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                        Returning 35 results for 'direct instance are breath'.
                    
                
                        
                            
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                                        direct instances are breathe
                                    
                                
                                    
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                                        direct instances are breaks
                                    
                                
                                    
                                        direct instances are beats
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     immediately runs out of breath, unless it can breathe water.
If the charmed target is more than 5 feet away from the kelpie, the target must move on its turn toward the kelpie by the most direct route
                                                
                                            
                                                
                                                     maintains concentration, up to 10 minutes (as if concentrating on a spell).
The charmed target is incapacitated, and instead of holding its breath underwater, it tries to breathe normally and
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    "} slashing damage. If the target is a Huge or smaller creature, it is knocked prone.
Battle Tide Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Battle Tide Breath
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Battle Tide Breath","rollDamageType":"force"} force damage and 45 (7d12);{"diceNotation":"7d12","rollType":"damage","rollAction":"Battle Tide Breath","rollDamageType":"thunder
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     site. If the gold is being moved, it knows the direction of the movement. It canât locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold
                                                
                                            
                                                
                                                    ":"slashing"} slashing damage plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Claws","rollDamageType":"necrotic"} necrotic damage.
Breath of Hopelessness (Recharge 5â6
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
                                                
                                            
                                                
                                                    ":"5d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragonâs next turn. On a successful save
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "} to hit, reach 5 ft., one target. Hit: 9 (1d8+5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath
                                                
                                            
                                                
                                                     (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of gravitational force in its mouth, then releases the energy in a 30-foot
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
                                                
                                            
                                                
                                                     advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
                                                
                                            
                                                
                                                     creature takes 63 (14d8);{"diceNotation":"14d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragonâs
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Singularity Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon
                                                
                                            
                                                
                                                     creature takes 45 (10d8);{"diceNotation":"10d8", "rollType":"damage", "rollAction":"Singularity Breath", "rollDamageType":"force"} force damage, and its speed becomes 0 until the start of the dragonâs
                                                
                                            
                                        
                                                    Orb of Dragonkind
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to
                                                
                                            
                                                
                                                     fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A disintegrate spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     their faceless selves.
d8
Personality Trait
1
Iâm earnest and uncommonly direct.
2
I strive to have no personality â itâs easier to forget whatâs hardly
                                                
                                            
                                                
                                                     there.
3
I treasure a memento of the person or instance that set me upon my path.
4
I sleep just as much as I need to and on an unusual schedule.
5
I think far ahead, a detachedness
                                                
                                            
                                        
                                                    Young Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    );{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                                
                                                    ", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10
                                                
                                            
                                        
                                                    Deep Dragon Wyrmling
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a
                                                
                                            
                                                
                                                    ", "rollAction":"Nightmare Breath", "rollDamageType":"psychic"} psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hit points or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 90
                                                
                                            
                                                
                                                    -foot cone. Each creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 49 (9d10);{"diceNotation":"9d10", "rollType":"damage", "rollAction":"Nightmare Breath
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     or uses its action to end it.
Nightmare Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nightmare Breath"}. The dragon exhales a cloud of spores in a 60-foot cone
                                                
                                            
                                                
                                                    . Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, the creature takes 33 (6d10);{"diceNotation":"6d10", "rollType":"damage", "rollAction":"Nightmare Breath
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                                
                                                     their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then âreward&rdquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Antagonists and Rivals The most direct use of the Moonstalkers is for them to steal something belonging to the characters or someone close to them. The characters might strike a deal with the guild
                                                
                                            
                                                
                                                     to get their treasure back or infiltrate the guildhall to retrieve it. Alternatively, if the characters are looking to steal something (for instance, as part of an adventure from Keys from the Golden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Young Gold Dragon Young gold dragons have seen glimpses of the worldâs true evils and crusade to oppose them. They often seek bold and direct solutions to problems. Young Gold Dragon Large Dragon
                                                
                                            
                                                
                                                     dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.
 Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage.
 Fire Breath (Recharge 5â6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Draconic Races Itâs all too easy to prefer a certain color of dragonborn, but whatâs inside is what really mattersâwhich is to say, the sort of damage their breath can do to you.
 -Fizban
 The
                                                
                                            
                                                
                                                     dragonborn race in the Playerâs Handbook is the most direct way to reflect a character with dragons somewhere far back in their ancestry. But for players who want to try a more nuanced approach, this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     perform extraordinary feats that come naturally to them (a beholderâs flight, a vampireâs charming gaze, a dragonâs breath weapon, and so forth). Creatures with the necessary talent and skill can also
                                                
                                            
                                                
                                                     manipulate the Weave to perform magic by casting spells. The Weave isnât normally visible or detectable, even through the use of spells. Detect magic doesnât let you perceive the Weave, for instance. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     for a direct assault, crashing through the front door. A more subtle approach sees them enter the inn a few at a time disguised as customers, then attacking when they have the characters outnumbered
                                                
                                            
                                                
