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                        Returning 33 results for 'die inherently are bonds'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
                                                
                                            
                                                
                                                     can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
                                                
                                            
                                                
                                                     powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
                                                
                                            
                                                
                                                     cherished memories of Idyllglen, though Iâve only seen this bucolic town in dreams.
4
I would die for those who fight beside me, regardless of their faults.
5
I seek to honor the angel
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    . (Chaotic)
6
Nihilism. I donât believe in anything, and anyone who does is a fool. (Neutral)
Bonds
d6
Bond
1
I discovered a secret I canât let
                                                
                                            
                                                
                                                    
d6
Flaw
1
I like secrets so much that Iâm reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Personalities To customize the lizardfolk in the lair, use the personality traits, ideals, bonds, and flaws from the character backgrounds in chapter 4 of the Playerâs Handbook as a starting point
                                                
                                            
                                                
                                                    . The acolyte background is ideal for shamans, the soldier background for warriors, and the hermit and outlander backgrounds for commoners. If the result of a die roll seems inappropriate, such as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ) 6 Leadership. I am not part of the pack. I am above it. (Chaotic)  Gnoll/Cultist Bonds  d6 Bond   1 I would die before betraying the Lord of Savagery. 2 I would follow the leader of our war band
                                                
                                            
                                                
                                                    . (Evil) 4 Paranoia. Others are planning to kill and eat me. I must find a way to kill and eat them first. (Chaotic) 5 Self-Sufficiency. When the time comes, even my allies will die by my hand. (Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     needs above our own. 4 Freedom. No strong soul should be enslaved. Better to die first than live as anotherâs puppet.  Githzerai Bonds  d4 Bond   1 Zerthimon provides an example of conduct that I
                                                
                                            
                                                
                                                     they keep. 2 Power. The weak rule the strong. 3 Duty. It is by Vlaakithâs will alone that I act. 4 Freedom. No strong soul should be enslaved. Better to die first than live as anotherâs puppet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     life to the fullest, knowing that tomorrow I might die. 4 I live for the thrill of the hunt. 5 I donât talk about the thing that torments me. Iâd rather not burden others with my curse. 6 I expect
                                                
                                            
                                                
                                                     what the personal cost. (Good) 2 Iâll stop the spirits that haunt me or die trying. (Any) 3 I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) 4 I have a dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     binds. 
   11  Lead an immortal anvilwrought to Erebosâs palace and convince the god to let the construct die. 
   12  Discover why Erebos is no longer allowing certain individuals to die. 
   13
                                                
                                            
                                                
                                                     warlord that now rests with the villainâs misera. 
   16  Discover from a woe strider (see chapter 6) how to escape the bonds of destiny. 
   17  Defeat a host of legendary villains in Agonasâs Stadium
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield â specifically the layer of Nishrek
                                                
                                            
                                                
                                                     goals of the tribe donât concern me. Personal glory is what I crave. (Chaotic)
6
Savagery. I will not be controlled. (Chaotic)
Orc Bonds
d6
Bond
1
I will defend my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier
                                                
                                            
                                                
                                                     shifters are fierce and aggressive, but they form deep bonds with their friends. Many longtooth shifters have canine traits that become more pronounced as they shift, but they might instead draw on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     bonds. As you draw closer, you see dark, painful bruises on their body in a pattern that matches the grooves on the wooden dummies.
 They look up at you with tears streaming from their eyes and rasp
                                                
                                            
                                                
                                                    , âPlease, let me die.â
 The 145-year-old shield dwarf held captive in the southwest corner of the building is named Kharbek. They use the scout stat block with these changes: Kharbek speaks Common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     night tied to posts alongside the monk Leosin. Characters have one night to escape this fate. They might wriggle out of their bonds, bribe or charm a cultist to set them free, or come up with a clever
                                                
                                            
                                                
                                                     lies are especially plausible or implausible. Match die rolls individually for every character. Those who Mondath believes are set free, but watched and stopped if they try to leave the camp. Those who Mondath does not believe are sentenced to die as above.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     posts alongside the monk Leosin. Characters have one night to escape this fate. They might wriggle out of their bonds, bribe or charm a cultist to set them free, or come up with a clever use for a
                                                
                                            
                                                
                                                     plausible or implausible. Match die rolls individually for every character. Those who Mondath believes are set free, but watched and stopped if they try to leave the camp. Those who Mondath does not believe are sentenced to die as above.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
                                                
                                            
                                                
                                                    : When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit. These benefits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , âSurrender Artus Cimber or die!â
 The frost giants believe that a male human named Artus Cimber is holed up in Bryn Shander, and Drufi demands that the town hand over Artus and all of his possessions
                                                
                                            
                                                
                                                     their NPCs during the battle is up to them, but encourage the players to review their NPCsâ ideals, bonds, and flaws. For more information on how to use and run these NPCs, see the âSpecial NPCs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Might. The world is divided into the strong who rule and the weak who obey or die. 3 Cunning. Always have a backup plan ready, especially if it involves betraying someone. 4 Strength. Strength is the
                                                
