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Returning 12 results for 'die instinct are briefly'.
Other Suggestions:
die instance are briefly
die instant are briefly
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
:
Hythonia briefly animates creatures that have been petrified by her gaze. Each statue attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6);{"diceNotation":"3d6
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
3
+2
4th
+2
Ability Score Improvement
3
+2
5th
+3
Extra Attack, Fast Movement
3
+2
6th
+3
Path Feature
4
+2
7th
+3
Feral Instinct
4
+2
8th
+3
Ability
Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Path Feature
4
+3
11th
+4
Relentless Rage
4
+3
12th
+4
Ability Score Improvement
5
+3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Fast Movement
3
+2
6th
+3
Path Feature
4
+2
7th
+3
Feral Instinct
4
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
wall, and the depression in the wall briefly glows orange. After the second such occurrence, the ball will break off its attacks. A sound like that of a trumpet indicates that the game is about to
south and the southern goal flashes briefly. When the ball moves, it flies to the north, and the northern goal flashes. How to Win. The characters win the game by propelling the ball into the goal
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
might catch a glimpse of her through a briefly parted curtain if they’re observant. Rezmir and her bodyguards come to Selebon’s yard to purchase five wagons and supplies (having sold the other wagons
or die on the road, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ship’s captain (NG female Halruaan human noble). She explains the situation briefly before she weakens and her voice becomes too soft to hear from the ground. The other crash survivors include the ship’s
enemies and tossing them off the ship; one or two of the NPC guards should die that way. A character who falls or is thrown off the ship can halve the falling damage with a successful DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
might catch a glimpse of her through a briefly parted curtain if they’re observant. Rezmir and her bodyguards come to Selebon’s yard to purchase five wagons and supplies (having sold the other wagons
they prefer. Check the results below. Hiring Out d20 Result 0–5 No one is interested in hiring the character, but he or she can tag along as a traveler. Guards sometimes quit or die on the road
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
on your turn. Level 5: Fast Movement Your speed increases by 10 feet while you aren’t wearing Heavy armor. Level 7: Feral Instinct Your instincts are so honed that you have Advantage on Initiative
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Might. The world is divided into the strong who rule and the weak who obey or die. 3 Cunning. Always have a backup plan ready, especially if it involves betraying someone. 4 Strength. Strength is the
Flaw 1 I act based on instinct, rarely with a plan. 2 I am cowed by threats, and even preposterous ones make me pause. 3 Deep down, I know I am doomed to anonymity. 4 My natural inclination is to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Primal Knowledge 3 +2 2 4 +2 Ability Score Improvement 3 +2 3 5 +3 Extra Attack, Fast Movement 3 +2 3 6 +3 Subclass feature 4 +2 3 7 +3 Feral Instinct, Instinctive Pounce 4 +2 3 8 +3 Ability Score
. Level 7: Feral Instinct Your instincts are so honed that you have Advantage on Initiative rolls. Level 7: Instinctive Pounce As part of the Bonus Action you take to enter your Rage, you can move up to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Actions. On initiative count 20 (losing initiative ties), Hythonia can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row: Hythonia briefly
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tour of the Planes Each of the thirteen planes in Eberron’s cosmology is briefly described below, both in general terms as well as by the effects that occur or appear on the Material Plane in
decay. Mabar Manifest Zone Features d4 Feature 1 Undead animated here have 2 extra hit points per Hit Die and make saving throws against being turned or frightened with advantage. 2 Vegetation here






