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                        Returning 35 results for 'direct instant are breathe'.
                    
                
                        
                            
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                                        direct instance are breath
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     immediately runs out of breath, unless it can breathe water.
If the charmed target is more than 5 feet away from the kelpie, the target must move on its turn toward the kelpie by the most direct route
                                                
                                            
                                                
                                                    Amphibious. The kelpie can breathe air and water.
Seaweed Shape. The kelpie can use its action to reshape its body into the form of a humanoid or beast that is Small, Medium, or Large. Its
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Amphibious. The morkoth can breathe air and water.Multiattack. The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation
                                                
                                            
                                                
                                                     are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its islandâs movement.A Morkothâs Lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9
                                                
                                            
                                                
                                                     of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
                                                
                                            
                                                
                                                    . Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of your selves do, really.
7
It is not my place
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
                                                
                                            
                                                
                                                     experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon can breathe both air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite
                                                
                                            
                                                
                                                     foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
                                                
                                            
                                        
                                                    Grung
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                    Grung Wildling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                    Grung Elite Warrior
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12
                                                
                                            
                                                
                                                     Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                    Eladrin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    ât stay still.
d4
Spring Flaw
1
You overdrink.
2
Toil is for drudges. Yours should be a life of leisure.
3
A pretty face infatuates you in an instant, but your
                                                
                                            
                                                
                                                     fancy passes with equal speed.
4
Anything worth doing is worth doing again and again.
Summer
d4
Summer Personality Trait
1
You believe that direct confrontation is
                                                
                                            
                                        
                                                    Morkoth
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Amphibious. The morkoth can breathe air and water.
Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9;{"diceNotation":"1d20+9","rollType
                                                
                                            
                                                
                                                     each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    
 Challenge 1/4 (50 XP)
 Amphibious. The grung can breathe air and water.
 Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a
                                                
                                            
                                                
                                                     passive Perception 12
 Languages Grung
 Challenge 2 (450 XP)
 Amphibious. The grung can breathe air and water.
 Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Amphibious. The grung can breathe air and water.
 Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the
                                                
                                            
                                                
                                                    
 Languages Grung
 Challenge 2 (450 XP) Proficiency Bonus +2
 Amphibious. The grung can breathe air and water.
 Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
                                                
                                            
                                                
                                                     these: What does the way it moves remind you of? It emits the worst smellâwhat is it? Something falls free and, for an instant, what are you certain it is? Playersâ responses donât need to control the narrative; itâs up to you whether theyâre true or just one perception.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Young Gold Dragon Young gold dragons have seen glimpses of the worldâs true evils and crusade to oppose them. They often seek bold and direct solutions to problems. Young Gold Dragon Large Dragon
                                                
                                            
                                                
                                                     30 ft., Darkvision 120 ft.; Passive Perception 19
 Languages Common, Draconic
 CR 10 (XP 5,900; PB +4)
 Traits
 Amphibious. The dragon can breathe air and water.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sahuagin Priest Sahuagin priests serve the will of Sekolah or other fiendish masters. They direct and support other sahuagin, and they consider every combatant that falls in battleâwhether enemy or
                                                
                                            
                                                
                                                     doesnât have all its Hit Points.
 Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
 Shark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     actions unless it is given a direct order from a character. Smoke inhalation isnât a problem for Wizpop, who doesnât breathe.
                                                
                                            
                                                
                                                     find the Cargo Deck filled with thick smoke. Rules for the smoke are as follows:  Smoke Inhalation. Any creature that needs to breathe must make a DC 10 Constitution saving throw whenever it starts its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     breath, unless it can breathe water.
 If the charmed target is more than 5 feet away from the kelpie, the target must move on its turn toward the kelpie by the most direct route, trying to get within 5
                                                
                                            
                                                
                                                    , deafened, exhaustion
 Senses blindsight 60 ft., passive Perception 13
 Languages Common, Sylvan
 Challenge 4 (1,100 XP)
 Amphibious. The kelpie can breathe air and water.
 Seaweed Shape. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    )
 Amphibious. The grung can breathe air and water.
 Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs skin must succeed on a DC 12 Constitution
                                                
                                            
                                                
                                                    
 Languages Grung
 Challenge 2 (450 XP)
 Amphibious. The grung can breathe air and water.
 Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grungâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     more than create lifeâshe could defeat death! She wished to breathe sentience into dead flesh and produce sturdier shells than the bodies of fragile, temporary mortals. She added corpse theft to her
                                                
