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                        Returning 35 results for 'devours ignore are bones'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Some githyanki have been able to strike deals with the
                                                
                                            
                                                
                                                     Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in
                                                
                                            
                                        
                                                    Berbalang
                                                    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     information for powerful people traveling the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly interesting creature. Githyanki have
                                                
                                            
                                                
                                                     gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.
Speakers of the Dead
                                                
                                            
                                        
                                                    Eye and Hand of Vecna
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Properties of the Hand. Your alignment changes to
                                                
                                            
                                                
                                                    , you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     makes them great sources of information for powerful people traveling the planes. Berbalangs ignore petitioners, however, unless they come bearing a choice secret or the bones of a particularly
                                                
                                            
                                                
                                                    Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     successful DC 13 Dexterity check made by a character using thieves’ tools, or sundered with a good, hard weapon strike. If the characters ignore the nothics’ demands, the spiteful creatures attack them
                                                
                                            
                                                
                                                    ), “Mind the bones!” If the characters are searching for treasure, another nothic performs the same actions as above, except it shouts, “Follow the purple trail!”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
                                                
                                            
                                                
                                                     Strength (Athletics) check. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (the trickster god Moa’s animal form; see appendix D). A staff of the python rests atop these remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Berbalang Berbalangs creep across the petrified remains of dead gods adrift on the Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures
                                                
                                            
                                                
                                                     they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.  Eye and Hand of Vecna Properties of the Hand
                                                
                                            
                                                
                                                    , you can attempt to turn its bones to jelly with a touch of the Hand of Vecna. You can do so by using an action to make a melee attack against a creature you can reach, using your choice of your melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
 Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
                                                
                                            
                                                
                                                    -Threat Monsters” above). Each creature sits atop a different bone mound, and they all attack when it becomes clear that the characters have not brought food. Bone Piles. These 1-foot-high piles of bones
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     dragonnels ignore them and fly on. Otherwise, the dragonnels attack. If the characters flee, the dragonnels break off after a short pursuit, but other foes notice the characters (see the following section
                                                
                                            
                                                
                                                     mountain of black stone and exposed dragon bones. Fissures riddle this foundation, creating tunnels that extend deep into the rock. Clystran guides his dragonnel close to one of these, a natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     to fire, and immunity to bludgeoning, piercing, and psychic damage. The pen’s sturdy iron gate is held shut with an arcane lock spell that only drow (including drow characters) can ignore. Forcing it
                                                
                                            
                                                
                                                     giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
 Refuse. The pen is littered
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
                                                
                                            
                                                
                                                    , with your bones and organs slightly visible within.
74
You have a fresh-scrubbed appearance, and a sweet perfume surrounds you. You have advantage on Charisma (Persuasion) checks.
Whenever you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
 This was the
                                                
                                            
                                                
                                                     characters give her a generous portion of fresh meat—such as a recently slain derro—she devours it, then lies down for a nap, paying them no further attention. Rations, zombies, and similarly unappetizing fare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     flicker to life overhead as you enter, illuminating a pile of moldy bones.
 A cloaker lurks above, waiting to ambush the characters. The creature strikes at an opportune moment. Artificial Assistance
                                                
                                            
                                                
                                                     encounter in area S30 proceeds here. The robot defends itself if attacked. Bones. The floor beneath the cloaker is covered with bits of rags, the bones of former crew members and various pests, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
                                                
                                            
                                                
                                                     body becomes a pile of fine violet dust.
 The eyestalks can bite with fang-like lashes and swallow creatures in its massive pupil. The stalk devours the ancient beholder and then attacks the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
                                                
                                            
                                                
                                                     respectfully laid to rest in this area and area G9. Read the following as the characters enter this area: The walls of this chamber are lined with funerary shelves, each set with dusty humanoid bones. Relics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     minstrels’ flutes are the hollowed and carved bones of former Windwyrds who failed to please Aerisi Kalinoth with their music. A character can tell the instruments are humanoid bones with a successful DC
                                                
                                            
                                                
                                                     cages, their bellies are little more than concave spaces where the flesh stretches thin across their bones. Their arms, legs, and faces are similarly skeletal, and terrible welts cover their bodies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . The skeletons are reinforced by compounds applied to their bones years ago. The first time they take damage from a melee attack, that damage is reduced by half. If the skeletons are vulnerable to
                                                
                                            
                                                
                                                     that damage, they instead ignore that vulnerability for this attack. Development. If the characters spend more than a few moments here, a faint blue light appears at the seam of the secret door to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     Shields, cover, and other modifiers to AC? The target of Barkskin has an Armor Class of 17 if its AC is lower than that. This means the target effectively ignore any modifiers to its AC—including any armor
                                                
                                            
                                                
                                                     spell Animate Dead harnesses magical energy to turn a corpse or a pile of bones into an Undead creature. That necromantic magic is present for an instant and is then gone. The resulting creature now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     filled completely with dead insects along with occasional bones, making it difficult terrain. Pit Traps. Scattered through the room, hidden beneath the blanket of insect bodies, are several pit traps
                                                
