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Returning 35 results for 'die images are blade'.
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die imbues are blade
Magic Items
Guildmasters’ Guide to Ravnica
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Its blade is cruelly serrated, and its hilt resembles a demonic head and wings. Whenever you slay a creature with an attack
target now has fewer than 75 hit points, it must succeed on a DC 15 Constitution saving throw or die. If the target dies, you can’t use this property again until you finish a long rest.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil and good, fireball, invisibility (self only), major image, wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Teleport. Zariel teleports, along with any equipment
. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Magic Items
Baldur’s Gate: Descent into Avernus
cherished memories of Idyllglen, though I’ve only seen this bucolic town in dreams.
4
I would die for those who fight beside me, regardless of their faults.
5
I seek to honor the angel
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
tooth, roll a die at the end of your turn. On an even number, the tooth vanishes, and creatures appear as if you sowed the tooth, but they are hostile to you and your allies. On an odd number, the
Monsters
Lost Laboratory of Kwalish
Special Equipment. Garret wears a ring of warmth (included in his statistics) and wields a gambler's blade longsword (see appendix D).
Bardic Inspiration (3/day). As a bonus action, Garret can give
one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10 minutes, the creature can roll the die and
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is destroyed.
A moonblade has one rune on its blade for each master it has served (typically 1d6 + 1). The
Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries
Solar
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good
","rollDamageType":"radiant"} radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
words and images are burned into your psyche.
9
A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it bottled up.
10
Zariel
Legacy
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Monsters
Mordenkainen’s Tome of Foes
), detect evil and good, fireball, invisibility (self only), wall of fire
3/day each: blade barrier, dispel evil and good, finger of death
Legendary Resistance (3/Day). If Zariel fails a saving throw
create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each creature that can see
Soldier
Legacy
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Backgrounds
Basic Rules (2014)
, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice
hatred.
d8
Personality Trait
1
I’m always polite and respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
respectful.
2
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
3
I’ve lost too many friends, and I’m slow to make new ones.
4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Starting at 14th level, whenever you use a Blade Flourish option, you can roll a d6 and use it instead of expending a Bardic Inspiration die.
lives. One blade might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Blade and miss the target, you can roll one Psionic Energy Die and add the number rolled to the attack roll. If this causes the attack to hit, the die is expended. Psychic Teleportation. As a Bonus
Action, you manifest a Psychic Blade, expend one Psionic Energy Die and roll it, and throw the blade at an unoccupied space you can see up to a number of feet away equal to 10 times the number rolled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with Vanrak. The friendship finally ended when Vanrak destroyed himself with a sun blade, leaving Umbraxakar and the remnants of Shar’s wicked cult to fend for themselves. Visions of Umbraxakar As
encounter magical projections of Umbraxakar. These shadowy images take the form of harmless, dragon-shaped clouds of black fog. A projection that is targeted by a dispel magic spell or touched by an antimagic field is destroyed instantly. It otherwise cannot be harmed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you
, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in chapter 5, “Equipment.”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Levistus Goals: Survival and eventual revenge against those who wrong them Typical Cultist: Assassin, bandit captain, cult fanatic, cultist, mage, noble, spy, thug Signature Spells: Blade
creature’s hit points. This ability can be invoked as an action by the creature or when the creature would die. Once the creature uses it, the creature can’t use it again.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you
, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon in chapter 5, “Equipment.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell slot. Devil’s Sight Prerequisite: Level 2+ Warlock You can see normally in Dim Light and Darkness—both magical and nonmagical—within 120 feet of yourself. Devouring Blade Prerequisite: Level 12
+ Warlock, Thirsting Blade Invocation The Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one. Eldritch Mind You have Advantage on Constitution saving throws that you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
images of devils waging war against demons.
In forgotten times, archdevils used these twin arches to transport entire regiments to other planes of existence. The arches’ magic has waned
prison-chasm. If the characters fail to pick a destination, determine it randomly. Ask a player to roll a d20 on the poster map of Avernus. The location closest to where the die rests becomes the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
this entrance to an exit across the room. Carved into the ice of the walls are images of white dragons in flight.
A visual inspection from either doorway indicates that the walkway looks safe enough
without difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
saving throws with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and a new rune appears on the blade. You remain attuned to the weapon until you die or the weapon is
is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
this entrance to an exit across the room. Carved into the ice of the walls are images of white dragons in flight.
A visual inspection from either doorway indicates that the walkway looks safe enough
difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Captain’s Grave Skullport was once a haven for pirates, one of whom came here to hide her treasure — only to die from a poisoned cask of ale shortly thereafter. 9a. River’s Edge This cave at the
carved into the stone. The slot has the same width and depth as the pirate’s rusty blade. If this shortsword or one like it is inserted into the slot, a loose rock in the ceiling falls away, and with it
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options
more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one magic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reaction. Pact of the Blade You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon
disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns. Sharpen the Blade At
because you’re stupid.
Way of the Kensei Features Monk Level Feature 3rd Path of the Kensei (2 weapons) 6th One with the Blade, Path of the Kensei (3 weapons) 11th Sharpen the Blade, Path of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
). Once you use this invocation, you can’t use it again until you finish a short or long rest. Eldritch Smite Prerequisite: 5th level, Pact of the Blade feature Once per turn when you hit a creature with
it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images. Once you use
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to be paid well for my handiwork.” Bond. “The League of Malevolence is a convenient arrangement—until something better comes along.” Flaw. “I would rather die than surrender.” Combat Notes Warduke
.
Bonus Actions
Flaming Blade. Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
inns, discrediting rival businesses while attacking the houses. 4 During a plague, a House Jorasco healer chooses which victims to cure and which to let die — and worse, which ones live to spread the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
inscribed with images of sea creatures and geometric patterns. At its center, a short platform bears a high-backed, obsidian throne sculpted with stylized images similar to those on the walls. Behind
creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smaller chamber with an arch gate set into the back wall (see “Gates”). The arch is engraved with images of dancing dwarves. The rules of this gate are as follows: Standing within 5 feet of the arch and
personality. From that point on, the dragon considers Wyllow its mortal enemy. Tearulai The longsword, Tearulai, is a sentient, neutral good sword of sharpness with an emerald-colored blade and precious
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
fool?
Even a beholder wouldn’t have seen that one coming!
Hurry! ’Tis best I die quickly.
I would tear the world in two for a quaff.
Lend me your hand. There is something I must show you.
How
this wound I shall not recover. You have slain me.
This truly is the worst outcome.
Let us dance in the whistling wind!
Tomorrow, at sunrise, I shall no longer be here.
Printable Images
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
as a sword of life stealing from the Abyssal Forest of Khar made of jagged, blackened steel. Shadows trail the blade, and it issues a hungry moan any time it draws blood. Trinkets from Khyber d10
dark iron 4 A small journal with leathery pages; any words you write in it slowly disappear 5 A four-sided die carved with strange markings 6 A cameo with the silhouette of an unknown species 7 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, invisibility (self only)
3/day each: blade barrier, dispel evil and good, resurrection
1/day each: commune, control weather
Magic Resistance. The solar has advantage on saving throws against spells
creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.
Flying Sword. The solar releases its greatsword to hover magically in an unoccupied space within 5






