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Returning 35 results for 'dies infused are been'.
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Monsters
Bigby Presents: Glory of the Giants
failure, an affected creature’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The creature dies if its
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
Monsters
Phandelver and Below: The Shattered Obelisk
will: mage hand (the hand is invisible)
1/day: calm emotionsWhen an ashenwight arises near a crystal vein infused with aberrant power, or when one lingers in an area of fell magic, there is a chance
When a Humanoid consumed by cruelty and rage dies in an area corrupted by the Far Realm, the creature sometimes rises as an ashenwight. The skin of these Undead horrors is desiccated, and their eyes often glow with otherworldly power.Necrotic, Poison, Psychic
Monsters
Bigby Presents: Glory of the Giants
Air Form. The mist hulk can enter another creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the mist hulk dies, it bursts in
a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk’s space has disadvantage on the saving throw. On a
Monsters
Dragonlance: Shadow of the Dragon Queen
, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points. Additionally, any Medium or smaller Humanoid killed by the breath’s damage, as well as every
destroy the would-be memento.
Death Dragons
Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely, death
Goliath
Legacy
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Species
Elemental Evil Player's Companion
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
Monsters
Bigby Presents: Glory of the Giants
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossus’s chest is a stone sphere infused with spirits from each elemental plane acting as its core.
To this day, some of
dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 10 feet of movement, exiting with the prone condition.
Monsters
Dragonlance: Shadow of the Dragon Queen
", "rollAction":"Cataclysmic Breath", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points
dropping the snared creatures to their doom.
Death Dragons
Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul
Monsters
Fizban's Treasury of Dragons
, who safeguards their creche on the Material Plane.
8
The crystal-infused clay near an adult amethyst dragon;adult amethyst dragon's lair is ideal for the creation of clay golem;clay golems, and
","rollType":"roll","rollAction":"Days"} days if the dragon dies.
Upper Caves. The dragon most often sleeps in the largest upper chamber of the lair. The dragon’s hoard is divided between that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
heart of a mind flayer colony. The brain dwells in a dimly glowing brine pool filled with brackish water infused with its vital fluids and psionic energy.
An elder brain’s ambitions are always
telepathic contact is first established. If the save is successful, the creature is aware that something is eavesdropping. The nature of the eavesdropper isn’t revealed.
If the elder brain dies, these
Elder Brain
Legacy
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Monsters
Volo's Guide to Monsters
of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids and with psionic energy.
Lair
commingled with those of other creatures to which it is linked.
If the elder brain dies, these effects immediately end.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
. At night, though, the young dhampir dies a painful death, in his spectral form, and seeks to scour all that is green and vibrant from his land.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
blood, they cast him out, but Tristen grew enraged and slaughtered the druids, draining them all. The sacred waters of the druids’ rituals had infused their blood, though, making it poison to the half
. At night, though, the young dhampir dies a painful death, in his spectral form, and seeks to scour all that is green and vibrant from his land.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative energy and doesn’t disperse
hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them. Tempest Spirit Huge Undead, Typically Chaotic Evil
Armor Class 12
Hit Points 195
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative energy and doesn’t disperse
hailstones and lightning infused with necrotic energy rain from tempest spirits on those that get too close to them. Tempest Spirit Huge Undead, Typically Chaotic Evil
Armor Class 12
Hit Points 195
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powerful artifact buried in this hill—the rod piece—infused the peylon tree with its magic and enticed Gazaia to become the tree’s guardian. When Lord Soth’s soldiers recently stole the artifact, Gazaia
introduction. Gazaia’s Death If Gazaia dies before she shares information with the party, the characters find the ripe peylon fruit in her possession.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powerful artifact buried in this hill—the rod piece—infused the peylon tree with its magic and enticed Gazaia to become the tree’s guardian. When Lord Soth’s soldiers recently stole the artifact, Gazaia
introduction. Gazaia’s Death If Gazaia dies before she shares information with the party, the characters find the ripe peylon fruit in her possession.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossus’s chest is a stone sphere infused with spirits from each elemental plane acting as its core. To this day, some of
swallow a creature. If the colossus dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 10 feet of movement, exiting with the prone condition.
