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Returning 35 results for 'diameter intended are book'.
Spells
Playerâs Handbook
six months, such as a book from a wizardâs library.
âVery familiarâ is a place you have visited often, a place you have carefully studied, or a place you can see when you cast the
destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.
Spells
Playerâs Handbook
You inscribe a glyph that later unleashes a magical effect. You inscribe it either on a surface (such as a table or a section of floor) or within an object that can be closed (such as a book or chest
) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the
Spells
Playerâs Handbook
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10
feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered
Monsters
Candlekeep Mysteries
as a book, dagger, or gemstone) that its creator is carrying or wearing when the gingwatzim is conjured. The other form can be any Tiny beast. Once these alternate forms are chosen, they canât
-diameter sphere of luminous ectoplasmâinto one of its two alternate forms, or from one of those forms back into its true form. In object form, it canât move or make attacks but otherwise retains
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book
, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
information about this dusky, fantastic plane of existence. The information in this book is intended for the DMâs eyes only. If youâre planning to play through the adventure with someone else as your DM, stop reading now!
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in D&Dâs history. The information in this book is intended for the Dungeon Master only. If youâre planning to play through the adventure with someone else as your DM, stop reading now! Vecna: Eve of
the story. This book describes the locations the characters explore and the challenges they must overcome to successfully complete the adventure. All pertinent details about the adventuresâ settings and locations are covered in this book.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Canopic Being has a cover and spine made of thin crystal sheets, with gems that represent eyes embedded in them. Every so often, the eyes move, shifting their gaze between
accompanies the book and is tucked in an envelope that bears the seal of the House of the All-Seeing Orb, a temple of Savras in Tashluta, the capital city of Tashalar. The book describes rituals relating to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
books. This book is intended for Dungeon Masters (DMs) and provides game statistics for monsters: all sorts of creaturesâwhether friend or foeâcontrolled by the DM. Those statistics appear in stat blocks
. The book presents the monstersâ sections alphabetically, with animals gathered in appendix A. Official D&D adventures refer to the monsters in this book, and you may use these monstersâalong with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
rooted in real-world mythology and fantasy literature. Other creatures are D&D originals. The monsters in this book have been culled from all previous editions of the game. Herein youâll discover classic
factoids. Weâve also added a few new twists. Naturally, you can do with these monsters what you will. Nothing we say here is intended to curtail your creativity. If the minotaurs in your world are shipbuilders and pirates, who are we to argue with you? Itâs your world, after all.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
promoting his latest book, Voloâs Guide to Monsters, and he has a quest for the characters. One of Voloâs friends, a handsome simpleton named Floon Blagmaar, has disappeared, seemingly kidnapped. The search
for Floon leads to the revelation that he was caught up in a case of mistaken identity, and the characters are actually looking for two victims. The intended target was Lord Neveremberâs estranged son
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ritual intended to restore Shemshime. When enough people join in the singing of the rhyme, or enough time passes while people are singing it, the ritual will be completed. As that occasion approaches
area. A remove curse spell or similar magic ends the curse on a creature, though it remains susceptible to being cursed again. If cast on the book, the magic suppresses the curse on all creatures for 10 minutes.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
escape. In return, she taught me the rudiments of rune carving.
âBigby
Intended for the Dungeon Master, this chapter explores key aspects of giantsâ life and society. The ideas and tables included
beliefs. As with the rest of this book, this chapter focuses on the main families of giants described in the Monster Manual, but much of this advice can also be applied to other creatures of the Giant type. Katerina Ladon
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
something real every round, or just once? Illusory Reality is intended to make one illusory object real per illusion spell. For the Shapechanger feature of the School of Transmutation, does polymorph need
of a book, complete with all its text, if the wizard hasnât seen all the text? No. In the case of a multipart object, the intent is that you must have seen all parts of the object to duplicate those
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
formâthat of a luminous (but not too bright) sphere of ectoplasm roughly 3 feet in diameter. A newly formed gingwatzim appears as near to its creator as possible and follows its creatorâs commands
the form of a beast or an object, which is why it must revert to its true form first. Its other form is that of a bat. This particular gingwatzim was instructed by its creator to remain in book form
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Mishap d6 Result 1 A surge of magical energy deals the caster 1d6 force damage per level of the spell. 2 The spell affects the caster or an ally (determined randomly) instead of the intended target
, or it affects a random target nearby if the caster was the intended target. 3 The spell affects a random location within the spellâs range. 4 The spellâs effect is contrary to its normal one, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone shelves that circle the room to a height of 10 feet.
