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                        Returning 33 results for 'dire inherited are broken'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     with its Longsword (humanoid form) or one with its Bite and one with its Claws (dire wolf or hybrid form).
Bite (Dire Wolf or Hybrid Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9
                                                
                                            
                                                
                                                     or be cursed with loup garou lycanthropy.
Claws (Dire Wolf or Hybrid Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     nefarious forces. Untold times the deckâs creator, Mother Luba, narrowly escaped doom, spared only by her keen insights. But even for her, not all wickedness could be escaped. In the most dire
                                                
                                            
                                                
                                                    
Beast
Wraith
3
Broken One
Banshee
4
Darklord
Vampire
5
Donjon
Mummy
6
Executioner
Death knight
7
Ghost
Ghost
8
Horseman
Mummy lord
9
Innocent
Ghost
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
Gruul Keyrune (Rare). This crude keyrune is cobbled together from bits of rubble, broken glass, bone, and animal hair. One end resembles a horned beast. On command, the keyrune transforms into a
                                                
                                            
                                                
                                                     a dire wolf. The wolf persists for 8 hours. Its Intelligence is 6, and it understands Elvish and Sylvan but canât speak those languages. While it is within 1 mile of you, you can communicate
                                                
                                            
                                        
                                                    Conjure Fey
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes
                                                
                                            
                                                
                                                    
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant Sea Horse, Giant Wasp, Reef Shark, Satyr,Warhorse
1
Brown Bear, Dire Wolf, Dryad, Giant Eagle, Giant Hyena, Giant Octopus, Giant Spider, Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     pieces and forgotten perspectives, Krynnâs tale has been shattered by the global catastrophe called the Cataclysm. The world of Krynn was forged and destroyed, yetâbroken and scarredâit continued on. Most
                                                
                                            
                                                
                                                     of its people, seeking merely to survive in their slowly healing lands, care little for eons past. But the sages who piece together fragments of the past focus on three periods: before the Cataclysm, the Cataclysm itself, and the dire age since.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Points 170 (20d8 + 80)
 Speed 30 ft., 40 ft. in hybrid form, 50 ft. in dire wolf form
   STR
  18 (+4) 
 
  DEX
  18 (+4) 
 
  CON
  18 (+4) 
 
  INT
  14 (+2) 
 
  WIS
  16 (+3) 
 
  CHA
                                                
                                            
                                                
                                                     regenerate.
 Actions
 Multiattack. The loup garou makes two attacks: two with its Longsword (humanoid form) or one with its Bite and one with its Claws (dire wolf or hybrid form).
 Bite (Dire Wolf or Hybrid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     been drawn to Barovia over the years, but they all die or disappear before long. Wolves, dire wolves, and werewolves prowl the Svalich Woods, and hungry bats fill the skies at night. The village of
                                                
                                            
                                                
                                                     the first night of a full moon and lasts a full lunar cycle. A year consists of twelve moons, or twelve lunar cycles. 
 Strahd was born in 306. In 346, he inherited his fatherâs crown, lands, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     more unusual beings that had dire encounters with a basilisk. Roll on or choose a result from the Petrified Basilisk Victims table to inspire the statues that might appear in a basiliskâs hunting
                                                
                                            
                                                
                                                     grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didnât know you had. Regardless, you
                                                
                                            
                                                
                                                     when all else fails. (Comet, Knight) 5 My good fortune means I can lift others up as well. (Gem, Moon) 6 Having the right answers is the first step to solving any problem, no matter how dire. (Fates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     they met their doom. U2. Dire Wolf Den A hungry dire wolf haunts this dark cave, the uneven floor of which is strewn with animal and humanoid bones. Unless the characters offer it fresh meat, the dire
                                                
                                            
                                                
                                                     takes the form of a 10-foot-tall sheet of ice that can be climbed with a successful DC 10 Strength (Athletics) check. The ice is thin, however, and easily broken: the first creature of Medium size or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     lingering curse. A dying dragon might pronounce a bitter magical oath upon any who would plunder the dragonâs hoard, or a living dragon might inscribe a dire warning about the foul magic that will be
                                                
                                            
                                                
                                                     Effects    d6 Hoard Curse Effect 
     1  Each affected creature gains 1 level of exhaustion that canât be removed until the curse is broken. 
   2  Each affected creature automatically fails saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     insights. But even for her, not all wickedness could be escaped. In the most dire cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka
                                                
