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Returning 30 results for 'devoid interest are blades'.
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Monsters
Planescape: Adventures in the Multiverse
–6: Push. If the target is Large or smaller, the target is pushed up to 15 feet away from the kolyarut.
Edict of Blades (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
":"Edict of Blades"}. The kolyarut moves up to its speed without provoking opportunity attack;opportunity attacks and can make one Unerring Blade attack against each creature it moves past. Whenever it
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Species
Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
interest of maintaining the strength of their personal bloodline.
The yuan-ti have abandoned their humanity and consider non-serpentine humanoids to be lesser creatures, barely more civilized than
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ground and faced your ancestors, and twenty fell before his singing blades. You are no Dhakaani of old, and a mere twenty of you will bring no honor to the Taeri.”
The warlord hissed in fury, and his
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
“But forty will.”
Elven culture began on the distant continent of Xen’drik. Tens of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
inevitables, beings dedicated to the smooth exaction of laws across the planes. Kolyaruts wield blades with deadly efficiency, allowing them to defend themselves on their excursions and slice through any who
obscure the truth. Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
Borran’s Blades. Borran is one of the few halfling smiths in Sharn. He specializes in knives and daggers. 5 Hearty Scales. A stall serving grilled lizard meat and other Talentan delicacies. 6 Roll and
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Firejolt Café Locations The following locations are keyed to map 3.2. All descriptions assume the characters are in the café during the day. At night, the café is locked and devoid of students and
typically works alongside five older student employees, one from each college, though she sometimes hires younger students who express interest in working for her (see the “Jobs” section earlier in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
captain) and 2d6 operatives (bandits) Table F: Lower City Threats d10 Threat 1 1d4 swarms of rats 2 1d4 invisible imps 3 Dead Three squad (4 fists of Bane, 3 night blades, and 2 necromites of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
boil. Each side blames the other for recent happenings in the City of Blades and believes it can use the situation to its advantage. Keepers turn up dead, murdered by mysterious assailants, while
nearly destroyed the City of Spiders, and characters with knowledge of the situation in Menzoberranzan are of great interest to all the factions of Gracklstugh. Any evidence that the drow are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ranger makes the difference between forlorn failure and fabulous success. Even when a franchise engages in commerce in the cities and towns of the realm, a ranger’s keen senses, sharp blades, and flesh
locales. But there’s one place you just keep coming back to. Points of Interest d8 Point of Interest
1 A secret cove a few hours’ north of town that is a known meeting spot for pirates.
2
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adornment’s sake is something duergar society frowns upon, the guards’ violent response was unnatural — a hint of the growing madness festering inside the City of Blades. Deep Gnome Merchant A female
for was recently arrested and executed for selling stolen jewelry. You can decide whether Ariana’s interest in the characters attracts the attention of a duergar patrol. Subsequent occurrences of this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Welcome to the City of Blades Entering the city is the first major hurdle the characters must surmount in Gracklstugh. Unless they heed Buppido’s advice to arrive by way of the Darklake (or come up
. Alternatively, an agent of the Keepers of the Flame can stop the guards before they take the characters to Overlake Hold (see “Themberchaud’s Lair” for information regarding the keepers’ interest in
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
vestry writing a love song. Drule keeps two Chaotic Evil Gray Oozes here as guards. They see Drule as an ally thanks to the cult’s influence. As an Influence action, characters can show interest in
fascinating, though she has shown no interest in the gang leader. Drule is not yet pleased with his song’s final verses. Garthezz Drule
Garthezz Drule fancies himself a poet and musician, though his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Blades This small shop and smithy stands just north of the town square and is well known as a one-stop shop for adventurers and other travelers in the region. Rather than attempting to compete with
the dwarf-crafted weapons from Kelvin’s Cairn, the smith, Garn (N male Illuskan human commoner), makes his living by manufacturing the cheapest blades in Ten-Towns. His sister, Elza (NG female Illuskan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, “Many powerful minds have tried.” If the characters mention Veneranda’s plan to use Iriolarthas’s staff of power and the obelisk
is glowing, the wall of force can’t be dispelled. Two living blades of disaster (see appendix C) guard the double door that blocks the way to area Y19l. The blades attack intruders that move in range
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the Hive Ward: Bleak Cabal. Within the Gatehouse, members of the Bleak Cabal reject the philosophies of other factions, believing the multiverse is devoid of meaning. Bleakers combat their
Hive like a corpse from the grave. The Mortuary’s towers bear low, gloomy domes with buttresses bristling with blades and windowless vaults clustered around the structure’s base. Its dark, mournful
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Bayleaf (bard) is in this room exchanging war stories with one of the guards (veteran) unless they hear a disturbance outside. This former armory of the clerics and the abbey guards is now devoid of such
of setting their precious books and scrolls alight. The bedrolls are made of scratchy blankets and hold nothing of interest or value. Bookshelves. The majority of the books and scrolls are merely
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
blades stand guard near the pools and attack trespassers on sight. If a fight breaks out here, the necromite of Myrkul in area D4 joins the fray in the second round of combat. Describe this location to
set of shackles. North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Brimskarda. The goblins are familiar with the layout of the fire giant stronghold and can be bullied into acting as guides or providing directions. Goblin captives always act in their own self-interest
door opens into a bedchamber. 26A. North Bedchamber Duke Zalto and Duchess Brimskarda sleep here, in an enormous bed with a frame made from crisscrossing iron sword blades welded together. Dangling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wriggle out of the window and drop to the garden below (area M14). Hellenrae flees by this route if she is cornered and doesn’t believe she can defeat her enemies. Treasure Hellenrae has little interest
, powerful claws, and four eye sockets — but two of its eyes have been put out, and its claws are bronze blades. The creature bellows and thrashes in rage, constantly testing the bars and clawing at the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room. The coral fountain spouts fresh water (see “Treasure”), which the giants drink from their conch shells. The giant visitors know better than to start a fight in here. They have no interest in
patient and listens intently to what they have to say. If the characters express interest in bringing an end to the unrest in giant society, she hands them the wooden coin and asks them to find out
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
14 Intelligence (Investigation) check. The trap activates when more than 10 pounds of pressure is placed on the grate. Poisoned blades extend from grooves in the grate, dealing 14 (4d6) slashing
, but they hold nothing of interest. Beyond the Rubble. It takes several days of labor to clear the rubble so creatures can pass through it, but Shanzezim is right about there being nothing relevant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Seldarine. The Elf Deities table enumerates the members of the Seldarine. For each god, the table notes alignment, province (the god’s main areas of interest and responsibility), suggested domains
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
warns armed guests to keep their blades sheathed during their stay. Urgala has three mastiffs (hunting dogs) that sleep in the ground floor common room, and she employs a staff of six loyal, well-paid
speaks of his past or his family, and he has no interest in describing how he ended up a shop owner in Triboar. The truth is, several members of Othovir’s family are secret worshipers of Asmodeus, and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hang from the walls and fiendish hooks, blades, and clamps hang on the back wall. Four cramped iron cages stand in the room’s western alcove, occupied by gaunt, dirty humans with blank gazes. In the
create elemental devices. The master of the forge is a dao named Xharva Deem. Two duergar assist her. Roleplaying the Dao. Xharva Deem has no interest in fighting, because her bargain with Marlos
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
surprise her new husband with the gift. Likewise, the player running Rala does not share her goal with anyone having an interest in what’s in the vaults. In any free time between events, or by sneaking away
shaping a massive mosaic. Not far from the dwarves is a large metallic construct with a terrifying number of appendages ending in blades and saws. It is thankfully unmoving.
A female dwarf with sharp






