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                        Returning 35 results for 'diameter instincts are bear'.
                    
                
                        
                            
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                                                    Shifter
                                                    
    
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
                                                
                                            
                                                
                                                     body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges as the shifterâs
                                                
                                            
                                                
                                                     personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifterâs personality: a feline shifter may be cool and distant, driven by predatory instincts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression of their inner nature, something that emerges over time as the shifterâs personality
                                                
                                            
                                                
                                                     takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifterâs personality: a feline shifter may be cool and distant, driven by predatory instincts, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     spirit hones your survival instincts. Totemic Attunement These options are available to you when you choose a totem animal at 14th level. Elk. While raging, you can use a bonus action during your move to
                                                
                                            
                                                
                                                     to the spirits of the Path of the Totem Warrior as shown in the following table.
    Totem Spirit 
     Black Lion  Tiger 
   Black Raven  Eagle 
   Blue Bear  Bear 
   Gray Wolf  Wolf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Barlgura Demon of Instinct and Primal Violence Habitat: Planar (Abyss); Treasure: Any IZZY  Barlguras are demons that embody brutality and killer instincts. They ruthlessly hunt creatures that enter
                                                
                                            
                                                
                                                     brute force isnât enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     by an arcane lock spell. Stone shelves protrude from the walls at heights of 20, 40, and 60 feet, and these shelves bear the weight of Zephyrosâs vast collection of journals (see âTreasureâ). Floating
                                                
                                            
                                                
                                                     10 feet above the floor is a navigation orb (see appendix B) that Zephyros uses to control the movement of the tower. Zephyros uses magic to move between levels. A 20-foot-diameter hole in the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     the west. The statuary that adorns the walls consists of four sculpted heads of animals. Each one is six feet above the floor and two to three feet in diameter. Opposite the passage that leads east is
                                                
                                            
                                                
                                                     the stylized head of a coyote, and across from the hallway going west is the head of a grinning bear. Near the south end of the corridor, the head of a bison is mounted on the east wall.
 At the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Six desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier
                                                
                                            
                                                
                                                     object. The bronze disk weighs 250 pounds. The bear statues grip the disk tightly in their stone paws, so that it canât be pried free without smashing the statues. Each statue is a Large object with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     entrances, they find a natural chimney (a 5-foot-diameter shaft) that descends 50 feet to area 7. The chimney has abundant handholds and can be climbed with a successful DC 10 Strength (Athletics
                                                
                                            
                                                
                                                     instincts for self-preservation outweigh any natural animosity he feels toward his enemies or his prey. Characters can negotiate with Hark and avoid unnecessary bloodshed (see area 9), or they can kill Hark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Central Cavern This 180-foot-diameter spherical cavern has a domed ceiling and a bowl-shaped floor. Along its perimeter are stone ledges (area 16a) that donât quite encircle the chamber. Any
                                                
                                            
                                                
                                                     booming, bear-like roar. Qurrok likes physical challenges. He neither shies away from combat nor backs down from a fight unless his mother, Speleosa, commands him to. FALLING FROM MADDGOTH'S CASTLE
 If a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    34. Flying Saucer This room contains one of Halasterâs magical creations: a 20-foot-diameter flying saucer made of gleaming metal with its three landing struts extended. Surmounting the saucer is a
                                                
                                            
                                                
                                                     direction the pilot desires. Pressing the âLandâ button causes the landing gear to extend and the saucer to sink at a rate of 10 feet per round until it lands on a surface that can bear its 2-ton weight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Upper Works: General Features Map 6.1 shows the layout of the huge timber stronghold of the local clan of hill giants. All outer walls are of logs at least 3 feet in diameter. Inner walls dividing
                                                
                                            
                                                
                                                    , coming from the great hall (area 11) to get her pet cave bear from her room (see area 7) A hill giant with four dire wolves from the open yard (area 22) going to the barracks (area 4) Chief Nosnra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     reckons to be five hundred feet in diameter and is separated from the shoreline by a span of about two hundred feet.
 The guards who are rowing or sailing the keelboat wonât come anywhere within
                                                
                                            
                                                