                                            
                                                
                                                     Flameskull 2 Beast Wraith 3 Broken One Banshee 4 Darklord Vampire 5 Donjon Mummy 6 Executioner Death knight 7 Ghost Ghost 8 Horseman Mummy lord 9 Innocent Ghost 10 Marionette Mummy 11 Mists Wraith 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     includes giants as well as creatures that might be found in or around the homes of giants, including those commonly associated with giants as pets (such as spotted lions for cloud giants and dire wolves
                                                
                                            
                                                
                                                    ) watch and cheer 
   2  1 hill giant avalancher* (attitude: 1d8 + 2) searching exasperatedly for a giant goose that stole from the giantâs bag 
   3  2 hill giants (attitude: 1d10) trading broken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     rings (worth 25 GP each) Fifty sheets of music (worth 1 GP each)  Dump Pile  Five Books of poetry (worth 25 GP each) Drum thatâs battered and worn (worth 1 GP) Lute with two broken strings (worth 15
                                                
                                            
                                                
                                                    , Yemi is hungry for news. If the characters explain their quest, she sympathizes with the dire situation in Godsbreath and agrees to share the lost verses of the Awakening Song and return to Promise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     (noncombatant) holding a broken toy. A character can brighten the childâs spirits with a successful DC 15 Charisma (Performance) check or by repairing their toy. On a failed check, the characters record despair
                                                
                                            
                                                
                                                     disclose their employerâs name due to Shemeshkaâs dire reputation; Farrow hopes theyâve done enough to earn the charactersâ trust in the meantime. Farrow offers to guide the characters through Undersigil, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the characters (or if the characters approach openly), the goblins shoot arrows through the arrow slits. However, they canât fire directly at enemies who have reached or gone past the broken gate. The
                                                
                                            
                                                
                                                     area was once a parlor for the castleâs original occupants, though its rotted furnishings were broken up by the Cragmaws and used for firewood. C13: Haunted Tower The door to this room is boarded up from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    . Ralvald is in dire need of advice. He takes the counsel of any characters who seem genuinely invested in his plight. The characters might discuss these options with him: Depart the Lair. If the
                                                
                                            
                                                
                                                     this room like glittering curtains. A path of broken icicles on the ground winds from one exit to the other. A life-size statue of a frost giant woman bearing a look of surprise stands near the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     warns in a deep, dire tone, âTurn backâthis is not the way!â A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a gemstone in its mouth
                                                
                                            
                                                
                                                     littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with cracks. Two leather sacks brimming with gold rest near the skeleton.
 The skeleton is that of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     beside it animates and warns in a deep, dire tone, âTurn backâthis is not the way!â A character who examines one of the faces and succeeds on a DC 15 Wisdom (Perception) check notices the glint of a
                                                
                                            
                                                
                                                     waterâs surface is 40 feet below the tunnelâs exit. L5: Littered Cave This small cave is littered with broken bones. Near the back wall lies a busted skeleton with a horned bovine head splintered with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Fourteen dire wolves run free here, and they immediately attack any humanoid that enters their area. If they see the whip from area 19, however, they cower and whimper, allowing the intruders to pass
                                                
                                            
                                                
                                                     unchallenged. 23. Guard Room A huge horn rests upon the small table in the center of the room; blowing it calls the dire wolves. Eight stools and two benches line the walls, and a sheaf of eighteen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Ice Cave This bone-strewn cave is the den of two adult winter wolves and their three half-grown pups (use the dire wolf statistics). If the young are harmed, the parents fight recklessly, risking
                                                
                                            
                                                
                                                    . Treasure. Although it certainly appears that some valuables might be scattered among all the bones, in truth there are only a few coins to be hadâ1d6 each of copper, silver, and goldâand some broken weapons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Intelligence (Arcana) check determines the consoles are broken beyond their ability to repair. Flameskulls. Since whatever accident befell this room, Lohezet doesnât allow Dragon Army soldiers higher than
                                                
                                            
                                                
