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Returning 34 results for 'direct injured are bearing'.
Other Suggestions:
direct infused are being
detect injured are being
direct injury are being
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dire injured are being
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. An
independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it. An
independent mount retains its place in the initiative order. Bearing a rider puts no restrictions on the actions the mount can take, and it moves and acts as it wishes. It might flee from combat, rush to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
coast, read the following: Three crimson dragonnels appear in the sky bearing riders in Dragon Army armor. They pursue a fourth dragonnel, but this one has no rider, and its scales are of a coppery
hue. A Dragon Army rider whips a net at their desperately fleeing quarry, and the unfortunate creature tumbles from the sky, crashing near you.
The injured wasteland dragonnel (see appendix B) crashes
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
caregiver rides a companion into combat, not much actually changes. The caregiver and companion still each act on the same turn, and the caregiver must use their bonus action to direct the companion to
creature can’t give the companion commands. If a companion rampages while bearing a rider, that rider counts as being within 5 feet of the companion when determining which creature the companion attacks
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
writing.
If Maccath is with the characters, she can direct them to the items stolen from the Hosttower of the Arcane. She cautions the characters not to read or even peruse the material for their own
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, whale bone, pieces of giants’ armor, and even the frozen limbs of yetis. A number of scrolls, books, parchments, and folios are carefully arranged on the shelves, all bearing the markings of magical
writing.
If Maccath is with the characters, she can direct them to the items stolen from the Hosttower of the Arcane. She cautions the characters not to read or even peruse the material for their own
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
injured or unconscious characters. A guidance counselor at Strixhaven, Professor Sharpbeak was overseeing the orientation activities, but the mass of fleeing students prevented her from responding to
this incoming class! And what a bizarre occurrence. I can’t remember any of those old costume trunks ever bearing a hint of magic—let alone that manner of transmutation. I will be having a word with the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the Pieces Most of the magical backlash caused by the sabotage was directed at Saerthe Abizin and Boatswain Tarto, where the two were supervising the training exercises. Both are badly injured. In
walls of one of the chambers. A search of the other chamber reveals an identical object, with each bearing a jagged sigil carved into it. A detect magic spell reveals powerful magic emanating from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
use the proficiency bonus in later steps, so jot it down now or remember it. Step 7. Armor Class A monster’s Armor Class has a direct bearing on its challenge rating, and vice versa. You can
A monster’s hit points have a direct bearing on its challenge rating, and vice versa. You can determine your monster’s hit points in one of two ways. Use the Table. You can start with the monster’s
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
to the touch and sometimes glow (though this doesn’t produce useful illumination). A dragonmark can’t be removed — even if a limb bearing a dragonmark is cut away, the mark eventually manifests on
don’t have any direct connection to house leadership. Any heir of the house who develops a dragonmark is allowed to add the d’ prefix to the house name: Merrix d’Cannith. Regional leaders within the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
hound. The hound appears in an unoccupied space of your choice within 30 feet of the target. Roll initiative for the hound. On its turn, it can move only toward its target by the most direct route, and it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tasha are likely injured in the fight and therefore disinclined to join the characters in their pursuit of Vecna. However, Alustriel and Tasha urge the characters to take the Rod of Seven Parts to aid
ensuing chapters significantly easier for the characters. When the characters are ready, Alustriel can direct them to a portal in Sigil that leads to Pandesmos. It’s up to you whether the door opens
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the
. When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the gods’ direct intervention
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
While in the sanctum, Kas is careful to leave no direct evidence that he’s not Mordenkainen. In Mordenkainen’s quarters (area S8), Kas leaves spellbooks and collections of notes spread across the
quarters yields a black Bag of Holding tucked underneath the mattress. Inside the bag is a mundane silver chain bearing a sword-shaped pendant inlaid with black diamonds, worth 5,000 gp total. Also
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, particularly for old or noble families. At the baduk hall, dozens of pairs of players concentrate at tables covered in circular, black and white pieces. Hall guards or attendants can easily direct the
and bear the names Young-Gi—the uncle of the current queen and brother of Young-Soo—and Won-Ha. As the cup bearing Won-Ha’s name is taken down, it glows with a faint blue light and pulses every time
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
encounter to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the
encounter to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
to make the players aware of the dangers presented by a direct assault against the Well of Dragons. The army of the cult is huge and powerful enough to have destroyed a major adventuring group. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
?”
