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Returning 15 results for 'dim insults are blink'.
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Monsters
Fizban's Treasury of Dragons
each: blink, control water, dispel magic, freedom of movement, globe of invulnerability, plane shift, protection from evil and good, sendingThe dragon can take 3 legendary actions, choosing from the
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Monsters
Fizban's Treasury of Dragons
components and using Intelligence as the spellcasting ability (spell save DC 18):
1/day each: blink, control water, dispel magic, protection from evil and good, sendingThe dragon can take 3 legendary
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
Backgrounds
The Wild Beyond the Witchlight
hand
3
Performer (such as an acrobat, a clown, or a musician)
4
Retired performer
5
Seasoned animal trainer
6
Old blink dog
7
Cheery sprite
8
Harmless, magical wisp
of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in a 5-foot radius and dim light for an additional 5 feet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of the Rose Stage is dim. The gathered students and other mascots flee or hide, and it’s up to the characters to face this threat. Once the characters reduce the amalgamated creature to 0 hit points
, it collapses into its component pests, which look at the characters and blink in confusion. The pests appear unharmed by the event.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
performer 5 Seasoned animal trainer 6 Old blink dog 7 Cheery sprite 8 Harmless, magical wisp of light (no stat block required) that has a flying speed of 30 feet, can hover, and sheds bright light in
a 5-foot radius and dim light for an additional 5 feet Feature: Carnival Fixture The Witchlight Carnival provides you with free, modest lodging and food. In addition, you may wander about the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region give off a crimson glow for 1 minute. The creatures shed dim light in a 10-foot radius, attacks against them have advantage if the attacker can see them, and the creatures can’t benefit from
warning or threatens to reveal one of the character’s secrets. 16–20 All bright light weakens to dim light for 24 hours. Sources that provide dim light, such as candles, do not shed any light. 21–25
Equipment
the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
glow as well. They shed Dim Light in a 10-foot radius around them. The plants wither and crumble to dust after 1 hour.
97–98
The triggering creature explodes out of its skin and into a
Equipment
affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
and glow as well. They shed Dim Light in a 10-foot radius around them. The plants wither and crumble to dust after 1 hour.
97–98
The triggering creature explodes out of its skin and into a
Magic Items
Infernal Machine Rebuild
which magic items you carry.
68
As an action while you are in dim light or darkness, you can become invisible, as if targeted by the invisibility spell. In addition to becoming visible if you
construct resembling a gynosphinx follows you around. It constantly asks unsolvable riddles of other creatures, and insults those creatures when they fail to answer correctly.
77
A creature appears
Equipment
affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
and glow as well. They shed Dim Light in a 10-foot radius around them. The plants wither and crumble to dust after 1 hour.
97–98
The triggering creature explodes out of its skin and into a
Equipment
the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
glow as well. They shed Dim Light in a 10-foot radius around them. The plants wither and crumble to dust after 1 hour.
97–98
The triggering creature explodes out of its skin and into a
Equipment
by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
glow as well. They shed Dim Light in a 10-foot radius around them. The plants wither and crumble to dust after 1 hour.
97–98
The triggering creature explodes out of its skin and into a
Equipment
is affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic
veins bulge and glow as well. They shed Dim Light in a 10-foot radius around them. The plants wither and crumble to dust after 1 hour.
97–98
The triggering creature explodes out of its skin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tezrin (see appendix D), as well as a hidden vault containing their wealth. Alaestra and Narth run a successful business even in the face of local insults and mild harassment. They have an agreement with
he wants nothing to do with that. T12. The Talking Troll The Troll is what Waterdhavians would call a dive — a dim, smelly, low-beamed place crammed with mismatched, battered old furniture and drunks
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
consequences for the characters in their climactic encounter with her (as described at the end of the chapter). P38. Secret Library A dozen floating candles cast dim, flickering lights over this sepulchral
Jewel Creature Black Spymaster Hushknife, a darkling elder (see appendix C) Blue Allegra, a quickling (see appendix C) Green Frogspittle, a green hag Red Sinch the Ruthless, a redcap (see appendix C) White Winky, a one-eyed blink dog