                                                     extends for 190 feet from the coast to the ledge of area 1. It is 10 feet wide and 10 to 15 feet thick, allowing it to safely bear the weight of the characters if they choose to walk on it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    32. The Portal to Death Behind the concealed entrance is a narrow tunnel that slants down and away. The passage is barely four feet in diameter, and the walls are carved with a profusion of ancient
                                                
                                            
                                                
                                                    , one at either end of the hallway and a set of double doors on the midpoint of the western wall.
 The door to the north is barred, though it seems to have no latch. The image of a bear holding a disk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Shrine Tapestries. Two beautiful tapestries hang on the walls.
 Carving. Carved into the floor is a stylized, 15-foot-diameter disk-shaped engraving of Tiamat, her five chromatic dragon heads spewing
                                                
                                            
                                                
                                                    ), three bloodstones (50 gp each), five hematites (10 gp each), an old painting of a dwarf miner (25 gp), and a bear mask made of jade (250 gp).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     written form. However, some scrolls, like the Scroll of Protection, bear an incantation that isnât a spell. Using a Scroll. Scrolls are consumable items. Unleashing the magic in a scroll requires the
                                                
                                            
                                                
                                                     and attempt to activate it unless its description notes otherwise. Staffs Items in the Staff category vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the highest uproots their shrub first. If both succeed and their rolls are the same, the contest ends in a draw. 
   4  Boulder Roll. Two 10-foot-diameter boulders are dug up, and a finish line is
                                                
                                            
                                                
                                                     each successful check, a team rolls its boulder 10 feet closer to the finish line. 
   Goliath Werebear The characters encounter a goliath werebear (see appendix C) in polar bear form, galumphing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Brelish soldiers from area L3 or alert one of Glaiveâs scouts to the charactersâ location. The 20-foot-diameter cylinder of light extending up at the back of this foot is an antigravity well (see the
                                                
                                            
                                                
                                                    : Leg Shafts Each of Landroâs 130-foot-tall legs contains two 20-foot-diameter, cylindrical antigravity wells, one in its calf and one in its thigh, connected at the knee by a 20-foot-diameter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ), Wyllow will share this information with them. Treasure. The gold key in Wyllowâs possession unlocks the chest in area 6g. The key is worth 25 gp. 6b. Hidden Armory Frescoes. The walls bear frescoes
                                                
                                            
                                                
                                                     cobwebs fill this room. Set into the middle of the east wall is a stone arch enclosing a blank wall. This is one of Halasterâs magic gates (see âGatesâ). The keystone and base stones of the arch each bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     made of metal, wood, or bone. Itâs about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. Scrolls Most scrolls are spells stored in written form, while a few bear unique incantations that produce
                                                
                                            
                                                
                                                     target, up to the spellâs maximum range, if the target has moved away.  Staffs A magic staff is about 5 or 6 feet long. Staffs vary widely in appearance: some are of nearly equal diameter throughout
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     handling a constrictor snake. Around him stand three costumed tribal warriors. One, dressed as a winged serpent, holds a spear; another is dressed as a bear with razor claws; the third represents a coyote
                                                
                                            
                                                
                                                     floor. There is no visible lock or handle on it, although a slight gap stretches across the top of the door. Eight holes seem to have been bored into the door; they are about an inch in diameter, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
                                                
                                            
                                                
                                                     their progenitors. By invoking the power of superstitions, omens, and traditions, these claws of Luthic hold the tribe together through ritual, fear and, if necessary, force. Talons of the Bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     gp each). Half buried by coins is a 5-inch-diameter miniature beholder made of enameled gold with a black pearl central eye and multicolored spinels at the ends of its eyestalks (2,500 gp). Chest 2
                                                
                                            
                                                
                                                     features of the bridge are as follows: Windows. Two circular, 9-foot-diameter windows of bulging, transparent crystal rest in bronze fixtures.
 Celestial Chart. Painted on the sloped ceiling are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     searching this chamber for useful fungi and succeeds on a DC 12 Intelligence (Nature) or Wisdom (Survival) check finds 1d6 of these reddish mushrooms, which bear an unsettling resemblance to human hearts
                                                
                                            
                                                
