
                                                
                                            
                                                
                                                     can see this area: An iron-wrought chandelier hangs above a black oak dining table surrounded by eight high-backed chairs carved to look like devils. A fireplace dominates one wall, flanked by red
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     ten steam mephits trapped in retort flasks. A successful DC 15 Intelligence (Investigation) check grants a character enough insight into the instruments to gain basic control over the lab, such that the
                                                
                                            
                                                
                                                     modifiers as the characters. If the shadows are identified as doubles with a successful DC 15 Wisdom (Insight) check, the characters can cease fighting to force their duplicates to do the same. 6 A ball
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     their robes. Any character who watches the bodies carefully can determine that they’re alive with a successful DC 10 Wisdom (Insight) check. The necromites leap to their feet and attack when any
                                                
                                            
                                                
                                                     from Tiamat’s hoard on Avernus. This treasure was brought to Baldur’s Gate by devils in league with Zariel, and was given to the Dead Three cultists by Amrik Vanthampur on behalf of his mother, Duke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the
                                                
                                            
                                                
                                                     sinkhole must succeed on a DC 15 Dexterity saving throw or fall 1d6 × 10 feet into the sinkhole. If the dragon dies, the dust devils disappear immediately, and the thunderstorms abate within 1d10 days
                                                
                                            
                                        