                                                     windows, the cityâs towers shudder, and the ruins begin to rise into the air.
 Belephaion has activated the throneâs magic, with dire ramifications for the city (see âHelmâ below). Belephaion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     of 25 instead). At some point during the battle, the characters hear bells ringing to the north of town: the barbarians have broken through the gates! The party defeats the undead and rescues Valdi
                                                
                                            
                                                
                                                     that the enemy has breached the town square and the defenders are in dire need of aid. As you prepare to respond, you hear war drums beating from just outside town. Suddenly a bolt of lightning blasts a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    . Desecrated Shrine Durgeddin made his last stand in Khundrukarâs shrine, laying enemies low until the orcs finally overwhelmed him. Orc shamans pronounced dire curses over his remains to ensure that their
                                                
                                            
                                                
                                                     where they fell a hundred years ago, surrounded by the remains of at least a dozen orc warriors. The dead have been stripped of their arms and armor; only a handful of broken weapons and shattered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     (Stealth) check while doing so. Once the grate is open, characters can drop down into area D7. The chains holding the ship aloft are too sturdy to be broken by any quick or simple method. Severing one
                                                
                                            
                                                
                                                     attacks to finish off the party. If the situation becomes dire, he casts etherealness in an attempt to escape. Development. If the golem is defeated and Dory is captured, his bravado vanishes. He begs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     once an agent of the Harpers, though she has recently broken ties with that group of agents opposing the abuse of power. Since then, she has taken significant donations from Dran Enterprises, whose
                                                
                                            
                                                
                                                     whatever else you can think of. Tracking down and defeating Stuuzant is no easy task, however. She is friends with a pair of dire wolves, and is mostly successful at covering her tracks after her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     into the grand foyer have been broken open by the invading devils (see âCathedral Assaultâ) and remain ajar. Four guards lie dead in the doorways, eviscerated by one of those devil-led groups. H2
                                                
                                            
                                                
                                                     the cemetery chapel called the Helm of Tormâs Sight might provide some awareness into Elturelâs dire circumstances and possible salvation. Pherria and the others expected Ravengard back hours ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    -grinning, eerily staring grue lopes about on spindly legs and long arms. Bristles and spines project from odd patches of its grayish skin, and its long fingers end in broken and dirty nails. Grues are
                                                
                                            
                                                
                                                     energy sources and perform the dire rites that will extend a bridge between the Material Plane and the squirming chaos of an Elder Evilâs realm. An entity that appears as a star spawn seer in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     big and strong as a stone giant can move it, as can multiple Small or Medium creatures if at least five of them succeed on a DC 20 Strength (Athletics) check. The altar can also be broken in half to get
                                                
                                            
                                                
                                                     name a few. Where the road spans the Black Raven River, south of Raven Rock, stands a stone bridge with broken statues of rearing horses at each end. Bryn Shander Bryn Shander is the largest of ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     inherited the business from her father, who was a respected town elder, but she hasnât yet been approached for membership in the Believers. 11. Jalessa Ornra, Butcher Next door to Drouthâs Fine
                                                
                                            
                                                
                                                     troubles, Endrith says, âI donât know if itâs relevant, but I overheard someone say that they saw a skull pinned to a tree with a black arrow, like some kind of dire warning or ill omen. It was a half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     alcove to the south appear to have been broken up for firewood. The long hallway to the west includes doors to the showroom (area G5) and the depleted mine (area G9). Treasure. A shredded backpack contains
                                                
                                            
                                                
                                                     combatants. While Qunbraxel fights, the mind flayer telepathically berates the characters with dire warnings and predictions such as the following: âThe ritual will devastate Phandalin! You bear witness to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     (Athletics) check. The altar can be broken in half to get at the ground underneath; it has AC 17, 100 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Uthgarâs early followers
                                                
                                            
                                                
                                                     dire wolves 3 1 giant boar 4 1 giant elk  Graypeak Mountains An intermittent range of mountains running north and south separates Delimbiyr Vale from the Fallen Lands and the desert of Anauroch. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     few broken bits of pottery lie scattered on the floor. A table stands in the center, with a small bench to either side. Seaweed beds sway in the northeast and southeast corners. Two coffers, their
                                                
                                            
                                                
                                                     not attack the characters, even if it becomes aware of them. Interrupting the ritual, however, has dire consequences for everyone in the temple. Glowing Symbols. The wall designs glow with dim
                                                
                                            
                                        