                                                     and surrounded. The dragon is unlikely to enter the inn building, opting to use its breath weapon through the windows or attacking any characters or bystanders who step outside. Option 2: Attack on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     for a direct assault, crashing through the front door. A more subtle approach sees them enter the inn a few at a time disguised as customers, then attacking when they have the characters outnumbered
                                                
                                            
                                                
                                                     and surrounded. The dragon is unlikely to enter the inn building, opting to use its breath weapon through the windows or attacking any characters or bystanders who step outside. Option 2: Attack on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     breath, unless it can breathe water.
 If the charmed target is more than 5 feet away from the kelpie, the target must move on its turn toward the kelpie by the most direct route, trying to get within 5
                                                
                                            
                                                
                                                     concentration, up to 10 minutes (as if concentrating on a spell).
 The charmed target is incapacitated, and instead of holding its breath underwater, it tries to breathe normally and immediately runs out of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     and discovery through the lens of creating a direct conduit to the past. She founded Lorehold College to ensure mortals would never forget the lessons of the past. After living for centuries, Velomachus
                                                
                                            
                                                
                                                     before or create flexible mindsets that allow people to shift their plans effectively when the unexpected occurs. Velomachusâs spells, legendary actions, and breath weapon are accompanied by visual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     choose a result from the Uncontrolled Invisible Stalkers table to inspire why one of these monsters lurks in an area without a direct command.
   Uncontrolled Invisible Stalkers    1d6 The Invisible
                                                
                                            
                                                
                                                     Stalker Is... 
     1  The breath of an infamous god or monster. 
   2  A guardian of a hidden portal or magical site. 
   3  The lingering violent thoughts of someone killed in a great battle. 
   4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     a sandbar. 4 The ship is sinking.  Help with Purpose Ship crews looking for help with their purpose approach the characters asking for direct aid in a task. For instance, mercenaries ask for help
                                                
                                            
                                                
                                                     trade offer their cargo or services to the characters in exchange for deeds, items, or coin. Use the shipâs purpose to guide what they have to trade. For instance, commercial fishermen might offer a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
                                                
                                            
                                                
                                                     ship captain looks at you and says, âDirect the siege weapons!â
 Throatcutter has the following crew and weapons: Six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     a direct approach, they can try to bluff their way aboard once they have been detected. For instance, they might say they are new recruits to the smuggling gang, unaccustomed to the codes and thus
                                                
                                            
                                                
                                                     extremes outlined above (automatic detection of a direct approach or no detection of a silent and dark approach from the seaward side), you must judge the circumstances, decide on the probability of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     dwarfâs direct descendants â beloved sons, daughters, and grandchildren â are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
                                                
                                            
                                                
                                                    , many dwarves support the clan by working at an occupation that sustains the community â brewing ale, tending crops, and preparing food, for instance. Not everyone can be a master artisan or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their
                                                
                                            
                                                
                                                     will. Once you have used this property, it canât be used again for 1 hour. Destroying an Orb. An Orb of Dragonkind appears fragile but is impervious to most damage, including the attacks and breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
                                                
                                            
                                                
                                                     own crew in a direct attempt to control and protect its neighborhood. Such is the case with the Bloomridge Dandies, wealthy merchant scions who loudly proclaim that the Flaming Fist isnât doing enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     particular neighborhood. The Harborhands, for instance, can be found across the Lower City wherever a neighborhood touches the water, but would rarely try to flex its claim outside of the actual docks
                                                
                                            
                                                
                                                     own crew in a direct attempt to control and protect its neighborhood. Such is the case with the Bloomridge Dandies, wealthy merchant scions who loudly proclaim that the Flaming Fist isnât doing enough
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     this background have two sets of characteristics, one for their persona, and one for their faceless selves.  Faceless Personality Traits  d8 Personality Trait   1 Iâm earnest and uncommonly direct. 2 I
                                                
                                            
                                                
                                                     strive to have no personality â itâs easier to forget whatâs hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     case, pick two spells, or combine the effects of a spell cast using a 9th-level and a 5th-level slot. For instance, a fireball spell of this sort would deal 24d6 fire damage on a failed saving throw
                                                
                                            
                                                
                                                     tweak its effects to fit the trapâs nature. For instance, you can easily change the damage type a spell delivers or the saving throw it requires. Disarming a Simple Trap Only one successful ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Essence. Resistance. You gain resistance to the damage type chosen for the drakeâs Draconic Essence. Drakeâs Breath 11th-Level Drakewarden Feature As an action, you can exhale a 30-foot cone of damaging
                                                
                                            
                                                
                                                     breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesnât have to match your drakeâs Draconic Essence). Each creature in the cone must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                        d8 Personality Trait 
     1  Iâm earnest and uncommonly direct. 
   2  I strive to have no personality â itâs easier to forget whatâs hardly there. 
   3  I treasure a memento of the person or
                                                
                                            
                                                
                                                     instance that set me upon my path. 
   4  I sleep just as much as I need to and on an unusual schedule. 
   5  I think far ahead, a detachedness often mistaken for daydreaming. 
   6  I cultivate a
                                                
                                            
                                        