                                                     myconids. A single strong whack with a weapon, a crowbar, or another tool is sufficient to shatter it. When the crystal breaks, a two-foot-diameter sphere of smoldering obsidian falls to the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     this ten-foot-high cave. Nearby, a chute with carved footholds leads down.
 The chute is 5 feet in diameter and leads to area S6. Runestone. This engraved stone is one of two sacred stones in Skytower
                                                
                                            
                                                
                                                     humanoid canât gain another from this runestone for 10 days. S6. Griffonsâ Cave The floor of this cave is 15 feet beneath the floor of area S5. A 5-foot-diameter, 5-foot-long chute with carved footholds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     pervades this branching corridor. The two doors to the south are identical. They are both made of thick wood and bear gold hieroglyphs. Hieroglyphs. If translated (see the âPyramid Featuresâ section), the
                                                
                                            
                                                
                                                    -diameter column of water thunders down from the ceiling of this semicircular room, pouring into an opening in the floor.
 If the characters visit this room before destroying Nafik and his heart (see areas
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     sources. Crates stacked around the room are packed with meat, and bear the seal of the Fellowship of Salters, Packers, and Joiners. K2. Dining Room This room contains the following features: Three Zhents
                                                
                                            
                                                
                                                     area contains the following features: A 10-foot-diameter circle of runes has been drawn on the floor in blood that is now dried. Smoke billows from four iron braziers placed around the circle. Three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     vases and purple tapestries that bear Xanatharâs symbol. Jutting from the curved roof of the alcove is a spectral eyestalk (scrying sensor). A secret door is hidden in the south wall. If Xanathar is
                                                
                                            
                                                
                                                     reveals that these are Underdark spores. A 20-foot-diameter fishbowl dominates the room. Filled with water, it also contains a small coral reef, a miniature shipwreck, and a sunken treasure chest. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of all three shifts, and any attack on the gates brings the full force of the gatehouse staff to bear. Merchants and other visitors who come seeking food are rarely turned away, but their wagons and
                                                
                                            
                                                
                                                     for sheep, chickens, turkeys, and pigs. Each field is roughly a half-mile in diameter and enclosed by wooden fences with rearing horses carved into their posts. During the day, shepherds as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    -foot-tall stone door swings into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X34. X30. Eastern Elevator The elevator shaft terminates in this room. A large stone wheel
                                                
                                            
                                                
                                                     combination lock with three tumblers that bear tiny Dwarvish runes representing numerals from 1 to 9. Xardorok keeps the combinations for these chests in his quarters (area X5). A character using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     symbol of Ubtao is laid out on a floor mosaic 25 feet in diameter. The aarakocra monks spend much of their days meditating while viewing the labyrinth from the lower and upper landings of the staircase
                                                
                                            
                                                
                                                     recognize it as a depiction of Ubtao as a tabaxi. This realization is automatic if someone already figured it out in the monastery. The walls of the chamber bear faded frescoes of floral designs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
                                                
                                            
                                                
                                                    -filled cave, roughly circular and about seventy feet in diameter, connects to the sea through a passage. The passage is fifteen feet across at its widest point, and its roof is at most five feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     the sarcophagi that line the walls, half are made of stone, six are crafted from bronze, two are brass, and two are iron. All of them bear likenesses of fire giant kings and queens. Examination will
                                                
                                            
                                                
                                                     value long ago). Secret Exit. The tunnel behind the secret door in the southeast corner is about 5 feet in diameter. It twists and turns so that any person using it will lose all sense of direction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the churning lava below washes over the stone bridge. At the far end is an obsidian pyramid. Its faces bear relief carvings of ancient dwarves feasting, celebrating, and tending to their injured. Its
                                                
                                            
                                                
                                                     Dexterity check using thievesâ tools. The lock and doors can be easily opened from the inside. The doors lead to a 15-foot-diameter circular stone platform that automatically moves between the sanctum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    , crumbling skull on the floor. Both doors bear Dwarvish writing.
 The stone door to the north has the words âthe honored deadâ carved into it in Dwarvish. The askew door to the east bears the words
                                                
                                            
                                                
                                                     Gemstone. The mind flayers found this sacred room and discovered that the 10-foot-diameter gemstone was not an emerald. The green-hued crystal was a dependable receptacle for their psionic echoes, so
                                                
                                            
                                        