Alexandre Honoré
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mist hulk can enter another creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the mist hulk dies, it bursts in a wave of water. Each
Wailing (Recharge 5–6). The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk’s space has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mist hulk can enter another creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the mist hulk dies, it bursts in a wave of water. Each
Wailing (Recharge 5–6). The mist hulk releases a wail infused with magical anguish. Each creature within 30 feet of it must make a DC 14 Wisdom saving throw. A creature in the mist hulk’s space has
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
adamantine skeleton, creating a grisly colossal construct. Inside the flesh colossus’s chest is a stone sphere infused with spirits from each elemental plane acting as its core. To this day, some of
swallow a creature. If the colossus dies, any swallowed creature no longer has the restrained condition and can escape from the corpse using 10 feet of movement, exiting with the prone condition.
Alexandre Honoré
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Death Dragons Lesser Death
Dragon Profile Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely
that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Death Dragons Lesser Death
Dragon Profile Death dragons are the Undead skeletal remains of metallic or chromatic dragons, infused with the lingering fires of the Cataclysm by foul magic. Rarely
that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature dies if the breath reduces it to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.
Actions
Multiattack. The troll makes one Bite attack and four Claw attacks
save, or half as much damage on a successful one.
Rot Troll A troll infused with waves of necrotic energy as it regenerates can develop a symbiotic relationship with that deathly power. The troll’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
troll dies only if it is hit by an attack that deals 10 or more acid or fire damage while the troll has 0 hit points.
Actions
Multiattack. The troll makes one Bite attack and four Claw attacks
save, or half as much damage on a successful one.
Rot Troll A troll infused with waves of necrotic energy as it regenerates can develop a symbiotic relationship with that deathly power. The troll’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
piercing damage at the start of each of the target’s turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the
leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical. Feywrought Armor Armor (Light, Medium, or Heavy), Rare (Requires Attunement) This colorful, flowery
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
piercing damage at the start of each of the target’s turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the
leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical. Feywrought Armor Armor (Light, Medium, or Heavy), Rare (Requires Attunement) This colorful, flowery
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
each minute or take 3d6 necrotic damage. A creature that dies in a necrotic tempest rises as a skeleton or zombie (your choice) 1d10 minutes later. A necrotic tempest lasts for 1d4 hours and leaves
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
each minute or take 3d6 necrotic damage. A creature that dies in a necrotic tempest rises as a skeleton or zombie (your choice) 1d10 minutes later. A necrotic tempest lasts for 1d4 hours and leaves
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
glowing brine pool filled with brackish water infused with its vital fluids and psionic energy. An elder brain’s ambitions are always tempered by its relative immobility. Although its telepathic senses can
creature is aware that something is eavesdropping. The nature of the eavesdropper isn’t revealed. If the elder brain dies, these effects immediately end.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
glowing brine pool filled with brackish water infused with its vital fluids and psionic energy. An elder brain’s ambitions are always tempered by its relative immobility. Although its telepathic senses can
creature is aware that something is eavesdropping. The nature of the eavesdropper isn’t revealed. If the elder brain dies, these effects immediately end.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proficiency in the Stealth skill, and it has the Chameleon Skin trait: it has advantage on Dexterity (Stealth) checks made to hide. 3 The creature’s body has been infused with one kind of energy: acid, cold
susceptible to different damage types.) The creature dies only if it starts its turn with 0 hit points and doesn’t regenerate. 6 The creature has two heads. If it has a bite attack, it can use
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
proficiency in the Stealth skill, and it has the Chameleon Skin trait: it has advantage on Dexterity (Stealth) checks made to hide. 3 The creature’s body has been infused with one kind of energy: acid, cold
susceptible to different damage types.) The creature dies only if it starts its turn with 0 hit points and doesn’t regenerate. 6 The creature has two heads. If it has a bite attack, it can use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
actual floor of dark stone. Black Pillar. The black pillar is infused with psionic energy. Any creature that touches it for the first time on a turn takes 9 (2d8) psychic damage and is knocked prone. White
throw or take 7 (2d6) acid damage. A creature that drops to 0 hit points due to this effect dies and collapses into a puddle of gooey red liquid. The fluid then flows into the pillar. Dungeon State
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
actual floor of dark stone. Black Pillar. The black pillar is infused with psionic energy. Any creature that touches it for the first time on a turn takes 9 (2d8) psychic damage and is knocked prone. White
throw or take 7 (2d6) acid damage. A creature that drops to 0 hit points due to this effect dies and collapses into a puddle of gooey red liquid. The fluid then flows into the pillar. Dungeon State
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, elevating themselves to the position of leadership normally held by an elder brain. Regardless of the arcanist’s personal inclinations, it faces the same stark fact: When it dies, it will not join the host of
an elder brain always lies deep in the heart of a mind flayer colony. The creature dwells in a dimly glowing brine pool, filled with foul and brackish water infused with the elder brain’s vital fluids