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Returning 35 results for 'digging instead are bearer'.
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Equipment
one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer
to prove they’re worthy to wield it.
Special. If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.
Magic Items
Ghosts of Saltmarsh
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes
, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.
Monsters
Dragonlance: Shadow of the Dragon Queen
success, Wersten drops to 1 hit point instead.
Unusual Nature. Wersten doesn’t require air, food, drink, or sleep.Multiattack. Wersten makes three Banner Pike attacks and uses Terrifying
itself on a success.Wersten Kern is Lord Soth;Lord Soth's standard bearer and champion. As with many of Soth’s knights, she died alongside her liege during the Cataclysm and was cursed with undeath
Magic Items
Guildmasters’ Guide to Ravnica
Associated with a particular guild, a guild keyrune is a ceremonial, stylized key, about 1 foot long, made from carved stone. Not a literal key, the item is a badge of authority that gives its bearer
description — unless you’re directed to chapter 6 of this source instead.
The creature is friendly to you, your companions, and other members of your guild (unless those guild members are
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
point instead.
Actions
Multiattack. The bearer makes two Slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 11 (2d10) necrotic damage.
Helge C. Balzer
Black Rose Bearer A black rose bearer is a rotting corpse animated by necromancers on Krynn to serve as a guardian. Its name derives from the preserved black rose the bearer carries inside a delicate
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Pipe of Remembrance Wondrous item, common This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead
lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal. 14–15 Elf. The item is half the normal weight
by the foes of a particular culture or kind of creature. If the culture or creatures are still around, they might recognize the item and single out the bearer as an enemy. 3 Heroic. A great hero once
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Grumink knows the characters are coming, refer to the “Dwarves Alerted” section instead. Grumink is hostile toward the characters in either scenario, mistaking them for competitors. Dwarves at
the oni, Obratu. Eight dwarf guards are hammering at the stone wall behind the altar. Instead of spears and shields, the guards carry warhammers that they wield with two hands (1d10 + 1 bludgeoning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Cimber’s drop of blood in a rune magic ritual to turn a giant diamond into a blod stone (see appendix B). Unfortunately for the jarl, the item can’t find Artus Cimber specifically; instead, it
of Winter is an elusive artifact, and neither it nor its bearer can be found in the course of this adventure. Characters who set out to find the ring for themselves will quickly hit one dead end after
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
whose patron ancestor was a bitter rival of yours? Also consider why you are traveling with a group of player characters (who are presumably not also members of your war band) instead of serving with the
generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer to prove they’re worthy to wield it. A double-bladed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
with other adventuring equipment that has been smashed, burned, or melted.
GILDHA DUHN
Survivor As the characters search the area where the jackals were digging, a low, pained moaning rises from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
understand Common and Draconic, and it can communicate telepathically with its wielder. It promises its bearer the Dragon Queen’s favor if they replace one of their eyes with the gem. Clash of Fallen
. If the character is wearing the holy symbol of a good-aligned god, it glimmers and the character gains inspiration instead. This event happens only once. No event occurs if you roll it again.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), two are type 2 (human head and body, with snakes for arms), and one is type 3 (human head and upper body with a serpentine lower body instead of legs). The yuan-ti chant a vile prayer, at the end of
captured and interrogated tries to win its freedom by offering useful information about the dragon’s hoard. All of the yuan-ti have, at one time or another, seen Iymrith burying or digging up
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and later animated by Ogrémoch’s Bane (see “Settlers, Squatters, and Invaders” later in this chapter). They have the statistics of animated armor, except they are elementals instead of constructs
. Cave Badgers The svirfneblin use these beasts as part of their digging workforce. Cave badgers are giant badgers with AC 12 (natural armor), tremorsense out to a range of 60 feet, and a burrowing speed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continue digging the place out, while their masters stay inside the part that has already been opened up. It’s here that preparations are being made for the sacrifice of the yuan-ti’s prisoners. When the
), uncommon This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cartophile’s hirelings join the expedition. Or, instead of front-loading hirelings at the start, these NPCs can be set up as independent explorers not connected to the Cartophile. You can stagger their
instead be found in the foothills, in the possession of outlaws seeking the monastery who use the vampire as their guide. If he joins the expedition from the start, the vampire might lead the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connecting to area V32. V10: Trapped Black Rose Bearer Both doors to this room are locked. A character can take the key from Guerthel (see area V4), or as an action, a character can use thieves’ tools to
north wall of the room.
