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                        Returning 26 results for 'die inherently are burn'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking
                                                
                                            
                                                
                                                     form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesnât die or fall unconscious. Instead, she regains 200 hit points. In
                                                
                                            
                                                
                                                     the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
                                                
                                            
                                                
                                                     die and ponds dry up; after 10 days, unprotected livestock dies, and wells and small rivers dry up; after 20 days, large lakes and rivers are reduced in depth by 20 feet and shrink accordingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . People from Good Mead, Lonelywood, and Termalaine burn wood salvaged from nearby forests to heat their houses. In the other towns of Icewind Dale, wood is too precious a commodity to burn, so whale oil
                                                
                                            
                                                
                                                     is used in lamps and small stoves around which townsfolk huddle for warmth.
 Ten-Towners buy their whale oil from whalers who live on the shores of the Sea of Moving Ice. Whaling is thus a lucrative (if inherently dangerous) business in Icewind Dale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     one wagon. The wagon starts to burn, and the attackers flee back toward their camp. Anyone pursuing them is led up over a ridge, straight into an ambush of the massed bandits waiting below the crest
                                                
                                            
                                                
                                                    . They use the light of the burning wagon to target individuals. The bandits prefer to harry the caravan from cover and mount an attack once the defenders are weakened. None of the bandits is willing to die. They retreat so they can attack the caravan again later.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     possess. Gnoll/Cultist Physical Features  d12 Physical Feature   1 Missing an arm 2 Infested with maggots 3 Fur matted with dried blood 4 Missing an eye 5 Walks with a severe limp 6 Covered in burn
                                                
                                            
                                                
                                                    . (Evil) 4 Paranoia. Others are planning to kill and eat me. I must find a way to kill and eat them first. (Chaotic) 5 Self-Sufficiency. When the time comes, even my allies will die by my hand. (Evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     explodes outward when they die, incinerating the creatures and much of their possessions. Darkling
 Small Fey, Typically Chaotic Neutral
 Armor Class 14 (leather armor)
 Hit Points 13 (3d6 + 3
                                                
                                            
                                                
                                                     light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving throw or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     lives explodes outward when they die, incinerating the creatures and much of their possessions.
 
    Darkling
 Small Fey, Typically Chaotic Neutral
 Armor Class 14 (leather armor)
 Hit Points 13
                                                
                                            
                                                
                                                    , nonmagical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must succeed on a DC 10 Constitution saving
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield â specifically the layer of Nishrek
                                                
                                            
                                                
                                                     corpseâs ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     the number of souls a given demon has already consumed at the beginning of combat. This number is presented right under their hit points in a similar fashion: both as a die expression and as an
                                                
                                            
                                                
                                                    , a demon can burn souls to use or enhance certain abilities. When they do, their soul count decreases by the number indicated. This cost is sometimes noted in parentheses at the beginning of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     they keep. 2 Power. The weak rule the strong. 3 Duty. It is by Vlaakithâs will alone that I act. 4 Freedom. No strong soul should be enslaved. Better to die first than live as anotherâs puppet
                                                
                                            
                                                
                                                     has no purpose. 4 Life is but a spark in the dark. We all go dark, but those who dare can burn bright.  Githyanki Flaws  d4 Flaw   1 Hunger and thirst are unbearable pains to me. 2 I canât see a non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Cult of the Eternal Flame  The followers of the Eternal Flame cult worship the destructive power of fire in all its manifestations. They seek the power to burn away the "corruption" of both
                                                
                                            
                                                
                                                    . Members of the cult can also be identified by their burn scars. Tactics and Philosophy Fire cultists are impetuous, hot-tempered, and violent. They arenât mindless savages; their impetuousness also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     cavort through the streets while sword swallowers and knife throwers flash bright steel. The crowd gets larger and wilder, the shouts and screams get louder, the fires burn brighter, and blood
                                                
                                            
                                                
                                                     center of the carnival. On a successful save, the creature becomes immune to this effect for 24 hours. If all the Rakdos performers in the carnival die or leave its area, these effects end immediately.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     life shift into a new form. Druids of this circle have a complex relationship with the undead. They see nothing inherently wrong with undeath, which they consider to be a companion to life and death
                                                
                                            
                                                