This is Ascetelis, a cuprilach rilmani (see Morte’s Planar Parade). In her hand is a scroll bearing the name of each character along with a brief and unflattering but accurate description. The
plumach or Ascetelis can direct the characters there (see the following section). If the group fails to get the plumach to speak with them, Ascetelis can find them another plumach willing to talk, but
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the clifftop above. The kakkuus rush toward any opportunity for combat, so characters can draw them away with any ruse that promises bloodshed. A badly injured kakkuu flees the area, hoping to hide
Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolth’s symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cooked up with cheese are delicious.
— Jim Darkmagic
The Hard Way The characters are free to engage Raah in battle. It has a lot of pent-up rage these days, and is happy to have someone to direct
advice might be — and with no thought given to the fact that relationship advice for humanoids has no bearing on its own needs. Raah needs better guidance. Allow the characters to give Raah any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Console. A character adjacent to the console who succeeds on a DC 20 Intelligence (Arcana) check can use an action to direct one of the Istarian drones in this room to move or attack a creature. The
orchestra pits, while a dais in the center holds a bejeweled throne whose back is carved like the rays of the sun. Seated on the throne is a human man dressed in crimson robes and wearing a crown bearing
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(thugs) approach the characters to ask their business, and to direct them to Birsk Chumwell in area D2 if they ask odd questions or seem suspicious. If they see anyone trying to enter the loft (area D3
fish from the deep sea, seldom caught by fishers. (Dory has the flesh golem fetch these delicacies.) A careful search of the room also locates a crumpled sheet of soggy parchment bearing a message: The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
for one of the following reasons: Information Source. Erlynn knows all the local rumors. If she trusts the adventurers, Erlynn can direct them to an NPC who needs their services.
Place to Stay. The
Dragon Inn Sidharth Chaturvedi The Silver Dragon Inn is a lively hub of activity in Greyhawk’s Foreign Quarter This grandiose, multistory inn sports a wooden sign bearing the words “Silver Dragon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
where Ruxithid went by succeeding on a DC 15 Charisma (Persuasion) check or by offering coins or gems worth at least 50 gp total. The psionic ashenwights direct the characters to the sanctum crossing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
. Some of the servants aid him if he starts to cry out, but others prefer to avoid direct conflict, perhaps taking the opportunity to hurt or disadvantage a character from the blind side. The giant
back. 20. Orc Quarters This hall is a messy and smelly place filled with pallets and junk. The two orcs (commoners) currently in this place are too injured to work (since giants’ kicks break bones). All
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
have enough warning, both the dragons hide and wait to see who enters. The only intruders that the dragons do not object to are frost giants coming to feed them or bearing treasure to add to the dragons
been stove in. If any of the denizens from above fled to this level and are injured or were being hotly pursued, they attempt to avoid notice by hiding in this storeroom. 4. Deserted Cavern Broken items
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
know how many pieces of the obelisk exist. The mind flayers direct characters who express interest in worship to the adjacent feeding room (area X11). The mind flayers don’t prolong the discussion, and
attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
prevented from doing so and are faced by an obviously superior enemy, the bugbears feign surrender and direct the characters’ attention to the fourth cell (see below), where—so they say—treasure is to
creature that falls in takes falling damage plus 11 (2d10) piercing damage from the spikes. The spikes are also poisoned, so someone injured by them must make a DC 15 Constitution saving throw, taking 22
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
transferred to the prison at Seaton, a larger, heavily fortified port to the east. At any given time, 2d4 guards, led by a veteran, keep watch here. 3. The Wicker Goat Bearing the dubious honor of
suppliers. The minions of Iuz have only rarely come into direct conflict with Keoland, and its ongoing war with Keoland’s rivals makes the nation an acceptable trade partner in the eyes of the king. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
warrior in splint armor, wearing a helmet festooned with tyrannosaurus teeth and bearing a shield of intricately patterned leopard hide, towers over the chamber and looms above a wide, octagonal cistern
her beloved Thiru-taya. As long as the meeting remains cordial, Zalkoré can reveal much about Omu. She can direct characters to its general location (“between the fire peaks and the great iron mine
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seemingly made of seaweed. Portal 6: River Barge Crossing This encounter brings the characters into direct contact with the operatives of the Six who are also traversing the portal network. Map 4.3 shows
barges decorated in bright colors move up and down the river, bearing merchants crying out to attract customers. Those customers move from the river bank to the nearest barge, then carefully hop from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. There is a 50 percent chance that they’re heading home with 2d6 animal pelts worth 5 gp each. They know the wilderness well and can direct or guide characters to the nearest settlement. If the
Longsaddle, they see a wanted poster bearing a charcoal sketch of a dwarf with dark hair and a wild gaze, under which are written words in Common: “Let justice be done! The Marchion of Mirabar hereby






