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Returning 23 results for 'diameter imbued are buildings'.
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
of wood and mud bricks has been turned into a prison where the evil yuan-ti are holding some of the followers of the Scaled Mother. The hemispherical building, 20 feet high and 50 feet in diameter, is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gargoyle The inanimate gargoyles that perch atop great buildings are inspired by these malevolent creatures of elemental earth that resemble grotesque, fiendish statues. A gargoyle lurks among
ELEMENTAL EVIL
As Ogrémoch, the evil Prince of Elemental Earth, treads his stony realm, it leaves shards of broken rock in his wake. Imbued with slivers of sentience, these shards thrum with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
8 to set an appropriate DC for any check made to spot or recognize a hazard. Desecrated Ground Some cemeteries and catacombs are imbued with the unseen traces of ancient evil. An area of desecrated
into the quicksand. Razorvine Razorvine is a plant that grows in wild tangles and hedges. It also clings to the sides of buildings and other surfaces as ivy does. A 10-foot-high, 10-foot-wide, 5-foot
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, beyond which you see a windmill, a tall steeple, and the high-pitched rooftops of several other buildings. Apart from the ringing of the bell, you detect no other activity in the village. The trail
, such as a spider climb spell. All the buildings in the village except the watchtowers are made of wood and have steep, shingled rooftops. Muddy paths connect them.
Moat. Water from the river fills the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
By the lift’s interior light, you can see into a vast, unlit cavern strewn with broken stonework from ancient buildings as far as you can see in every direction. The air is stale, and filled with
dust and the scent of decay. These are the ruins of the cities atop which Sharn is built.
Ahead of you yawns a fifty-foot-diameter, ten-foot-deep pit that seems to have been intentionally dug. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
By the lift’s interior light, you can see into a vast, unlit cavern strewn with broken stonework from ancient buildings as far as you can see in every direction. The air is stale, and filled with
dust and the scent of decay. These are the ruins of the cities atop which Sharn is built.
Ahead of you yawns a fifty-foot-diameter, ten-foot-deep pit that seems to have been intentionally dug. You
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
partially collapsed buildings and walled-off alleys, atop which newer buildings and boardwalks have been built. The entire place is damp, reeks of mildew, and is loud with the creaking and groaning of
surrounding buildings. The floors, walls, and ceilings of the temple are old wood, too damp to burn and rotten enough to be almost spongy to the touch. No cultists dwell inside the temple. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
diameter. Mist clings to the looming stone tentacles and swirls around in the pit. Familiar shapes appear and recede in the pit’s mists. In a flash, you realize the mists mimic the town of Phandalin in
Tyler Walpole Hashutu The tentacular stone walls of this chamber contain three metal tubes, each about a foot in diameter and dripping with purple ichor that pools on the floor.
The fanatics don’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
barred shut from within and are too strong to be broken down without the aid of a ram or a siege engine. The village’s buildings are single-story huts with thatch roofs and walls made of piled stones
can be extinguished by plugging the holes, each of which is 4 inches in diameter. Any creature that enters a fire or starts its turn there takes 10 (3d6) fire damage and catches fire; until someone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple, read or paraphrase the following: The teleportation circle is surrounded by a courtyard garden and several buildings. The day is warm, with a mild breeze. Yellow-robed sages and priests, some
Wisdom (Perception) check if not revealed by Shir. Below the trapdoor is a 5-foot-diameter stone-walled well with a sturdy wooden lift. The well descends 20 feet before opening up into a 40-foot-square
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
Dexterity check to work free, and a Small creature has advantage on this check. It then takes a successful DC 10 Strength check to climb out of the sinkhole. Stalagmites. These 10-foot-diameter spires
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, chairs, and lecterns fill this chamber. Three smooth, one-foot-diameter crystal hemispheres protrude from the ceiling, evenly spaced along the center of the room from east to west.
A concave wall on
magic. The door is airtight and imbued with a dimensional lock that prevents characters from teleporting through it. It is impervious to damage, and its magic cannot be dispelled or dismissed by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Anything combustible stokes his hunger, but he takes special delight in feeding on the handiwork and possessions of intelligent beings, such as crops, buildings, or goods. Imix doesn’t even spare his own
20 feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10) bludgeoning damage plus 17 (5d6
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
accommodate broad stone parapets with buildings atop them. Each parapet features a 30-foot-tall stone pagoda topped by a weather vane. A wooden statue of Chauntea stands in the middle of each pagoda
for sheep, chickens, turkeys, and pigs. Each field is roughly a half-mile in diameter and enclosed by wooden fences with rearing horses carved into their posts. During the day, shepherds as well as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
long ago trapped a magical experiment in this cell: a gargoyle that has been imbued with the personality of a human knight of Tyr (god of justice) named Lady Gondafrey. This gargoyle has an
area contains the following features: A 10-foot-diameter circle of runes has been drawn on the floor in blood that is now dried. Smoke billows from four iron braziers placed around the circle. Three
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
10 feet above the water, and the southern ledge a more accessible 5 feet above it. Underwater Tunnel. At the north end of the cave is a completely submerged, 10-foot-diameter tunnel blocked by
, Jaltus, Larai, Sersiah, and Tymorn.) Bypassing Maze Traps. The rituals performed in area M21 have imbued each urn with magic that allows a person who touches it to bypass the traps in area M22. As a Magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
retrieve empty buckets stacked there. Arch of Blades. The 3-foot-thick, 15-foot-diameter arch is a former trap imbued with enchantment magic. The Red Wizards suppressed the magic, but they couldn’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kir Sabal An ancient monastery overlooks the jungle from its perch on the cliff of a tall plateau. Stone steps and rickety walkways connect the various buildings, the lowest of which is 500 feet
symbol of Ubtao is laid out on a floor mosaic 25 feet in diameter. The aarakocra monks spend much of their days meditating while viewing the labyrinth from the lower and upper landings of the staircase
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Soldiers of the city’s army make a show of patrolling the walls, to reassure citizens and visitors as well as to discourage attackers. The buildings of Everlund are stately and well maintained, with
, with a base measuring 50 feet in diameter and a crown soaring to a height of over 350 feet. Around this ancient tree are two rings of raised earth. The innermost ring has four normal-sized oak trees
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, resembling an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light.
Below that strange barrier, the buildings of the city are unnaturally clean
number of the glass statues have been imbued with mechanical-magical power — armatures of the inventor’s own design that animate into ooze-folk. Once the characters enter the ooze to explore the streets
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Gemstone. The mind flayers found this sacred room and discovered that the 10-foot-diameter gemstone was not an emerald. The green-hued crystal was a dependable receptacle for their psionic echoes, so
they imbued it with splinters of their malignant intellects. This desecration is a major reason the crypt remains haunted. The Talhund blessed the gemstone so that it can’t be shattered, but it can
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
rock tiles.
From this courtyard, individuals can access the ground floors of the three moon towers, most of the keep’s other buildings, and staircases to the curtain wall walkways. A hundred feet
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Legendary Rod of lordly might DMG
Boros Items Weapons of war and items imbued with the holiness of the angels are the favored magic items of the Boros Legion. Some of these items are created by the
no damage if you succeed on the saving throw.
Mizzium Mortar Wondrous item, rare
This short tube, about 2 feet long and 6 inches in diameter, is made from mizzium, a magically enhanced metal alloy






