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Returning 35 results for 'diameter increase are break'.
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Magic Items
Dungeon Master’s Guide
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the
creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the
Spells
Player’s Handbook
feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature in its area makes a
saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
which it gains a number of Hit Dice ((d8s);{"diceNotation":"1d8","rollType":"heal","rollAction":"Devour Soul"}) equal to half the creature’s number of Hit Dice. Roll those dice, and increase the
so that they can embark on a feast of souls there. A summoned nabassu seeks to break free so that it can devour the soul of its summoner and then feed on the souls of whatever other creatures it can
Monsters
Planescape: Adventures in the Multiverse
the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
it can see within 90 feet of itself that is weakened by its Time Breath. Until the weakened effect ends on the target, its speed becomes 0, and its speed can’t increase.
Time Slip. The dragon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
as it remains in the slimy area or until it breaks free. The restrained creature, or another creature that can reach it, can use its action to try to break free and must succeed on a DC 21 Strength
, this creature can move up to 20 feet through spaces no more than an inch in diameter. It must end this movement in a space that can accommodate its full size. Otherwise, it takes 5 force damage and
Monsters
The Book of Many Things
entrance to a slumbering titan’s tomb for any sign the titan might awaken, and repel the forces that seek to break the tomb’s seal.
A Medusa’s Lair
A medusa’s lair is
DC 15 Constitution saving throw. On a failed save, a target’s speed is reduced to 0 and can’t increase. On a successful save, its speed is halved. The target’s speed returns to normal
Spells
Fizban's Treasury of Dragons
formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a
creature takes half as much damage and isn’t hindered by ice.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.
Iron Bands of Bilarro
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet
more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If
Iron Bands of Binding
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet
more.
A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If
Wall of Thorns
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature
creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
spell using any spell slots you have of the appropriate level.
When you cast the spell, it requires no spell components, and taking damage doesn’t break your Concentration on it.
Sing Out
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isn’t hindered
by ice. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd. Rime’s binding ice adds insult to injury in the hands of a spellcasting white dragon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Night and Day Timekeeper. Four pillars support the 20-foot-high ceiling. An iron ring 20 feet in diameter is suspended from iron brackets affixed to the tops of the pillars so that it hangs
parallel to the floor 20 feet below. Nested inside this ring is a circular iron disk of slightly smaller diameter with a symbol of the sun embossed on one side and a symbol of the moon on the opposite side
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
eight-foot-diameter, circular wooden disk painted to look like a smiling moon leans against one wall.
From a cluttered corner, a raspy voice says, “Psst! Over here!” Glancing in that direction, you
see a wooden marionette carved and painted to look like a human skeleton. It appears to be tangled in its own strings. “I seem to have gotten myself in a wee fix.”
The wooden marionette is Break-a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a Dexterity saving
. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Iron Bands of Binding Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or
bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Iron Bands of Bilarro Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or
bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw
Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iron Bands of Bilarro Wondrous Item, Rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you
and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Iron Bands of Bilarro Wondrous Item, Rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you
and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature within its area must make a Dexterity saving
. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. When the wall appears, each creature in its area makes a Dexterity saving throw
Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Triton Traits Your triton character has the following racial traits. Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1. Age. Tritons reach maturity around
make a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall vanishes when the spell ends. The wall’s space is difficult terrain.
Any ranged weapon attack that enters the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cobblestones at first glance. The floor is difficult terrain, as the skulls shift and break apart underfoot. 7b. Hall of the Spider That Waits Ceiling Sculpture. This chamber has a vaulted ceiling 40
feet high. Clinging to the ceiling is a 20-foot-diameter, upside-down stone spider that resembles a giant tarantula.
Petrified Drow. Eight lifelike statues of drow warriors, four males and four
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
from the fen are two rows of standing stones, each one a rough-carved pillar twenty feet high and ten feet thick. Floating inches above each standing stone is a ten-foot-diameter boulder. West of the
borthak (see appendix A) will soon break through the temple door. The borthak is too large to fit through the stone door and into the temple, though smaller creatures can slip through with some effort
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
also notices a 1-inch-diameter hole bored through it at a height of 5 feet. On the north side of the secret door, a human bandit quietly listens at the hole for sounds of newcomers descending the shaft
break apart if disturbed in any way. Written in blood on the wall, concealed behind one of the shields, is the following message in Elvish: Beyond the pillar forest, the Mad Mage waits. Casting spells behind magic gates.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
Losing Piety You increase your piety score to Phenax when you expand the god’s influence in the world in a concrete way through acts such as these: Helping a fugitive escape justice Pulling off a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway before
creatures in the hallway. A creature trapped in the bone boulder can attempt a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check to break free before the boulder slams into the wall in area 7. Any
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
roll. Use a d6 instead of a d4 in the high intensity zone. d20 Encounter 1–2 1 fire elemental 3 1d8 magmin 4 1d3 salamanders (see area W7) 5 Crust break 6 Flame gout 7 Lava rain 8 Smoke cloud 9
Sulfur cloud 10–20 None Crust Break. A random character steps on a particularly thin spot on the floor. The character must succeed at a DC 10 Dexterity saving throw or fall into a hole (seventy-five
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
halfling 2 1d4 darkmantles 3 1d4 drow and 1d4 quaggoth slaves 4–8 2d4 giant spiders 9 1 mimic 10 1 spectator 11–12 Web break Cocooned Halfling The characters find a still-living lightfoot halfling
surviving quaggoths into his followers. Should Derendil perish, these quaggoths can’t be controlled and fight to the death. If any drow escape the encounter, increase the pursuit level of the party’s drow
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
floor in area 4 slides back and a 7-foot-diameter sphere made of hundreds of skeletal bodies rises magically from the floor. This bone boulder tilts toward area 6 and rolls down the sloping hallway
creatures in the hallway. A creature trapped in the bone boulder can attempt a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check to break free before the boulder slams into the wall in area 7. Any
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Conversely, increase the challenge for groups with more than four characters, with characters higher than 8th level, or that revisit the keep over multiple sessions. Decreasing the Challenge If
usual. Countdown. Introduce a countdown to keep the characters from taking too many short rests. Gremorly is trying to break his ritual with a new one that takes 3 hours to complete. The other ghosts
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
many minions join a group attack. For instance, if five minions surround a target, the GM may decide to have all five attack at once to speed up combat, or may break up the attacks among smaller groups
to increase the odds that some minions hit while others miss. A single minion can even use their group attack action on their own—they make the attack as a normal creature would, and simply don’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Summoning Circle. An old rug woven with arcane symbols lies in the middle of the floor. (Beneath the rug, painted on the stone floor, is a 10-foot-diameter summoning circle that has been partially
tries to break or smash the lock, the mechanism releases a small bolt of lightning that deals 10 (3d6) lightning damage to the creature tampering with it (no saving throw). The chest is empty except for
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
are concerned about keeping quiet, then a successful DC 10 Dexterity (Stealth) check ensures that no rocks break loose and rattle down. Tents. The raiders live in circular huts made from closely spaced
wooden or bone poles covered in hide, mud, and sod. Huts vary in diameter from 10 feet to 25 feet, and in height from 5 feet to 10 feet. (Symbols on the map represent clusters of tents.) Those in the






