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Returning 8 results for 'direct impart are beating'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk carrying contraband into the tunnel beneath the strong room. They can take the direct approach and inspect the strong room surreptitiously. This leads to a fight with lizardfolk if characters
, a beating is the best they can hope for. A smart character submits to this humiliation, because fighting back means that Bog Luck calls everyone else to help him punish the thief, and all the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers don’t prolong the discussion, and
seconds to impart its psychic images. Once a crystal imparts its psychic scene, it must recharge on a shelf for 24 hours before it can do so again. A character who examines the crystals and succeeds on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
), Kanadius can impart the following information: Cynidicean Factions. There are three other groups in the ziggurat: the Mages of Usamigaras, the Warriors of Madarua, and the Cult of Zargon. Kanadius doesn’t
Cynidicea (detailed at the beginning of this adventure), Auriga can impart the following information: Cynidicean Factions. Three other groups vie for power in the ziggurat: the Guardians of Gorm, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10 Intelligence check, the controller can direct the globe to move
don’t impart their properties or powers. Ledges. Each rough ledge is 10 feet high and easy to scale. Stalagmites. These 10-foot-diameter spires of rock rise 20 feet above the floor. Black Gate. A black
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
can impart the following bits of information:
The wizard lives below this area. He wants to use Idalla for a study on prolonging life. (False.) The wizard told Idalla a bit of the history of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
direct the characters toward some random character who he swears is Oppal, just to lighten the mood. He also spills if the characters offer him a bribe of 5 gp or more. “Afraid Oppal got herself nicked
particularly convincing about their ignorance, Moguhl and her bandits attack in hopes that a good beating can convince them to tell what they know. Moguhl uses the wererat stat block and wields a +1 shortsword
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Hand) check. On a failed check, the captain and crew members spot and prevent the theft, and each character takes 3 (1d6) bludgeoning damage from the beating they endure as they escape through the
seemingly made of seaweed. Portal 6: River Barge Crossing This encounter brings the characters into direct contact with the operatives of the Six who are also traversing the portal network. Map 4.3 shows






