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Returning 35 results for 'devils insight are broad'.
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Volo's Guide to Monsters
I saw her, wreathed in wings of pure light, her eyes blazing with the fury of the gods. The bone devils stopped in their tracks, shielding their faces. Her blade, now a brand of light, swept
once, twice, three times. The devils’ heads hit the ground, one after another. And thus we learned that an aasimar traveled in our ragtag band.
— Geldon Parl, Of the Tyranny of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
determine the outcome. A Charisma check can’t deceive or persuade most devils into a bad deal because the fiends are too clever and experienced in deal-making to be fooled. If devils do get involved in a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Barbed Devil Devil of Greed and Obsession Habitat: Planar (Nine Hells); Treasure: Any Yongjae Choi Infernal collectors, barbed devils fanatically protect troves of treasure and scour the planes of
existence for additions to their hoards. Also known as hamatulas among the ranks of the Nine Hells, these devils bedeck their barbed hides with their most prized possessions and trophies taken from
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ice Devil Devil of Antipathy and Intellectual Arrogance Habitat: Planar (Nine Hells); Treasure: Arcana Nils Hamm Heartless strategists of the Nine Hells, ice devils—also known as gelugons—forsake
emotion to indulge in their own malicious interpretations of logic. For them, the multiverse is a puzzle that must be solved to benefit them, their masters, and the Nine Hells. Ice devils act
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
secrets, offering them in return for a creature’s soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing
Insight trait. Cult leaders might also have the Vexing Escape trait. Infernal Insight (Recharges after a Short or Long Rest). As a bonus action, this creature gains advantage on all ability checks and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bone Devil (Osyluth) Driven by hate, lust, and envy, bone devils act as the cruel taskmasters of the Nine Hells. They set weaker devils to work, taking special delight in seeing fiends that defy
in combat with their claws, bone devils also wield hooked polearms made of bone, which they use to subdue enemies before striking with their venomous tails. VARIANT: BONE DEVIL POLEARM
Some bone
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Gideon Lightward Gideon Lightward was a priest of Lathander who served Elturel and his deity proudly. Zariel saw that his fervor could be an asset to her, so she sent devils to corrupt him in the
months leading up to the fall of Elturel. The devils posed as angels, offering Gideon increased power if he would dedicate himself to fighting the ever-present threat of demons. Gideon slowly gave up his
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is interrupted and she’ll be forced to start over. An incomplete ritual yields no insight into Lulu’s memories. As the hag initiates the ritual, the characters sense the telepathic bond forming
standing in defense of Lulu and the angel, facing outward as six small, spine-covered devils creep closer. In the distance, a formation of battered and retreating human warriors disappears through a portal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
An Unexpected Offer After the characters finish their conversation with Aunt Dellie, another local approaches them. Read or paraphrase the following text: A broad-shouldered woman wearing a
meets. Tall and broad with shoulder-length locs, she’s known for bright-colored clothing meant to catch the eye of potential business partners. She’s a shrewd negotiator, thanks in no small part to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Barbed Devil (Hamatula) Creatures of unbridled greed and desire, barbed devils act as guards to the more powerful denizens of the Nine Hells and their vaults. Resembling a tall humanoid covered in
promises reward. Barbed devils are known for an alertness that makes them difficult to surprise, and they attend to their duties without boredom or distraction. They use their sharp claws as weapons or hurl
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and extensive specialization makes Fighters superior
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Constitution Skill Proficiencies Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons
specializes in certain styles of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad ability and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
long ago in the Nine Hells, when powerful devils created a dark ritual to free their essence from their fiendish bodies in order to escape the Lower Planes. A rakshasa enters the Material Plane to feed
, friends, or descendants. Like devils, rakshasas killed in the Nine Hells are forever destroyed. Rakshasa
Medium fiend, lawful evil
Armor Class 16 (natural armor)
Hit Points 110 (13d8 + 52)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Imp Devil of Pettiness and Suspicion Habitat: Any; Treasure: None Patrik Hell Known for their cowardice and toadying, imps serve devils and wicked magic-users. Their abilities to shape-shift and
Skills Deception +4, Insight +3, Stealth +5
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Languages
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, forcing them to provide insight on all manner of subjects. Roleplaying Mahadi Outwardly, Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though
, Insight +9, Perception +9
Damage Vulnerabilities piercing from magic weapons wielded by good creatures
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
how to use a skill associated with an ability. Strength Athletics Dexterity Acrobatics Sleight of Hand Stealth Intelligence Arcana History Investigation Nature Religion Wisdom Animal Handling Insight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The “breaking” part of “breaking and entering” is the Safecracker’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Skills Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an
Animal Handling Insight Medicine Perception Survival Charisma
Deception Intimidation Performance Persuasion
Sometimes, the DM might ask for an ability check using a specific skill — for example
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
)
CON
14(+2)
INT
16(+3)
WIS
17(+3)
CHA
18(+4)
Saving Throws Con +6, Wis +7
Skills History +7, Insight +7, Persuasion +8, Religion +7
Damage Immunities poison
Condition
other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
: Casino. The Red Belvedere is a decadent respite from the Blood War’s horrors. Here, adventurers and devils alike can indulge in their vices in five different rooms, each with its own theme. Currency
(Insight) check discerns only that Windfall is concealing information. Windfall Medium Humanoid (Tiefling, Bard), Chaotic Evil
Armor Class 19 (studded leather armor)
Hit Points 323 (34d8 + 170
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
traditions of the Nine Hells, compelled to adhere to law and to maintain the devils’ trafficking in souls. If he violated those laws, he would be no better than the demons he fought. Mortals who refused a
devil’s offer were left alone, in accordance with the law. Those who struck deals with his followers and then somehow turned the contracts against the devils were freed from their debts. A contract is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Incubus Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Mortals only rarely
, Insight +5, Perception +5, Persuasion +9, Stealth +7
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of Elturel’s people, the cathedral was magically transformed when Elturel was pulled into Avernus. Now its artwork is a testament to the devils’ superiority and strength, showing scenes of mortals
into the grand foyer have been broken open by the invading devils (see “Cathedral Assault”) and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups. H2
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the study of arcane magic lends itself to a broad range of specialization. As such, it’s not enough to simply dedicate yourself to being the best wizard you can be. It’s about figuring out which
” Vinceroy, an imp familiar in a puppet suit.
