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Returning 35 results for 'digging intense are block'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
the god’s divine spark. The diamond has facets and a sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the
.
A stat block is given for each of Auril’s three forms. These descriptions do not reflect Auril at full power, but rather Auril as she is encountered in this adventure.Lair Actions
Auril
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy the
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fire damage. The litters in area 5 or a similar object can be used to block the steam emerging from the vent for 1 round before weakening and falling apart. Treasure For each round spent digging at the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but Small or smaller creatures can enter unimpeded. Those who wriggle into the crawl space upset a swarm of unnaturally aggressive earwigs (use the swarm of maggots stat block in chapter 5). Treasure
. In the crawl space, just in front of the house’s front door, is a grave-sized rectangle of gray dust and dead bugs. Anyone who spends 5 minutes digging in this spot finds Dalk Dranzorg’s cursed
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
open pits.
This area is noisy with the sounds of hammering and stone cutting coming from the west (areas 8 and 10). If the umber hulks are digging, a rumbling can also be heard to the east. But even
here, constantly mixing fresh pigments to be applied to the plaster walls. A muralist uses the cultist stat block with the following changes: It knows the thaumaturgy cantrip. It has resistance to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the shore and the jungle. Armor and digging equipment lie scattered across the sand. To one side, two men—an elf and an orc—tend to wounded colleagues. They each have a symbol of an arc of seven stars
woman poring over a spellbook is the camp’s resident arcana expert, Marian Xavere (neutral mage). Hailing from the mainland, Marian joined Laysa’s crew because of her intense fascination with magical
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, Stolos angrily admits that he and Andras derived from a singular human subject and his giant snowy owl companion years before. The two hybrid creatures now have an intense hatred for one another
aim is for the characters to sow chaos before the temple’s guards invariably deliver them back into his custody. Stolos uses the warlock of the Great Old One stat block with the following changes: He is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
erupting from a block of stone. The block is 10 feet high, and the serpent is another 10 feet taller still, with two gleaming eyes of polished obsidian (see “Treasure”). Its fanged mouth is open as it
captured and interrogated tries to win its freedom by offering useful information about the dragon’s hoard. All of the yuan-ti have, at one time or another, seen Iymrith burying or digging up
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
” in area B6. (The githyanki know that this person is digging a hole, but they don’t volunteer this information to the characters, as the githyanki hope the hole will ultimately provide them with a
Shalfi Lewin used to sleep here until he became obsessed with digging. He hasn’t been here in days. Treasure. The cask contains only weak ale, but its gold stopper is worth 850 gp. B9: Shalfi’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Cave Badgers The svirfneblin use these beasts as part of their digging workforce. Cave badgers are giant badgers with AC 12 (natural armor), tremorsense out to a range of 60 feet, and a burrowing speed
. They’re always hostile and attack the party if they can’t flee. Use the wererat stat block in the Monster Manual with a few modifications: svirfneblin wererats are Small and have the following additional
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connects to a small grotto beneath the tree (area P4). With the boulder atop it, the hole is big enough for a Small or smaller creature to fit through. A creature can spend 1 minute digging to widen
wearing a blue cloak rummages in the dirt on hands and knees.
The rummaging figure is a kender named Riffel who also happens to be a werewolf (use the werewolf stat block, except Riffel’s size is Small
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Grounds With the jackalwere and her pack defeated or driven off, the characters can search the grounds. If they search in the area where the jackals were digging, see “Survivor” below. If they
with other adventuring equipment that has been smashed, burned, or melted.
GILDHA DUHN
Survivor As the characters search the area where the jackals were digging, a low, pained moaning rises from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of manacles, and a blue pearl worth 150 gp. D3: Lower Chambers The stairs descend into an space surrounded by a series of halls and cramped rooms. A thick, rotten smell permeates the air. Digging
mouths. These creatures use the kapak draconian stat block (see appendix B), but replace their Dagger attack with the following attack: Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
— not to mention monsters that prey on unlucky or ill-prepared miners who unknowingly invade their territory. The most intense traveling I’ve done through these hills was in pursuit of a band of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
path to the lair and whether they met the dragon hunters along the way. See “Dragon Hunters” below for more details. Pangil ng Buwan (see the bakunawa stat block at the end of this adventure) is covered
intense corruption where the bakunawa suffered years of nightmares. A creature that enters that area or starts its turn there is overwhelmed by visions of the burning of Bathalang Puno and must succeed on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room opens up directly underneath the Barn Door tower. Four ten-foot-long metal cylinders protrude from the twenty-foot-high ceiling, glowing with intense heat and shedding bright embers that rain down
the adventure for their stat block). They have orders to attack anyone approaching the double doors who is not a Livestock member. They break off their attack if the characters take one or more
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Svardborg until her mate is freed (see “The Krigvind” section later in this chapter). 4F. Altar This 9-foot-tall block of ice has dwarf skulls and bones within it, and its top is covered with frozen
character spends digging for coins yields 100 coins of each type (copper, silver, and gold). It takes 60 hours to retrieve all the gold coins in this way. Treasure. The dragons’ hoard consists of 90,000
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the end has odd divots and alcoves within the rock at various heights.