                                                    : When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total. Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit. These benefits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the characters their next meal. Some characters begin this encounter trapped in the spidersâ sticky web (see the âGiant Webâ section). Roll a die for each character. On an odd number, the character
                                                
                                            
                                                
                                                     laden with dry pollen and old animal carcasses. If the webs take Fire damage, the entire 20-foot Cube of webs ignites, and each creature Restrained by the webs takes 2d4 Fire damage. The webs then burn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Outside Combat As described in the Monster Manual, a beholderâs use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the
                                                
                                            
                                                
                                                     cut and shape objects as though it were wielding a fine chisel, drill holes too small for an arrow to pass through, carve masonry blocks out of raw stone, amputate limbs, or brand creatures with burn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     burns alive any he can catch for nothing more than the wicked glee of watching them writhe and die in his flames. Like his native element, Imix is fickle, temperamental, and highly destructive
                                                
                                            
                                                
                                                     Material Plane, since he hungers eternally for new forests, plains, and kingdoms to burn. Lair Actions Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to make the ultimate sacrifice and die in a blaze of glory. Kind Moa wants to free the souls trapped inside the Soulmonger. Greedy Nangnang urges her host to search the balconies and bone-filled
                                                
                                            
                                                
                                                     the south balcony. Hateful pinpricks of white light burn in its eye sockets, and a two-foot-diameter sphere of utter darkness floats in the air beside it.
 Acererak (see appendix D) rolls initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn. If Arasta dies, the spiders and insects lose their
                                                
                                            
                                                
                                                     or Long Rest). If Arasta is reduced to 0 hit points, she doesnât die or fall unconscious. Instead, she regains 200 hit points. In addition, Arastaâs children immediately swarm over her body to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     unconscious, and will die if they donât receive healing within the next hour. I3: Blessings Memorial Murals of people making offerings to the gods cover this roomâs walls. At the chamberâs center stand
                                                
                                            
                                                
                                                     of which are flammable. If purposefully set aflame, all of the offerings burn up in less than 10 minutes. A character who succeeds on a DC 14 Wisdom (Perception) check notices a blue stone urn amid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     and shakers of Sigil or burn away detritus within the wardâengulf the innocent. Rather than maintain a single base of operations, the Hands of Havoc operate out of warehouses strewn throughout the
                                                
                                            
                                                
                                                     temporary glow or shifting patternâbut some designs function as spell scrolls that burn away once used, singeing hair, fur, or scales in the process. As a devotee of Aoskar and longtime resident of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     platform in a random direction. The insects die and fall to the ground immediately after their attack. White Gates. A white gate is located west of this area at the junction of the corridors that
                                                
                                            
                                                
                                                     obscures parts of the room. Stone braziers built into the walls burn with orange flame, as do braziers in various places across the room. The floor is covered with sand, on which rest dozens of large
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     helpful: So long as she has mortal worshipers, Auril canât truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortalsâ demands. As the
                                                
                                            
                                                
                                                     as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a thin cloak of mist forms around her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     enough to alert the roomâs occupant. Read the following when the characters enter: This room is lit by a pair of tall wrought-iron candlesticks in the northeast and southeast corners. Nine candles burn
                                                
                                            
                                                
                                                     that isnât blocked. She either moves to area V36 or attempts to flee via area V27. Proud to a fault, she would rather die than surrender or be taken prisoner â and she happily watches any of her sons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     symbol (worth 25 gp). A good-aligned character who picks up the holy symbol hears a ghostly female voice. It whispers the following message: âThere is a grave to the west, with roses that never die, in a
                                                
                                            
                                                
                                                     on the north, east, and south walls are three unlit torches in iron brackets. When a creature enters this tomb for the first time, the torches burst into flame and continue to burn until they are spent or extinguished. Examination of the skull and bones reveals that they are plaster facsimiles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     crudely mortared half-wall, complete with crenellations.
 Creatures. Two goblins are stationed behind the rough, 3-foot-high wall. They are hostile to intruders, but unwilling to die facing a superior
                                                
                                            
                                                
                                                     mounted in crude sconces burn fitfully around this chamber, filling the air with a haze. A double row of marble columns carved with entwining dragons runs the length of the hall.
 As long as the torches
                                                
                                            
                                        