Symbol. Inscribed on the floor and covered with a circular rug sewn with repeating eye-like patterns is a nearly invisible, 10-foot-diameter
character who spends 1 hour searching can find one of these rare tomes. The arcanaloth keeps its spellbook here. The book has leather covers with dreadful images branded into them. The script in the book
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10 feet above the floor is a navigation orb (see appendix B) that Zephyros uses to control the movement of the tower. Zephyros uses magic to move between levels. A 20-foot-diameter hole in the floor
been drifting around the Moonshae Isles and cataloging its many wonders, both magical and mundane. Each book weighs 100 pounds, consolidates a monthâs worth of research, and is worth as much as 250 gp.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
children. Only by undoing that folly can giants return to their intended place in Annamâs creation and regain his favor. The Stewards of the Eternal Throne are organized as a knightly order with many
Mordenkainen Presents: Monsters of the Multiverse, and examples of these peoples appear in chapter 6 of this book.) The principle of peace leads the knights to cooperate with other peoples
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
intended to make one illusory object real per Illusion spell. Can a Diviner on the Ethereal Plane use Portent on a creature that the Wizard can see on the Material Plane? Yes. Portent requires you to see
the creature, but it has no range restriction. For a Wizard to cast a Ritual spell contained in their spellbook, do they need to read from the book or use it as part of the Ritual? Thanks to the Ritual
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which the telescopes must be pointed to open the door to area M13. Puzzle Book. The puzzle book with the letter T on its spine is among the books on the middle table. M12. Planetarium The door opens
-diameter sphere of clear crystal sits in a circular brass stand.
The room is a detailed and convincing illusion of a grassy knoll on a moonless night. Springy turf compresses underfoot, and when the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their puny relatives. In the worlds of Dungeons & Dragons, the story of the giants is a tragic one that echoes this whole range of fantasy and myth. Begotten by the mighty god Annam, who intended them
to make amends for his past villainy. One factor that influenced his change of heart was Bigbyâs recurring encounters with Diancastra, a demigod revered by many giants. Throughout this book, we see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
alchemical materials. In addition, two of the vials contain potions of healing. Puzzle Book. The puzzle book with the letter B on its spine is propped up against a large beaker. M18. Summoning Room This dark
, stone-walled room contains only a few objects. A five-foot-diameter circle of intricate runes covers the floor. Thereâs an empty wooden bookstand opposite the door and bronze braziers at the other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books for several scholars at the same time, Ramilir guesses that he must have accidentally taken The Scrivenerâs Tale instead of a book intended for another scholar, then placed the unrecognized tome in
spells. The Princess of the Shadow Glass has the ability to misdirect such inquiries.
The Scrivenerâs Tale. Questions asked about the book with commune or divination spells yield only the information
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
freed. The yochlol was sent by Lolth to âassistâ Gromph with his ritual, knowing that it wouldnât work as intended. When Gromph lost control of the ritual, he fled the city, but not before trapping the
for bringing the demon lords to the Underdark. Treasure Gromphâs grimoire rests atop the lectern near the circle and bears the title Zhaunâolâleal (âThe Book of the Eightâ in Elvish) and describes
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
â means you possess an object taken from the desired destination within the last six months, such as a book from a wizardâs library. âVery familiarâ is a place you have visited often, a place you have
direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast. On Target. You and your group (or the target object) appear where you intended.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
â means you possess an object taken from the desired destination within the last six months, such as a book from a wizardâs library. âVery familiarâ is a place you have visited often, a place you have
direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast. On Target. You and your group (or the target object) appear where you intended.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
sourcebook thatâs come before it, this book is intended to be a source of inspiration: use what inspires you, but always feel empowered to change the world to better suit the story you want to tell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
campaign. Gaining Treasure Points Each character earns treasure points based on an adventureâs tier and its intended playing time: 1 treasure point is awarded for every 2 hours played in a tier 1 or
book and in chapter 7 of the Dungeon Masterâs Guide are the obvious starting point. Choosing which items to allow or ban is a matter of personal preference, just as it is for the DM in a standard
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Giants The saga of the demigod Diancastra is an epic poem treasured by skalds and storytellers among all kinds of giants. The portion of the saga excerpted at the start of this book is
, fire, and water by pointing to Annamâs early efforts in the Elemental Planes. Diancastraâs Saga also summarizes the central tragedy of giantkindâs long history: Annam intended the giants to rule over
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
several broken wine bottles, is a mostly incinerated skeleton and a round, frost-covered object about six inches in diameter.
The important features of this room are the charred book, the partially
corners by stiff winds blowing through broken windows. The walls and furniture are scorched black, including a table with the charred remains of a book on it. Next to the table, on the floor amid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
).
Summoning Circle. An old rug woven with arcane symbols lies in the middle of the floor. (Beneath the rug, painted on the stone floor, is a 10-foot-diameter summoning circle that has been partially
a note in Common that reads, âRetirement fund. Donât spend this on ale, Kalabash!â Treasure. The desk has twenty old books on it. Each book is blank and can be sold for 10 gp.
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
as a book or chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
dispelled or triggered
You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area
no larger than 10 feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without