6 Loa Hatt, a tiefling illusionist and cobbler, whose rumored dealings with devils led to many jokes about fixing soles while destroying souls.
7
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CHA
26 (+8)
Saving Throws Dex +9, Con +15, Wis +11
Skills Arcana +14, Deception +15, Insight +11, Persuasion +15
Damage Resistances cold; bludgeoning, piercing, and slashing damage from
of Bel, acts as Bel’s ally, and can summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.
If the characters become belligerent or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
reach the deck of the shattered vessel. Vines cover the ship’s shattered hull. Little more than a moldy deck and toppled masts remains. Bits of frayed rope and broad scraps of patchwork fabric litter
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
insurance, Titivilus has begun recruiting outsiders to deal with problem devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in
)
INT
24 (+7)
WIS
22 (+6)
CHA
26 (+8)
Saving Throws Dex +11, Con +8, Wis +11, Cha +13
Skills Deception +13, Insight +11, Intimidation +13, Persuasion +13
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
adventurers, as the characters soon discover. Approaching the Nest As the characters draw closer, they see a broad expanse of detritus and guano spread out below the nest. With a successful DC 10 Wisdom
ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
Any character who succeeds on a DC 14 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters explain the broad strokes of their goal to get the grimoire out of the city, Quenthel allows and supports their mission — even as she secretly plans to manufacture evidence that the
+12, Cha +11. Her skill bonuses are as follows: Insight +12, Perception +12, Religion +11, Stealth +9. She’s an 20th-level spellcaster who can cast any cleric spell up to 9th level at will (save DC 20
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters’ lives if they lend a helping hand. Someone who makes a successful Wisdom (Insight) check contested by the dragon’s Charisma (Deception) check discerns that she has no intention of keeping
that the left side of her face sags much lower than the right. As the giant draws near, she skids to a stop, rests her greatclub on one broad shoulder, and says, “Need any help?”
Tinjong avoids the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
standing atop concentric steps and facing west toward the skyline of Waterdeep, his hands outstretched and a broad smile on his face. At the foot of the statue stands a female dwarf clad in plate armor
. Characters who succeed on a DC 15 Wisdom (Insight) check can tell that she came alone. Istrid fears being arrested by the City Watch. Although she wasn’t involved in the matters concerning Gralhund Villa
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
him to grow a disfigured second head. A successful DC 12 Wisdom (Insight) check reveals that the giant is crazed and terrified. Use the stone giant stat block with the following modifications: The
make two unarmed strikes (+9 to hit, reach 10 ft., one target). On a hit, the giant deals 13 (2d6 + 6) bludgeoning damage. The rampage happens in a broad plaza, so there is plenty of space for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
madam’s parlor in a brothel, complete with a gaudy chandelier and a fainting couch. Westra Moltimmur (CG female Illuskan human commoner with Insight +2 and Performance +6), the play’s leading lady, is one
Rongquan, he shrugs his broad shoulders and lets them leave unmolested, figuring they’ll try to talk to Fenerus anyway. If the characters attack him, Jarlaxle smiles, whistles for his drow bodyguards
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
a gigantic, humanlike figure looming over a broad, circular table. A ladder to the north descends, while a ladder to the south climbs to the floor above.
Two four-armed, insectile creatures inspect
githzerai uniter (see Morte’s Planar Parade) named Zaythir, in this chamber. Zaythir is eager to be free and evict the devils from her home. She is further detailed in the “Zaythir” section. Crystal. The