This tunnel ends abruptly. The miners intended to keep digging here, but it was abandoned after the collapse occurred. M4
the cave-in. Mounds of broken rock block the tunnel, piled from ceiling to floor. The other parts of the cave-in were passable after the collapse, but this seems an impenetrable wall of earth
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
toward the characters. Each apparition uses the air elemental stat block with the following changes: The apparition has immunity to acid damage. The apparition’s Slam attack deals acid damage instead of
stays close to the furnace, knowing that her immunity to its intense heat and blinding radiance gives her an edge in case of combat. If attacked, she fights to the bitter end, knowing that to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Horror can be intense and personal, and not everyone is comfortable with such a game. (The advice on discussing limits under “Ensuring Fun for All” in chapter 1 is particularly important for a horror game
royal courts, and aboard seafaring vessels. Nevertheless, the heroes might end up in classic dungeon situations, such as escaping from a prison cell block or searching storm sewers to find a villain’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in their mind’s eye of a female half-elf in a gossamer cape made of mycelial threads. This brief vision is accompanied by a momentary feeling of intense longing and hunger. This event occurs only once
servant, use the mummy lord stat block, but omit its lair actions and regional effects, and replace its sand-based effects with spore-based ones that are functionally identical. Use the vrock stat block
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
Screve’s attempts to create monodrones to serve him. These twelve replica modrons look exactly like their true modron counterparts and use the monodrone stat block, with the changes noted in “Replica
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The Red Wizard has a glyph key attuned to this zone. White Gate. The eastern corridor holds a white gate that leads to the Clay Golem Kilns. 88. Black Prison A large stone block on the floor between
same amount of necrotic damage at the end of each minute it remains in the cage. Doors. If the 800-pound stone block holding these doors open is removed, they magically slam shut. It takes a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
submerged in this pool must make a DC 10 Wisdom check to endure the intense itching caused by the acid that fills it. On a failure, the character takes 5 (1d10) acid damage and gains vulnerability to
information on Splugoth. 7. Stomp When the characters can see into this chamber, read: This enormous chamber is roughly circular with a high ceiling. A huge granite block is suspended near the ceiling in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
semiconscious state at the bottom of the well. The warped faces of the Telepathic Pentacle strain at the ends of its thick, undulating necks. The monster uses the hydra stat block, except that it has a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
particularly convincing about their ignorance, Moguhl and her bandits attack in hopes that a good beating can convince them to tell what they know. Moguhl uses the wererat stat block and wields a +1 shortsword
backgrounds, digging into rumors spread by the criminal class, talking to city guards, and so forth. The characters can learn the following details about the castle and the prison beneath it with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Beneath a loose stone in the floor is a hole that contains 1,250 gp, three 250 gp gems, two 100 gp gems, and a large earthenware jug that holds four potions of water breathing. 3. Cell Block In the outer
whether any gems, art objects, or magic items are also found. 24. Storage Room The chamber at the end of the corridor leading northwest contains various tools for digging and stone masonry—shovels
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to leave through the doorway to the west, all four crypt guardians burst out to fight until destroyed. The crypt guardians use the revenant stat block with the following changes: They speak Dwarvish
in this room bears the carved image of a dwarf woman wearing a large ring.
The sarcophagus contains a single dwarf skeleton (see the accompanying stat block). This was the influential priest who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
worst jobs: mucking out animal pens, cleaning up after other goblins, and doing any hard labor such as digging mines. If the goblin tribe has slaves to do some of this work, the pariah families enjoy
origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding darkvision and the Nimble Escape
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
. Containers and Wagons. The barrels and crates hold food and digging supplies. A creature hiding behind a crate or barrel has Half Cover against attacks. A creature hiding behind a covered wagon has
touched by Gazra, Prince of Ash, a powerful Fiend of Elemental Evil. These Humanoids use the stat block indicated. When an ashen creature dies, its body becomes a cloud of ash that lasts for 5 minutes
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
successful DC 15 Intelligence (Nature) or Wisdom (Survival) check. A character who has an engineering or mining background has advantage on this check. With three days of digging and careful
with bugs.
Creatures. Two undead cockatrices lurk beneath the south beds. Each uses the cockatrice stat block with these changes: The creature is undead. It has immunity to the poisoned condition and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in
use them even away from the colony, as shown in the Juvenile Mimic stat block. Confronting a Colony. A mimic colony’s primary goal is survival. If threatened by a force the mimics can’t overcome, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
least one form survives. When she transitions from one form to another, she loses all the traits and actions of the old form and gains those of the new form. A stat block is given for each of Auril’s
sharp point at the bottom. It hovers in the air, radiating intense cold all around it. When Auril speaks, her voice seems to emanate from the heart of the diamond. If Auril is killed in her third and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
Intense buzzing or grinding noises fill the region for the next 24 hours. With the exception of truly cacophonous sounds, creatures can only hear speech and noises that originate within 10 feet of them. 06
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
bear stat block) live in the cave and claim the surrounding area as their territory. The adult bears are hostile toward strangers but not violent unless provoked. Suspicious of visitors, they warn






