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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     the sphere into a creatureâs space, that creature makes the save against the sphere, and the sphere stops moving for the turn.
When you move the sphere, you can direct it over barriers up to 5
                                                
                                            
                                                
                                                     Dim Light for an additional 20 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of
                                                
                                            
                                                
                                                     magical mobility, using flight and teleportation to navigate obstacles in their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when itâs encountered in its lair.
Lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
                                                
                                            
                                                
                                                     their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can
                                                
                                            
                                        
                                                    Flaming Sphere
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall
                                                
                                            
                                                
                                                     Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
                                                
                                            
                                                
                                                    .
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
                                                
                                            
                                                
                                                     whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
                                                
                                            
                                                
                                                     your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
                                                
                                            
                                                
                                                     whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. Itâs where one sends oneâs servants.
5
                                                
                                            
                                                
                                                    , or featuring larger mushrooms and plants in neatly organized displays.
The challenge rating of a legendary deep dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. Itâs where one sends oneâs servants.
5
                                                
                                            
                                                
                                                     mushrooms and plants in neatly organized displays.
The challenge rating of a legendary deep dragon increases by 1 when itâs encountered in its lair.
Lair Actions
On initiative count 20 (losing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     creatureâs space, that creature makes the save against the sphere, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across
                                                
                                            
                                                
                                                     pits up to 10 feet wide. Flammable objects that arenât being worn or carried start burning if touched by the sphere, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     into a creature, that creature must make the saving throw against the sphereâs damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet
                                                
                                            
                                                
                                                     Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creatureâs space, that creature makes the save against the sphere, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across
                                                
                                            
                                                
                                                     pits up to 10 feet wide. Flammable objects that arenât being worn or carried start burning if touched by the sphere, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     into a creature, that creature must make the saving throw against the sphereâs damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet
                                                
                                            
                                                
                                                     Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     traits below. Ability Score Increase. Your Strength score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feet. Extra Language. You can speak, read, and write Undercommon. Duergar
                                                
                                            
                                                
                                                     spell, and you canât cast them while youâre in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     front lines in the war against it, seeking to sunder Lolthâs web. Ability Score Increase. Your Charisma score increases by 1. Superior Darkvision. Your darkvision has a radius of 120 feet. Sunlight
                                                
                                            
                                                
                                                     Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     racesâa reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
                                                
                                            
                                                
                                                     2, and your Dexterity score increases by 1. Age. Bugbears reach adulthood at age 16 and live up to 80 years. Size. Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds. Your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of
                                                
                                            
                                                
                                                    , Ossya, Pierenn, Roya, Sestri, Triel, Uzana, Yaraghiya, Zlovol Vedalken Traits Your vedalken character has the following racial traits. Ability Score Increase. Your Intelligence score increases by 2, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their classâs primary ability, while others prefer to increase a low score
                                                
                                            
                                                
                                                     increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
 Similarly, species in older books include ability score increases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    ; increase one of those scores by 2 and a different one by 1, or increase all three by 1. None of these increases can raise a score above 20. Some players like to increase their classâs primary ability
                                                
                                            
                                                
                                                     book, adjust your ability scores by increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.
 Similarly, species in older
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     most direct route. It doesnât avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can
                                                
                                            
                                                
                                                    . Creatures trapped or incapacitated then become easy targets for the harpyâs wrath.
 Sadistic Cowards. Harpies haunt bleak coastal cliffs and other places hazardous to non-flying creatures. Harpies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     7th level, you learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a
                                                
                                            
                                                
                                                    . The psychic damage increases to 4d6 when you reach 18th level in this class. Bursting Arrow. You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.  Trickery Domain Spells   Cleric Level
                                                
                                            
                                                
                                                     level, the extra damage increases to 2d8. Improved Duplicity At 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     deathâand its insatiable gluttony for new creatures to consume. Uro, Titan of Natureâs Wrath, might be seen as a direct predecessor of Keranos and Thassa, but it was the incarnation of natural disaster
                                                
                                            
                                                
                                                    -dwelling Thassa, bleak-hearted Erebos, bronze-blooded Purphoros, and keen-eyed Nylea. These gods are known to refer to each other as âbrotherâ and âsister,â though they never speak of parents and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     following benefits: You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). Your walking speed increases by 10 feet. You have advantage on Dexterity (Acrobatics) checks. You gain
                                                
                                            
                                                
                                                     the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Song of Defense 10th-level Bladesinging feature You can direct your magic to absorb damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     reputation that others know about, especially those who have high Honor scores themselves. Unlike other abilities, Honor canât be raised with normal ability score increases. Instead, you can award
                                                
                                            
                                                
                                                     increases to Honorâor impose reductionsâbased on a characterâs actions. At the end of an adventure, if you think a characterâs actions in the adventure reflected well or poorly on his or her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the following effects in and around the gate-town: Demon Ichor. Demon ichor pollutes nearby water sources. Local wildlife that come into direct contact with the unholy gunk acquire demonic attributes
                                                
                                            
                                                
                                                     commonly cough up flies or wipe ichor from their dribbling noses. Undead Townsfolk. Dead townsfolk periodically return as skeletons, zombies, and revenants. Noteworthy Sites Plague-Mort is a bleak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and again.  Summer  d4 Summer Personality Trait   1 You believe that direct confrontation is the best way to solve problems. 2 Overwhelming force can accomplish almost anything. The tougher the
                                                
                                            
                                                
                                                     Increase. Your Charisma score increases by 1. Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you canât do so again until
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     following benefits: You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). Your walking speed increases by 10 feet. You have advantage on Dexterity (Acrobatics) checks. You
                                                
                                            
                                                
                                                     Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Song of Defense Beginning at 10th level, you can direct your magic to absorb damage while your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
                                                
                                            
                                                
                                                     of your choice. Whenever you finish a Long Rest, you can change your choice. Owl. You have Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet. Panther
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. You
                                                
                                            
                                                
                                                     of the Traveler. The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. While it has these temporary hit points, the targetâs walking speed increases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Intelligence is halved; when the second stage is over, its Intelligence score increases by 1d6. To complete the process, the thrall receives a new set of proficiencies, a new alignment, and a new
                                                
                                            
                                                
                                                     to use humanoids as thralls, since they have a good balance of physical attributes and proper anatomy. Animals, in contrast, require a lot of direct oversight and lack the ability to use tools to help
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     increases or decreases depending on the sovereignâs nature, the type of work you perform, and the length of your employment. Sovereign Contact You might benefit from direct contact with your group patron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     use the proficiency bonus in later steps, so jot it down now or remember it. Step 7. Armor Class A monsterâs Armor Class has a direct bearing on its challenge rating, and vice versa. You can
                                                
                                            
                                                
                                                     A monsterâs hit points have a direct bearing on its challenge rating, and vice versa. You can determine your monsterâs hit points in one of two ways. Use the Table. You can start with the monsterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     ranks of the guild. When you join a guild as a starting character, your renown score with that guild is 1. Your renown score increases by 1 when you do something to advance the guildâs interests
                                                
                                            
                                                
                                                    , your renown score with that guild increases by 2. Chapter 4 includes information for the DM about missions appropriate for your guild. Other tasks that donât involve adventuring can also improve your
                                                
                                            
                                        






