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Returning 35 results for 'died ideas are beast'.
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Monsters
Ghosts of Saltmarsh
Amphibious. Oceanus can breathe air and water.
Friend of the Sea. Using gestures and sounds, Oceanus can communicate simple ideas with any beast that has an innate swimming speed.Trident. Melee or
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
Monsters
Mythic Odysseys of Theros
hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for
lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Monsters
Mythic Odysseys of Theros
.
Whenever Polukranos takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, Polukranos dies.
At the end of its turn, it grows two heads for each of its heads that died
the minds and lore of a people that, even after a hydra’s defeat, the beast might reappear as a Nyxborn being and begin its legend anew.Acid
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
provides ideas for legends of—or encounters with—giant creatures that may have inspired your character to begin adventuring. Tall Tales d6 Tall Tale Connection 1 You stumbled into a giant castle in
the sky when you were younger, but no one believed your story. You aim to prove them wrong. 2 A loved one died mysteriously at sea. You swore the culprit was a sea leviathan everyone else dismissed as
Species
Spelljammer: Adventures in Space
live for centuries, typically up to 500 years.
Autognome History
d6
Story
1
Your creator gave you autonomy and urged you to follow your dreams.
2
Your creator died, leaving you
Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) for his lieutenant. This intelligent artifact of pure evil was meant to serve Kas unquestioningly, but the sword soon developed other ideas. Over time, Kas and Vecna began disagreeing about
. Kas finally betrayed his liege when he confronted Vecna in the lich’s tower. Kas killed Vecna, but before Vecna died, Vecna flung Kas across the multiverse. Kas lost the Sword of Kas in his flight
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
of villagers, the characters can learn the following: The dragon swooped down and attacked on the ground first. Nearly half of the village’s victims died during that first assault. Humans in the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, Oceanus can communicate simple ideas with any beast that has an innate swimming speed.
Actions
Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
to the last adult and child. Many of the residents of Altand were on the ground when the attack came. Of the elves in the upper level of the village, many died of the dragon’s poisonous breath while
number of villagers, the characters can learn the following: The dragon swooped down and attacked on the ground first. Nearly half of the village’s victims died during that first assault. Humans in the
Compendium
- Sources->Dungeons & Dragons->Stranger Things
enter shows signs of damage, like a powerful beast has rampaged through here. The group can easily tell that this damage was done by the thessalhydra. Treasure. They find the remains of an ancient
adventurer who died trying to escape the labyrinth. The body has treasure worth 3d20 gold pieces. Pit Trap. The hallway has a pit trap somewhere along its length. Characters must make a successful DC 12
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, light crossbow, and net. Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water. Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with
any beast that has an innate swimming speed. Languages. You can speak, read, and write Aquan. SAHUAGIN: DANGER FROM THE DEPTHS
The sea elves face as many perils in their watery world as other elves
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
only as shades of gray. Emissary of the Sea. You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Heroes of Destiny The following table provides narrative ideas inspired by the Deck of Many Things that players can use as prompts while developing their characters. The tables’ entries are geared
toward warriors—particularly fighters, barbarians, and monks—but any character’s story can benefit from the ideas presented here. When using this table to shape your character’s story, you can either
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dodge action.
Restoring or Replacing the Beast. If the beast has died within the last hour, you can take a Magic action to touch it and expend a spell slot. The beast returns to life after 1 minute
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
wyrmspeaker is Neronvain — King Melandrach’s exiled son, believed to have died many years before. On one of his raids, Neronvain won the fealty of an elf named Galin — a warden of the forest who pledged his
they have learned that an elf seen with the green dragon appeared to command the beast. Both Prince Alagarthas and Delaan Winterhound of the Emerald Enclave believe that more attacks are imminent, and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
is Neronvain—King Melandrach’s exiled son, believed to have died many years before. On one of his raids, Neronvain won the fealty of an elf named Galin—a warden of the forest who pledged his service
learned that an elf seen with the green dragon appeared to command the beast. Both Prince Alagarthas and Delaan Winterhound of the Emerald Enclave believe that more attacks are imminent, and that the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Age. Verdan reach adulthood at around the age of 24, and it is thought that they might live to nearly 200 years old. However, because no verdan has died of old age since the race’s initial creation
simple ideas and straightforward concepts. Persuasive. Your people’s lack of history makes you trustworthy and humble. You have proficiency in the Persuasion skill. Telepathic Insight. Your mind’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
died by Strahd’s hand. He sought to restore the abbey after it fell to corruption, but was himself corrupted. Angel in Disguise. The Abbot is a deva that has lived for millennia. He typically assumes
Belviews of their lingering imperfections. The Belview family, however, had strange ideas of what it meant to be perfect. They didn’t want to be ordinary humans. They wanted the eyes of a cat, wings
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they overhear a sinister conversation. The Agora Adventures table offers ideas for adventures that could occur in such a place. Agora Adventures d12 Adventure Goal
1 Apprehend the
public speech.