                                            
                                                
                                                     as Mordenheim sought to glimpse the secrets hidden in the instant of death. One moonless night, Elise fell into a sleep from which she wouldnât wake. Bringing Elise to her lab, Dr. Mordenheim worked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     heavy wooden desk and has no interest in the characters or their concerns. Under no circumstances does he voluntarily leave the room. Lief pulls the rope the instant he feels threatened. Lief
                                                
                                            
                                                
                                                     along the way. Lief doesnât necessarily know the most direct path to the symbolâs location. Lief knows that thereâs a key that unlocks all four chests, but he canât remember where he hid it. See âTreasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . The DC is 10 plus the number of feet the creature has sunk into the quicksand. A creature that is completely submerged in quicksand canât breathe (see the suffocation rules in the Playerâs Handbook
                                                
                                            
                                                
                                                    -thick wall or hedge of razorvine has AC 11, 25 hit points, and immunity to bludgeoning, piercing, and psychic damage. When a creature comes into direct contact with razorvine for the first time on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     intelligible way. The creature can, however, identify its friends, follow them, and even protect them. This effect lasts until the character can breathe the clean air above ground under the warm sun
                                                
                                            
                                                
                                                     answer any direct questions with an evasive reply: âI cannot say,â âThat is unknown to me,â âPossibly,â and so forth unless she is freed. She knows nothing of the tomb in any event. If the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of
                                                
                                            
                                                
                                                     and add the number rolled to the checkâs total. Partially Amphibious. By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once youâve reached that limit, you canât use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     see it, because I think itâs a different beholder.
Shadow Sorcerer Quirks  d6 Quirk   1 You are always icy cold to the touch. 2 When you are asleep, you donât appear to breathe (though you must
                                                
                                            
                                                
                                                     still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
                                                
                                            
                                                
                                                     times. When you do, you must begin and end your teleportation in an area of shadow.
While in direct sunlight, you have disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     You overdrink. 2 Toil is for drudges. Yours should be a life of leisure. 3 A pretty face infatuates you in an instant, but your fancy passes with equal speed. 4 Anything worth doing is worth doing again
                                                
                                            
                                                
                                                     and again.  Summer  d4 Summer Personality Trait   1 You believe that direct confrontation is the best way to solve problems. 2 Overwhelming force can accomplish almost anything. The tougher the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     signals to direct the characters toward the courtyard. From there, the characters can approach the upper court (area T2), where the prisoners are. The following locations are keyed to the map of the
                                                
                                            
                                                
                                                     the lid of the sarcophagus glows brightly for an instant. Then the sarcophagus comes open partway, and the bound prisoners howl in agony. Even after the evil yuan-ti notice the characters, their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     giants bear the brunt of these attacks while they approach from another direction, or they can join the giants in their direct assault. When storm giants or characters of giant size come within 1,000
                                                
                                            
                                                
                                                     save, the creature takes 22 (4d10) bludgeoning damage from falling stone and is buried under stone and sand. While buried, the creature is prone and blinded. It also canât breathe and has total cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     cosmos. Occasionally, a morkoth learns to direct its islandâs movement. Morkoth
 Large Aberration, Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 165 (22d10 + 44)
 Speed 25 ft
                                                
                                            
                                                
                                                    . The morkoth can breathe air and water.
 Actions
 Multiattack. The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.
 Bite. Melee Weapon Attack: +6 to hit, reach 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     breathe, exhaling a large cloud of steam and then slowly inhaling, like a person breathing on a cold day. Each cycle takes about 30 seconds. Approaching the cave, the party will hear a whistling noise
                                                
                                            
                                                
                                                    
 In the original publication of White Plume Mountain, "The Legend of Keraptis" was presented on the inside back cover. Although these details of the wizard's former life don't play a direct part in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
 Challenge 11 (7,200 XP)
 Amphibious. The morkoth can breathe air and water.
 Spellcasting. The morkoth is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 17, +9 to hit with
                                                
                                            
                                                
                                                     to move toward the morkothâs location (the target doesnât realize itâs heading toward a creature). The target moves toward the morkoth by the most direct route. As soon as it can see the morkoth, the
                                                
                                            
                                        






