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Returning 15 results for 'dim instant are brush'.
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dim instantly are brass
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Monsters
Princes of the Apocalypse
through that space.
Illumination. Imix sheds bright light in a 60-foot radius and dim light for an additional 60 feet.
Legendary Resistance (3/Day). If Imix fails a saving throw, he can choose to
Imix for an instant. Each creature other than Imix in the area must succeed on a DC 15 Constitution saving throw or take 1d8;{"diceNotation":"1d8","rollType":"damage","rollAction":"Wave of Searing Heat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
provide dim light throughout the town. The inside of the keep is brightly illuminated. Fires. The cultists tried to set buildings ablaze as they moved through town, but thatch isn’t as flammable as it
gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Light. Burning buildings and a half moon provide dim light throughout the town
along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Map 1.1: Greenest View Player Version
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet. The object disappears
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
surface of the stone here with a smooth, melted appearance. The lair has the following features: Concealed Entrances. Four sloping tunnels emerge onto the surface among the hills, concealed by brush and
dim light in a 10-foot radius at night. (If the dragon dies, the stones remain, but they no longer shed light.)
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Celestial
light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20-foot-radius sphere must succeed on a Constitution saving throw or take 2d6 radiant damage. A
, increases the damage by 2d6. Sun Shield At 17th level, you become wreathed in a luminous, magical aura. You shed bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20
bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish or restore the light as a bonus action. If a creature hits you with a melee attack while this light shines
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bright light in a 60-foot radius and dim light for an additional 60 feet.
Legendary Resistance (3/Day). If Imix fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Imix’s
first time on a turn or starts its turn there takes 10 (3d6) fire damage. A wave of searing heat fills the lair in a 300-foot radius around Imix for an instant. Each creature other than Imix in the area
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to be watching this area, but they aren’t paying attention. However, if the characters make a lot of noise here—for example, loudly arguing about what to do next, setting up camp, cutting down brush
the other side of the stream.
Characters using a light source or darkvision can spot the rope bridge at area H5: In the shadows of the ceiling to the north, you can just make out the dim shape of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-flower fronds (see appendix D) grow in this garden. Any character who moves through the garden can’t help but brush up against one of these beautiful but deadly plants. Written on the south wall in
Zalkoré is already dead), the queen is expecting them. The single, large chamber inside the dome is obviously a royal apartment — or was, centuries ago. Now the bright, floral murals are dim and gray
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
everburning black candles that are found in the temple (area 11), so the illumination is eerie and dim. The walls are hung with purple cloth, and the floor is thickly carpeted in black. The inner room to the
table are two combs, a brush, four pins, and ten jars that hold unguents and cosmetics. These items are of onyx and silver, set with tiny gems. Each is worth 50 gp. Beside her bed on a small table are a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
. If a button is subsequently pressed, the machine dispenses the product for that selection’s number, as shown on the Vending Machine Options table. The buttons then dim, and the product arrives in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consequences for the characters in their climactic encounter with her (as described at the end of the chapter). P38. Secret Library A dozen floating candles cast dim, flickering lights over this sepulchral
Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
portal. One Pixel Brush Within the Lost Caverns, Iggwilv penned her fabled treatise on demons. The tome disappeared when she did Closing the Portal. The portal remains open for 1 hour or until six
marble shot through with scarlet veins. The walls and floor are polished and dust-free, and a thick black carpet runs the length of the hall. Dim, ambient light illuminates the space.
The first hall