9 Debate a well-loved politician or philosopher and convince the audience to take your side.
10 Recapture an escaped beast that was up for sale.
11 Stop a public
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the Iroan Games. The Arena Adventures table offers ideas for adventures that could occur in such a place. Arena Adventures d8 Adventure Goal
1 Help an unfit participant survive an
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return. Keen Senses. You have proficiency in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priest’s medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
adventures involving rare cures, new poisons, and experiments gone awry. The Healing Pools Adventures table suggests ideas for adventures in such a place.
(PETER MOHRBACHER) Healing Pools
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. This might be a military defeat, the overthrow of old ideas, a cultural rebirth, or something else. Who died, lost, or was defeated? What weren’t they willing to compromise? Was the new leader complicit
World-Shaking Events You can use this section for ideas and inspiration to expand on world-shaking events already occurring (or soon to occur) within your world. Alternatively, you can roll on the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
might be hired as bodyguards for the oracles, who often deliver distressing (and perhaps incorrect) predictions to violent individuals. The Oracular Conflux Adventures table offers ideas for adventures
pretends to be an avatar of Keranos and takes over the shrine, making its worshipers his subjects.
3 A revenant who died due to a misinterpreted prophecy comes back for revenge against the oracle who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
risk of being eternally pursued by Athreos’s servants. Alternatively, it might be souls rather than riches that tempt adventurers to the Tartyx’s banks. A spirit who died without payment for Athreos
either case, adventurers might offer the dead help in reaching their final resting place. The Underworld Crossing Adventures table offers ideas for adventures that could occur in such a place
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
protected in the shrines. The druids might be willing to share knowledge and forest secrets with those who gain their trust. The Forest Shrine Adventures table offers ideas for adventures that could occur
.
8 Recruit the help of the shrine’s druids to defeat a group of poachers.
9 Acquire a beast companion from the shrine.
10 Defend the shrine from a group of harpies.
Forest Shrine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
defeat, the beast might reappear as a Nyxborn being and begin its legend anew. Ironscale Hydra Five-headed ironscale hydras lurk in the wild places of the world, being common foes for heroes seeking to
takes 35 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Adventures table offers ideas for adventures in such a place. Watchtower Adventures d10 Adventure Goal
1 Guard a watchtower from assault.
2 Assault a watchtower, defeating the guards defending
watchtower, eager to devour the animals within.
6 A druid of Nylea, angered by the construction of a watchtower in the forest, attracts a mythic beast to the area to destroy the structure.
7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
character. See “Getting Players Invested” in this chapter for more ideas. Character Motivations. For each character, think about what motivates them to adventure. Motivations generally fall into the
emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
a leisurely pace, though.
Behind you, a horse rounds a bend in the road, galloping at top speed. The beast looks frantic, terrified and frothing with exertion. Upon it sways a figure wearing a gold
Returned, someone who has died and come back from the Underworld. A character who removes the victim’s mask finds no face beneath it—only blank gray flesh over a black-lipped mouth—and dozens of lines of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
was forced to focus. As the beast drew closer, Dalakos sought ways to turn the monstrosity from its path. He worked day and night, but ultimately his plans failed. All that Dalakos knew was destroyed
with your people. You can communicate simple ideas with beasts that can breathe water. They can understand your words, though you have no special ability to understand them in return. Guardians of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Shields and Weapons for Sale Item Ekene-Afa’s Price +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp Ifan Talro’a Deals in beasts and beast training Ifan Talro’a
Beast Ifan’s Price Flying monkey, giant lizard, or hadrosaurus 100 gp Ankylosaurus, deinonychus, or flying snake 250 gp Triceratops 500 gp Jessamine Deals in plants, poison, and assassination
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beings slew each other in their quest for power or in their hatred, he welcomed them into his shadowy kingdom of eternal gloom. As all things died, everything came to him eventually, and over time he
, so you don’t have to share with the Beast?”
The trio agreed to this alternative, and Jergal broke off his skeletal finger bones and gave them to the contestants. When Malar returned from chasing the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are likely to hear about it. If the victim was friendly with other hags, those responsible for her death might find themselves the target of retaliation. If the victim died while owing favors to
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level






