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Returning 35 results for 'die instant are bloody'.
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die instinct are blood
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die instance are blood
Spells
Player’s Handbook
space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater
a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed
Monsters
Eberron: Rising from the Last War
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
Monsters
Princes of the Apocalypse
Imix for an instant. Each creature other than Imix in the area must succeed on a DC 15 Constitution saving throw or take 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Wave of Searing Heat
die and ponds dry up; after 10 days, unprotected livestock dies, and wells and small rivers dry up; after 20 days, large lakes and rivers are reduced in depth by 20 feet and shrink accordingly
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dropping to 0 Hit Points When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. Instant Death Massive damage can kill you instantly. When
isn't healed regains 1 hit point after 1d4 hours. Monsters and Death Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dropping to 0 Hit Points When you drop to 0 hit points, you either die outright or fall unconscious, as explained in the following sections. Instant Death Massive damage can kill you instantly. When
throws again, if it takes any damage. A stable creature that isn’t healed regains 1 hit point after 1d4 hours. Monsters and Death Most DMs have a monster die the instant it drops to 0 hit points, rather
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dropping to 0 Hit Points When a creature drops to 0 Hit Points, it either dies outright or falls unconscious, as explained below. Instant Death Here are the main ways a creature can die instantly
. Monster Death. A monster dies the instant it drops to 0 Hit Points, although a Dungeon Master can ignore this rule for an individual monster and treat it like a character. Hit Point Maximum of 0. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dropping to 0 Hit Points When a creature drops to 0 Hit Points, it either dies outright or falls unconscious, as explained below. Instant Death Here are the main ways a creature can die instantly
. Monster Death. A monster dies the instant it drops to 0 Hit Points, although a Dungeon Master can ignore this rule for an individual monster and treat it like a character. Hit Point Maximum of 0. A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proposed “short cut” leads only to the bloody demise of yourself and your work hands, you will believe me, because I have seen others make the same assumption, and die the same deaths.
—Aedyn
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
only for an instant. Concentration Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained
breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
only for an instant. Concentration Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained
breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. An infusion works on only certain kinds of objects, as specified in the infusion’s description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you
, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
shed by the soul of every living creature. So you have this soul, but you can’t see it or touch it. And when you die, this invisible thing leaves your body and goes to a place you can’t see. And
with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is radiant, and its damage die is a d4. This die changes as you gain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. An infusion works on only certain kinds of objects, as specified in the infusion’s description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you
, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
magic item. An infusion works on only certain kinds of objects, as specified in the infusion’s description. If the item requires attunement, you can attune yourself to it the instant you infuse the item
indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the infusion. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise by determining whether foes should live or die, prognosticating correctly (or at least authoritatively), keeping the rest of the party attuned to the importance of karma, and making the right
2 Eldritch Occultant, Bring Out Your Dead
3 Bead of Instant Karma, Death’s Omen
4 Bead of Diverted Karma, Correct the Balance
Proficiencies and Starting Equipment As a rank 1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
produced and moves to cull populations. She creates new plant species that feed on mortals, while her followers act oddly, running off to join bloody revels or sacrificing each other in the fields. How
many must die before balance is restored?
3 Karametra’s civilizing influence infringes on the territory and freedom of other nature gods, and so Nylea and Pharika band together to reduce her
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its damage is radiant, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. When you take the Attack action on your turn and
, where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
one. Superiority Dice. You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short or Long Rest. You
gain an additional Superiority Die when you reach Fighter levels 7 (five dice total) and 15 (six dice total). Saving Throws. If a maneuver requires a saving throw, the DC equals 8 plus your Strength or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
collapses in on itself and ceases to exist the instant before it can shuffle off to some horrible afterlife. When this occurs, the spirit becomes a soulless wraith — a malevolent void trapped on the
and withered that those who live there often starve and die. Undead Nature. A wraith doesn’t require air, food, drink, or sleep. Wraith
Medium undead, neutral evil
Armor Class 13
Hit Points 67
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
castle’s guards and wedding’s guests rose up to assassinate Strahd. Despite suffering countless wounds, Strahd did not die. The nature of his bargain with the Dark Powers was revealed, and Strahd
became the multiverse’s first vampire. A night of bloody rage followed, and when dawn touched the parapets of Castle Ravenloft, no living soul survived within. But Strahd remained. Little is known of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The winged elephant fled and took to the red sky of Avernus, where it watched as a bloody scab grew up from the ground to engulf the palace and the enormous demon. The winged elephant fled and
devils, demons, and undead scouring the city. Though he’s willing to die fighting in Elturel’s defense, it’s up to the characters to help Lulu find the Sword of Zariel. If she’s still alive, Reya
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground. Instant Health. You allow yourself and up to twenty
prerequisite for any of your other feats or features. Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground. Instant Health. You allow yourself and up to twenty
prerequisite for any of your other feats or features. Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
having to make other people’s nice clothes all bloody, but some circumstances require carefully applied martial force. And others require the same thing, but with a lot less care. Sending a Clear Message
hand
4 Petals from your favorite flower
5 Six drops of blood, either your own or someone else’s
6 A carved ivory die with an eye instead of a pip on the 1 face
7 A copper coin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Vampire’s History In life, Strahd von Zarovich was a count, a prince, a soldier, and a conqueror. After the death of his father, King Barov, Strahd waged long, bloody wars against his family’s
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burns alive any he can catch for nothing more than the wicked glee of watching them writhe and die in his flames. Like his native element, Imix is fickle, temperamental, and highly destructive
first time on a turn or starts its turn there takes 10 (3d6) fire damage. A wave of searing heat fills the lair in a 300-foot radius around Imix for an instant. Each creature other than Imix in the area
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into death and the great unknown. NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
this way, it can’t cast either spell until the next dawn. Your soul keeps this armor together. If you die while you are attuned to the armor, the armor is destroyed. Suzanne Helmigh Armor of the Fallen
, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target. Bow of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynne’s snowy owl familiar, if it’s present, senses the mephit’s cruel intent. Söpo and the owl have an instant dislike for
: by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddy’s sunken hulk
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
spell Animate Dead harnesses magical energy to turn a corpse or a pile of bones into an Undead creature. That necromantic magic is present for an instant and is then gone. The resulting creature now
d8 for damage? The benefit from Polearm Master applies to the opposite end of the weapon and always uses a d4 for damage rather than the weapon’s normal damage die. This is true for a Quarterstaff
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ultimately offers only two options: submit or die. If the settlement has holy sites dedicated to conquered gods, these are converted into shrines to the Mighty One. All representations of the defeated gods
Maglubiyet’s bloody axe is used to decapitate all who refuse to bow to him. MAGLUBIYET'S ARMY OF IMMORTALS
The war horns of the host signal that every goblinoid has the chance to prove his or her worth to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secretly believes he is the living incarnation of the derro god Diinkarazan — an avatar of murder offering bloody sacrifices to create a path of carnage through the Underdark for his people to follow
of his cowardly act and knows that Gruumsh, the god of the orcs, is punishing him. But he also doesn’t want to die, or at least not in drow captivity. Ront is mean, stupid, and hateful, but he also
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a metallic object, coming from the other side of the opening. The hall outside this place is tinged a bloody red by the light emitted from the lava pool and the flaming gas jets that are found inside
this place, although he would not mind seeing evil characters in the party die also. Guardroom (G). One fire giant guard and three wererats in human form (appearing as female humans in tattered






