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Returning 24 results for 'die invite are breathing'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
Water Breathing. The trout can breathe only underwater.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2
knucklehead trout can't easily be caught in nets. Moreover, using a line to reel in such a strong fish is a significant undertaking. Incautious fishers who get pulled into freezing water can quickly die
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
get pulled into freezing water can quickly die, particularly if they’re weighed down by heavy furs and cloaks. A male knucklehead trout can weigh 70 pounds or more. The females tend to be smaller
)
DEX
14 (+2)
CON
11 (+0)
INT
1 (−5)
WIS
6 (−2)
CHA
1 (−5)
Senses darkvision 60 ft., passive Perception 8
Languages —
Challenge 0 (10 XP)
Water Breathing. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
adventure, the first time a character dies, invite all the players to create two variant versions of their character using the guidance in this section, then continue the adventure. Prepared Incarnations
hairstyle When Incarnations Die When a character dies, the multiversal glitch restores one of that character’s incarnations of the player’s choice to life soon after. This incarnation must be different
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for eight hours, ending just before dawn. When the characters enter the carnival, place a d8 at the start of the track in the upper left corner of the poster map with the “1” facing up. Move the die
to the next space at the end of each in-game hour, and turn the die so that its uppermost face shows the hour that is now beginning. Don’t worry about managing things down to the minute. If the players
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Captain’s Grave Skullport was once a haven for pirates, one of whom came here to hide her treasure — only to die from a poisoned cask of ale shortly thereafter. 9a. River’s Edge This cave at the
-tall empty obsidian bottle carved in the shape of a wizard’s tower with a removable cork roof (50 gp), a pearl necklace (250 gp), and a shriveled sea elf’s head with a potion of water breathing stuffed in its mouth (with the vial’s cork sticking out).
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
2nd level (3 slots): darkvision, hold person, lesser restoration, moonbeam
3rd level (3 slots): conjure animals, dispel magic, water breathing
4th level (3 slots): charm monster, freedom of
or less, and can remain in this form for up to 6 hours. Amble’s equipment melds with their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Implements Tables Implements—Common 1d100 Item 01–02 Bead of Nourishment 03–04 Bead of Refreshment 05–06 Boots of False Tracks 07–08 Candle of the Deep 09–10 Charlatan’s Die 11–13 Cloak of Many
Bag of Holding 11–12 Boots of Elvenkind 13–14 Boots of Striding and Springing 15–16 Boots of the Winterlands 17–18 Broom of Flying 19–20 Cap of Water Breathing 21–22 Cloak of Elvenkind 23–24 Cloak of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
in full view of everyone. If a player scoops up their dice before anyone else can see what they rolled, encourage that player to be less secretive. When a die falls on the floor, do you count it or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, when you take a Magic action to dismiss it, or when you die or have the Incapacitated condition. Coupleofkooks, Conceptopolis Potion of Water Breathing, Quaal’s Feather Tokens (Whip, Anchor, Bird, Swan Boat)
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
(with their input), arbitrate the rules, and settle arguments. And when you’re narrating the action of the game, the players should be paying attention. Player Die Rolling Players should roll their dice
in full view of everyone. If a player scoops up their dice before anyone else can see what they rolled, encourage that player to be less secretive. When a die falls on the floor, do you count it or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Level 2+ Warlock You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don’t roll the die for the Temporary Hit Points; you automatically get
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Level 2+ Warlock You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don’t roll the die for the Temporary Hit Points; you automatically get
the highest number on the die. Gaze of Two Minds Prerequisite: Level 5+ Warlock You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
-foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your
prepared.
Circle of the Sea Spells Druid Level Prepared Spells
3 Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave
5 Lightning Bolt, Water Breathing
7 Control Water, Ice
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mountains and succeed on a DC 15 Charisma (Persuasion) check, the soldiers invite the characters to camp with them for the night. On a failed check, the soldiers dismiss the characters and continue their
eggs. When the characters near the roost, roll a die. On an odd number, only one wyvern is in the nest; on an even number, both wyverns are present. Treasure. The wyverns’ eggs are valuable to those
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that might help them corner the market on potions of water breathing. The terms of the deal are up to you, but it’s best to start small. Once per month, the lizardfolk can meet the adventurers or
breathing. After earning the tribe’s trust, Rasqel altered the terms of the deal in stages, starting by offering less money in a “slow market,” then taking the algae with a promise to pay later, saying his
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
location 29 in Saltmarsh) offers the characters four potions of water breathing to find and end the source of this problem. Help from New Friends. If the three sea hags spot the characters, they approach
saving throw equals 10 + the number of continuous hours spent in the cove’s water. If the hags die or leave the cove, this effect ends 1d10 days later. Elkahraal Elkahraal is a marid in search of skilled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
coral (250 gp), and a potion of water breathing.
6 An awakened walrus (see appendix C) with a potion of resistance (cold) tied around its neck greets the characters; the walrus has an Intelligence
: by crashing into the ice shelf that runs beneath it. As the vessel took on water, Nass alone swam to shore, only to die of frostbite on a snow-covered bluff overlooking the Wicked Eddy’s sunken hulk
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
thick with sickly-colored fungal spores that make breathing difficult at times. Characters who expend Hit Dice while in the forest regain only half their normal hit points, and after each long rest a
character’s maximum hit points decrease by 1 per Hit Die. This reduction ends the next time a character completes a long rest outside the Drowned Forest. Malevolent Fungi. A variety of strange, twisted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or lakes, where devotees use water-breathing magic to immerse themselves in the element they worship. Crushing Wave cultists embrace a philosophy of elusiveness, patience, and opportunism. They are
ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Against a target is wearing no armor, the reaver deals an extra die of damage with this sword
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
P14, and area P16). The globe has a flying speed of 10 feet, and a creature contained within gains the benefit of a water breathing spell for as long as it remains in the globe. Any time during the
atop the plateaus. Each has five javelins. They are slaves of the aboleth, and slime covers their translucent flesh. They aren’t afraid to die. Unless they are drawn to area P20 to protect the aboleth
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
feast in the parlor. An unseen string quartet accompanies their revelry with soothing music.
This area is brightly lit. The nobles invite the characters to join the repast, insisting the characters
haven’t already. As thanks for freeing her, she’s willing to cast Tongues, Water Breathing, and Water Walk on the characters to facilitate their exploration. If the characters also present proof of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
characters to find and slay the dao that imprisoned her if they haven’t already. As thanks for freeing her, she’s willing to cast Tongues, Water Breathing, and Water Walk on the characters to facilitate
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
depth and 10 to 50 feet in width. Its flow is unpredictable, reversing at various points along its ovular length. Roll a die for any 100-foot stretch of river. On an even number, it flows clockwise
and swimming in the lake with the giant otters (area G18). If the characters are respectful, the centaurs invite them inside for tea sweetened with honey. The bees are docile unless their hive is
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
breathing DMG
Uncommon Cloak of the manta ray DMG
Uncommon Decanter of endless water DMG
Uncommon Simic keyrune GGR
Uncommon Simic Guild signet GGR
Uncommon Necklace of
saving throw or die. If the target dies, you can’t use this property again until you finish a long rest.
Skyblinder Staff
MARK WINTERS
Staff, uncommon (requires attunement)
You gain a +1






