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Returning 35 results for 'dice rules'.
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Spells
Player’s Handbook
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
number of Hit Dice [d10s] equal to the spell’s level)
Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
Mod
Save
STR
18
+4
+4
DEX
12
+1
+1
CON
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
can't use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
games use). The illustration on this page shows what each die looks like. When you need to roll dice, the rules tell you how many dice to roll of a certain type, along with any numbers to add or subtract
. For example, “3d8 + 5” means you roll three eight-sided dice, add them together, and add 5 to the total. Percentile Dice The rules sometimes refer to a d100. While such dice exist, the common way to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
games use). The illustration on this page shows what each die looks like. When you need to roll dice, the rules tell you how many dice to roll of a certain type, along with any numbers to add or subtract
. For example, “3d8 + 5” means you roll three eight-sided dice, add them together, and add 5 to the total. Percentile Dice The rules sometimes refer to a d100. While such dice exist, the common way to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Game Dice The game uses polyhedral dice with different numbers of sides. You can find dice like these in game stores and in many bookstores. In these rules, the different dice are referred to by the
from the ones digit. In this case, a roll of 70 and 1 is 71, and 00 and 0 is 100. When you need to roll dice, the rules tell you how many dice to roll of a certain type, as well as what modifiers to
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
sidebar boxes like the one below with helpful information and tips on adventure presentation and rules. The Basics
Dungeons & Dragons (D&D) is a collaborative storytelling and roleplaying game. Each
Rules. Dungeons & Dragons is a special type of game known as a roleplaying game (RPG). In D&D, the rules help determine if the characters successfully face challenges or encounter setbacks in their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dice Dice add randomness to the game. They help determine whether characters and monsters are successful at the things they attempt. Round Down
Whenever you divide or multiply a number in the game
, round down if you end up with a fraction, even if the fraction is one-half or greater. Some rules make an exception and tell you to round up.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dice Dice add randomness to the game. They help determine whether characters and monsters are successful at the things they attempt. ALEJANDRO PACHECO From left to right: D4, D6, D8, D10 (ones digit
), D10 (tens digit), D12, D20 Round Down
Whenever you divide or multiply a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater. Some rules make an exception and tell you to round up.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Tracking Sheet The sections on the following pages give special rules for certain aspects of university life. Players can use the sheet below to keep track of the effects of those rules on
while their character holds a job, the character gains a positive or negative Relationship Point with its associated student coworker, whom they should also note on this sheet. Student Dice. The player
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
The Middle Path Many DMs find that using a combination of the two approaches works best. By balancing the use of dice against deciding on success, you can encourage your players to strike a balance
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, we’re going to play a short adventure to introduce you to Dungeons & Dragons. As the Dungeon Master, I tell you what’s going on in the world around you, and I use the rules and dice rolls to
Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Healing These optional rules make it easier or harder for adventurers to recover from injury, either increasing or reducing the amount of time your players can spend adventuring before rest is
required. Healer’s Kit Dependency A character can’t spend any Hit Dice after finishing a short rest until someone expends one use of a healer’s kit to bandage and treat the character’s wounds. Healing
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
any ice or quartz crystals in that region.
Positive Energy. Any creature that finishes a long rest within 6 miles of the lair regains two additional spent Hit Dice.
Thriving Wildlife. Animal
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
regains two additional spent Hit Dice.
Thriving Wildlife. Animal populations flourish within 6 miles of the lair. Ability checks made to forage for food by hunting, fishing, or trapping in that area are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here's how
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14.
The rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Rules Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
the game rules and stats of the creatures who appear in the session. Gather the things you’ll need to support you, like a GM screen, maps, miniatures, dice, stationery and snacks. You could give each of your players a pre-generated character, or guide them to create their own.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster. Here’s how
refers to a passive check total as a score. For example, if a 1st-level character has a Wisdom of 15 and proficiency in Perception, he or she has a passive Wisdom (Perception) score of 14. The rules on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dice The game uses polyhedral dice with different numbers of sides. You can find dice like these in game stores and in many bookstores.
In these rules, the different dice are referred to by the letter
the ones digit. In this case, a roll of 70 and 1 is 71, and 00 and 0 is 100.