The black rose bearer (see appendix A) trapped here is raging at everything in sight. Akaazi (see area V34) locked the bearer in here to prevent it from wreaking havoc
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Decades later, more deities began dying off, magic failed, and all manner of catastrophes started altering the very nature of the city. Lord Neverember wasted the city’s navy and then, instead of
years in the settling. A plague chased most residents out of the Warrens and Downshadow, and living or digging below the city’s surface has been deemed illegal except by those authorized by the lords
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
of street network that tends to delineate most large settlements; instead it has a single street running inside the circular town wall, and another pair of straight roads crossing the town north-to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, a secret dwarven retreat in the Vale of Dancing Waters. It hired Grumink and his crew of cutthroats to seize the shrine and start digging (see “The Vale of Dancing Waters” in chapter 6). The thought
(Recharges after a Long Rest). When a living Medium or Small humanoid within 30 feet of Oreioth dies, he can use an action on his next turn to cast animate dead on that humanoid’s corpse, instead of using
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ended their retreat by digging in on this spot. Eventually they got word of their situation back to Port Nyanzaru, and they’ve since been reinforced. Their original, small camp has been transformed
structures are sinking into the soft ground around the pits, threatening at any moment to collapse utterly. Most soldiers in the camp avoid the latrines and instead relieve themselves in the jungle (if they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
over lost revenues and spilled blood. He’d rather seek lost treasures and magic items, but not by digging into ruins and tombs; instead, he’ll happily pursue adventurers across jungles and oceans to
the comfort and safety of the cabins aboard their own ships. Instead, the use of these private quarters is meted out as a reward to crew members who distinguished themselves on the latest voyage, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
throws against being poisoned. He has darkvision out to a range of 60 feet. He wields a battleaxe instead of a greataxe that deals 7 (1d8 + 3) slashing damage on a hit. Hew can’t wield the weapon with two
characters’ expedition as a guide, a warrior, or even as a lowly bearer or paddler. Salida is 5 feet 4 inches tall and 120 pounds. She is fit and completely looks the part of a seasoned explorer. Her garb
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
watching clouds drift past their mountaintop homes instead of living atop those clouds as in days of yore. Family First Most types of giants live communally in large groups of clan mates, but the central
flying predators such as manticores and wyverns. Second, the giants believe they deserve to be rewarded for their forbearance; no one could stop them from simply taking what they want, but instead of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranchers and instead raid the animal pens, making off with pigs, sheep, chicken coops, and cattle. The ranch owners have pooled their resources and posted “Adventurers Wanted!” signs that promise a
warhammers instead of rapiers) and four bodyguards (LG male and female shield dwarf guards armed with warhammers instead of spears), the king asks the characters to attack Ironslag, a fire giant
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against the fringes of a society first test its defenses
worst jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
) grazing
3 2d4 ankylosaurus (attitude: 1d8) digging a nest
4 2d4 allosaurus (attitude: 1d6) engaged in territorial threat displays
5 1 aerosaur* (attitude: 1d8) slowly circling
6 1
people is death and decay. Too many of us brood on the past or haunt our dusty ruins. Can we not focus on the glories that lie ahead, instead of dwelling on the glory we have lost?
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stat blocks). If they notice an intruder in the mess hall, the goblins panic and attack. The goblins attempt to overwhelm any intruder with sheer numbers, aiming to subdue instead of kill. If all
following items. If the check succeeds by 3 or more, the character finds two items, instead of one. You can choose which item a character finds: A longsword decorated with shimmering filigree, worth 200 gp A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
disks can be inserted. Wires run between these slots, this door, and the door to area 1, but the wires on the crumbling walls show several gaps. Spare wires are easily had by digging through duodrone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consider Stoneshar the best day of the year to begin construction of a building, either by digging out a cellar or laying a foundation. The common wisdom is that folk who undertake new projects on
them, having secreted it away somewhere the previous evening. Instead, people fill their pockets and belt pouches with candies. Traditionally, a pickpocket is meant to take the candy and leave a token
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. (The urds easily hear it coming and get out of the way.) Everyone in the sphere’s path must succeed on a DC 13 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. Instead of
, shields, warhammers, and battleaxes. One of the dwarf-made battleaxes is actually a +1 battleaxe that floats on water and other liquids, and grants its bearer advantage on Strength (Athletics) checks
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
bearer has been a large bully of a person with a hook instead of a left hand (the bosun, though Oceanus does not know this). These visitations aside, he has been left to his own devices.
15. The
fall into the wrong hands and have concealed as much of the real meaning of the request as possible — for instance, using words like “goods” instead of “weapons.” The two desk drawers are locked; a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
instead of monetary. P15: Blessed Dead This room contains fourteen alcoves, each one containing a sarcophagus. The lid of each is carved to depict a pious dwarf priest. A dim radiance emanates from each
the north end of this hall is carved with the words “the blessed dead” in Dwarvish. The southern doorway is carved with “the digging dead” in Dwarvish. Secret Door. The secret door in this hallway
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stop prepared instead of power word kill. His list of prepared spells is otherwise the same as the lich presented in the Monster Manual.) If the characters recognize Renwick (perhaps from the stories
to please Jurth by brutalizing the hapless slaves this band of guards oversees. When strangers appear, Jurth and his gang don’t immediately attack. Instead, the orog growls, “The pass sign!” He waits