                                            
                                                
                                                     potential is an empty weapon.  Demon Bonds  d6 Bond   1â6 I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny.  Demon Flaws  d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
                                                
                                            
                                                
                                                     attack against them all.
 A Life in Exile If the worst comes to pass and the loss of a clanâs stronghold to invaders is inevitable, most of the dwarves would be willing to die while making a last stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     as tools to weaken his rival and doesnât care if they succeed or die. Only by restoring Kaniakaâs sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
                                                
                                            
                                                
                                                     runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     almost like a second skin. The armor is enhanced to hone the artificerâs magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as
                                                
                                            
                                                
                                                     continues to be Arcane Armor until you don another suit of armor or you die.  Armorers, a Drow Infiltrator and a Tiefling Guardian Armor Model 3rd-level Armorer feature You can customize your Arcane Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break
                                                
                                            
                                                
                                                     canât die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     want to remain âŠ you know, fully alive.
 â Omin Dran
 Possible details you might learn include the creatureâs goals or motivation, bonds or ideals, personality traits, flaws, combat strategy
                                                
                                            
                                                
                                                     lenses to gain accuracy in combat, gaining advantage on a weapon attack roll (no action required). If that attack hits, roll one additional weapon damage die. This property of the lenses canât be used
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Koletras are said to bring good luck to a band, but are also usually fated to die in defense of their family. Not every guros has a koletra of its own, and guri share their best warriors among each other
                                                
                                            
                                                
                                                     as a sign of goodwill and a way to forge bonds. Journeys of Discovery When young Lagonna centaurs become adults, they often leave their band to travel the world on their own. This time of self
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     for reinforcing the conventions of a particular genre. Under this approach, think of the motifs of a genre as personality traits, flaws, and bonds that can apply to any of the adventurers. For
                                                
                                            
                                                
                                                     some other token Alternatively, you can hand out special d20s to represent inspiration. When a player spends inspiration, he or she rolls the die and then hands it back to you. If the player instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     in the room takes 3 (1d6) fire damage as long as the elemental is present. The runes on the wall are a set of arcane bonds that keep the elemental confined here. A character who makes a successful DC
                                                
                                            
                                                
                                                     bonds are suppressed long enough for the elemental to leave the room. A dispel magic spell cast on the runes suppresses the bonds for 1 minute. The elemental follows its rescuer, fighting alongside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     appear in appendix D. How the players run their NPCs during the battle is up to them, but encourage the players to review their NPCsâ ideals, bonds, and flaws. All of these NPCs are familiar with
                                                
                                            
                                                
                                                     giant wants to die, and each surrenders if reduced to 15 hit points or fewer, falling to the ground and beginning to sob like a big baby. If questioned, Lob or Ogg responds by blubbering incoherently. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     some sort donât keep coming, the bonds of allegiance among the goblinoids eventually fray. Legions of hobgoblins begin infighting, and goblins shirk their duties while the hobgoblins are distracted
                                                
                                            
                                                
                                                     ultimately offers only two options: submit or die. If the settlement has holy sites dedicated to conquered gods, these are converted into shrines to the Mighty One. All representations of the defeated gods
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of his cowardly act and knows that Gruumsh, the god of the orcs, is punishing him. But he also doesnât want to die, or at least not in drow captivity. Ront is mean, stupid, and hateful, but he also
                                                
                                            
                                                
                                                     easier to manage, it helps the players get to know them and strengthens the bonds between the NPCs and the adventurers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     guildmasterâs ideals, bonds, and flaws are included. As a general rule, a guildmasterâs personal agenda is in line with the guildâs goals described in chapter 2, so the guild entries there provide
                                                
                                            
                                                
                                                     action, the Golgari group uses this lair action again, or all the members of the Golgari group die. The area within the cloud is lightly obscured. Any creature in the cloud when it appears must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldurâs Gate. The following are some of the best known and most infamous Outer City
                                                
                                            
                                                
                                                     that will âfinally strip away the bonds of capital and free the people to flourish,â but security around the project has been unusually tight, keeping even many members of the commune in the dark. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     halfling doesnât want to die in a pointless battle and screams for help. If the characters intervene, the arena spectators turn violent and attack them. If the characters let the fight play out, Noska
                                                
                                            
                                                
                                                     trying to free himself of his bonds but is making no progress. Drow Captive. The drow, Zaibon Kyszalt, was captured in Skullport and brought here for interrogation. His superior, Raelyn Auvryndar, was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldurâs Gate. The following are some of the best known and most infamous Outer City
                                                
                                            
                                                
                                                     strip away the bonds of capital and free the people to flourish,â but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bequeath one (but no more than one) to the party. The tressym bonds with the first character to earn its trust, which requires some obvious sign of affection accompanied by a successful DC 17
                                                
                                            
                                                
                                                     slippery, never-say-die dark elf named Draac Xorlarrin. Taal, his younger cousin, accompanies him. Both are drow mages. Their escort consists of six male drow elite warriors and two shadow demons (one
                                                
                                            
                                        