When you need to roll dice, the rules tell you how many dice to roll of a certain type, as well as what modifiers to add
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sorcerer Metamagic rules state you can’t use multiple Metamagic options on a single spell. Can you use one option multiple times? A Sorcerer can use one Metamagic option once in the casting of a
create three rays with the spell and you have a +3 Charisma modifier, you could reroll one of the damage dice for each ray, or two of the damage dice for one ray and one of the damage dice for another
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
in full view of everyone. If a player scoops up their dice before anyone else can see what they rolled, encourage that player to be less secretive. When a die falls on the floor, do you count it or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Does a DM Do? The DM gets to play many fun roles: Actor. The DM plays the monsters, choosing their actions and rolling dice for their attacks. The DM also plays all the people the characters
session and for creating situations that facilitate fun. Improviser. A big part of being the DM is deciding how to apply the rules as you go and imagining the consequences of the characters’ actions in a
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to happen next, the DM decides how to apply the rules and keep the story going. The DM is a roleplayer. The DM plays the monsters in the adventure, choosing their actions and rolling dice for their attacks. The DM also plays all the other people the characters meet, including helpful ones.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
in full view of everyone. If a player scoops up their dice before anyone else can see what they rolled, encourage that player to be less secretive. When a die falls on the floor, do you count it or
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
—though these are similar to other creature stat blocks, retainers follow a few different rules. Level A retainer’s level equals their mentor’s level. As a retainer levels up, their hit points
increase (see “Hit Points and Hit Dice”) and they gain combat features (see “Features”). Additionally, a few of their statistics increase when their mentor’s proficiency bonus does, including attack bonuses
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the ante. The rules are as follows: Each player chooses any number of d6s and shakes them in a cup. Everyone rolls and reveals their dice at the same time. The player with the highest total wins, but
. Grimzod Gargenhale The vampirate captain likes to gamble with other crew members in a game called Dead Hand’s Dice. The buy-in is 5 gp per game unless the characters are feeling lucky and want to up
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
harbor.
Baldur’s Bones. Baldur’s Bones is a popular dice game in the taverns of Baldur’s Gate. Each player requires several six-sided dice. The rules are as follows:
Each player puts the agreed ante
in the pot. Each player rolls three dice. Play then proceeds clockwise around the table, with the host of the game going last. On their turn, a player can choose to “stand” or “roll.” If the player
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, either in physical form or on DnDBeyond.com: Player’s Handbook. This book is your essential reference for the game’s rules, and it guides you through making an adventurer of your own. Dungeon Master’s
Guide and Monster Manual. The first of these books guides the DM through creating and running adventures, and the second holds hundreds of monsters to fill those adventures. Dice. You need a set of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Dungeon Master The Dungeon Master (DM) has a special role in the Dungeons & Dragons game. The DM is a referee. When it’s not clear what ought to happen next, the DM decides how to apply the rules
and villains the adventurers battle against, choosing their actions and rolling dice for their attacks. The DM also plays the part of all the other characters the players meet in the course of their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a cipher. The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and
narratively interesting, the dice determine the result. Ability Modifier An ability check is named for the ability modifier it uses: a Strength check, an Intelligence check, and so on. Different ability
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a cipher. The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and
narratively interesting, the dice determine the result. Ability Modifier An ability check is named for the ability modifier it uses: a Strength check, an Intelligence check, and so on. Different ability
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, including another nabassu. Hated Outcasts. Demons have few rules, and the murder of other demons hardly raises an eyebrow among these fiends. The act of devouring souls is something else. For this
Dice (d8s) equal to half the creature’s number of Hit Dice. Roll those dice, and increase the nabassu’s hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks
Senses (Passive Checks)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.
Here's
rules on hiding in the “Dexterity” section below rely on passive checks, as do the exploration rules in chapter 8, “Adventuring.”
Compendium
- Sources->Dungeons & Dragons->Stranger Things
environment (like traps) — and the dice reveal how things turn out! All creatures written with an underline can be found in the Monsters section of the rulebook. Don’t worry too much about getting the rules