                                            
                                                
                                                     good enough for one character to say it for the whole group. The vines ignore the undead. Any non-undead creature in the room when the vines emerge must succeed on a DC 13 Dexterity saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     with weak acid and floating bones. A character who succeeds on a DC 12 Intelligence (Investigation) or Wisdom (Survival) check notices the hinged floor. With a successful DC 15 Dexterity check using
                                                
                                            
                                                
                                                     stalactites and stalagmites. It continues on to the northeast, but the uneven walls make it hard to see into that section — even as heap of bones and gear is plainly visible.
 Gorkoh hides behind one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Characters who dig up the grave find the skeletal remains of a human clad in rusted chain mail (a soldier). Among the bones lie corroded weapons. If the grave isn’t intact, it has been violated. The
                                                
                                            
                                                
                                                     characters find a shallow, mud-filled hole with dirt or rocks strewn around it and a few scattered bones within. Hidden Bundle This encounter occurs only if the characters are traveling; otherwise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     of the humanoid creature type. If the spell targets a pile of bones, there is no creature type restriction; the bones become a skeleton. Does casting animate objects during a time stop spell end the
                                                
                                            
                                                
                                                     other modifiers to AC? Barkskin specifies that your AC can’t be lower than 16 while you are affected by the spell. This means you effectively ignore any modifiers to your AC—including your Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
                                                
                                            
                                                
                                                     with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     of bread, and gnawed bones cover the tables.
 This hall holds seven miserable goblins and their leader—a fat, cantankerous goblin with 12 hit points named Yegg. Yegg is the chief cook for the
                                                
                                            
                                                
                                                    . The room is kept dark to keep the beast calm, but King Grol doesn’t know what to do with it yet. If a character throws it fresh meat, the owlbear devours the food. Otherwise, it attacks the first
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     throw or have the prone condition. The umber hulks ignore this effect. Tunnel. If the characters excavate the entrance to the tunnel through which the umber hulks entered this cavern, they find it runs
                                                
                                            
                                                
                                                     lit by a multitude of candles. The walls are jagged, and the cave’s floor is littered with broken skulls and splintered bones. In the center of the cave, a staircase ascends to a carved stone altar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
                                                
                                            
                                                
                                                     contains three unhatched eggs, numerous bones, a green key card, a robot controller, and a gold medallion worth 200 gp. S56: Outer Garden (Green) A twenty-foot-high, grassy wall surrounds this vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     into the room (see “Development” below). Goblins in nearby caves normally ignore the sounds of growling wolves, but if the characters fight the wolves, 1d4 goblins come to investigate in 2 rounds. A
                                                
                                            
                                                
                                                    : “Who dares defy Klarg?” and “Klarg will build a throne from your bones!” The goblins under his command resent his incessant bullying. Fire Pit. The hot coals in the central fire pit deal 1 point of fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     drawbridge is down, and the portcullis is up. Read or paraphrase the following if the characters get close enough to see into the moat: The bottom of the dry moat is littered with bones as well as complete
                                                
                                            
                                                
                                                     before they arrived at the keep. Their only solace has been watching the behir kill Gremorly. They know his ghost is trapped here, too. The ghosts initially ignore the characters, but they notice if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
                                                
                                            
                                                
                                                     room’s interior: Crumbling masonry, huge uncured pelts, and heaps of picked-over bones and refuse fill this large room. It looks like it used to be a kitchen or bakery: huge ancient brick ovens stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     garden. They ignore characters in boats, attack anyone in the water, and won’t climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isn’t particularly strong
                                                
                                            
                                                
                                                     steps.
 This pagoda houses six eblis (see appendix D) that serve as Zalkoré’s sentries and servants. The interior is filthy, with gnawed bones strewn everywhere and the floor thick with droppings. Unless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     spirits.”
 The stone caskets contain the earthly remains (dust and bones) of Xeluan’s four companions and their loved ones. Angry Wraiths. If the characters ignore the warning and enter the crypt, four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bones litter the interior of this tower. A rank animal stench hangs in the air.
 Most nonhumans recruited by the cult are sent down to the Temple of the Crushing Wave (see chapter 4). However
                                                
                                            
                                                
                                                     party. If they attempt to leave before she finishes her sermon, or if they interrupt her frequently, she orders the reavers to keep them from leaving. She attacks if the characters ignore her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     from the outside. Inside, a pile of sackcloth and bones lies in one corner of the otherwise bare room, and the air is thick with the stench of filth. Sobbing on the filthy mound is an ogre wearing a
                                                
                                            
                                                
                                                     supplies. Only if the characters ignore the cooks’ instructions do the duergar become suspicious, attacking while shouting to the duergar in area B18 if the characters can’t justify their presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     crumbling and crooked, and the heaps of uncured pelts and hides strewn across the floor form a crude, foul-smelling carpet. Gnawed bones and broken crockery are scattered about, along with a few odd pieces of
                                                
                                            
                                                
                                                     to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls — named Gorgebelly, Marrowsucker, and Ninetooth — ignore goings-on in the dungeon around them
                                                
                                            
                                        






