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Returning 35 results for 'direct instantly are blue'.
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Spells
Player’s Handbook
wall into a globe up to 30 feet in diameter centered on a point within range. The wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly
Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
5
Blue. Failed Save: 12d6 Cold damage. Successful Save: Half as much
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Baldur’s Gate: Descent into Avernus
, the word “cool,” or the color blue.
When a madcap drops to 0 hit points, its hateful existence comes to an end in spectacular fashion as it bursts into flames, reducing itself, its ichor-soaked hat, and its pants to ashes instantly while leaving behind its weapon and smoldering iron boots.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s time to lay eggs and hatch a new brood of young.
These scorpion folk deposit their eggs in warm places out of direct sunlight, often amid a stand of cacti near their present encampment. The
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
instantly knows the locations and health of all other creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions
Monsters
Icewind Dale: Rime of the Frostmaiden
ice, whereupon Auril instantly reappears in her Auril (Third Form);third form, in an unoccupied space within 60 feet of where her second form was destroyed. Her initiative count doesn’t change
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
6 levels of exhaustion, it dies and instantly transforms into a living manes (see the Monster Manual) under the sibriex’s control. The transformation of the body can be undone only by a wish
The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10
The target’s eyes push out of its head at the end of stalks.
11–15
The
Species
Guildmasters’ Guide to Ravnica
, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of blue or violet. They lack
goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of Simic
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
Species
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
success.
96-97
The target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.
98-00
If you targeted a creature, it must make a
DC 15 Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly petrified. On
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Atmosphere Bring a place to life by adding touches of atmosphere, such as a lingering smell of ash, tiny beetles skittering along the dungeon floor, or blue flowers blossoming in the otherwise
desolate and gloomy graveyard. Pick a couple of senses (sight, hearing, smell, touch, or taste) to highlight. Describe changes in the environment to direct your players’ attention. For example, a bird alighting on a gravestone might draw the characters’ attention to it.
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blue Slaad Almost as numerous as red slaadi, blue slaadi are muscular brutes with vicious blades extending from the backs of their claws. These claws carry a magical curse called chaos phage, which
can transform victims into red or green slaadi. Blue slaadi accompany red slaadi and behave similarly. They innately know the signs of chaos phage and avoid slaying creatures that carry it or other
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
17. High Blue Tower This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal. The door to this tower is fitted with an iron lock, and
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
stat block to represent members of the green, blue, and purple castes.) Red grungs are the tribe’s scholars and spellcasters, and they are superior to purple, blue, and green grungs. (Use the grung
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magical field around the statue attracts metal objects of any kind (not just ferrous metal). Any metal object that comes into direct contact with the shield disintegrates, showering the floor with
powdered rust. Artifacts are immune to this corrosion. Any metal object not being worn or carried that enters the room is instantly drawn to the shield if it weighs 150 pounds or less. Any creature
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
17. High Blue Tower This tower of pale blue ice is the color of sky on a winter day. Its few windows shimmer like mirrored glass or crystal.
The door to this tower is fitted with an iron lock, and
tower that speaks the command word “Esclarotta” is instantly teleported to area 21. Developments If the two ogres standing watch atop this tower begin firing the ballista or dropping some boulders
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
-hand base stone begins to glow yellow, the right-hand base stone orange, and the keystone seven feet above blue.
Nothing will cause the vapors to clear, nor will any sort of magic allow sight into
the area, until the glowing stones are pressed in the proper sequence: yellow, blue, orange. If this is done, the vapors disappear, and the path appears to go eastward. If the archway is entered when it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Blue Slaad The bone hooks that protrude from the back of a blue slaad’s hands inflict a terrible transformative disease on humanoids wounded by them. This infection, called chaos phage, transforms
its victim into a fully grown red slaad — or green slaad if the host was a spellcaster able to cast 3rd level spells or higher. Blue Slaad
Large aberration, chaotic neutral
Armor Class 15 (natural
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
copper pieces. A direct delivery within a city could run up to 5 sp. Sending a large or unusual package—or a rushed delivery—costs considerably more. Should you need to send a message more quickly
speaking stone network is the backbone of communication, but if it’s not fast enough, there is one more option. A Sivis enclave might have a heir who can perform sending, which can send a message instantly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Bloodgate Keep they built a powerful portal, fueled by elemental nodes, that could allow Thayans to instantly transport whole armies into the very heart of the Sword Coast. With this power, the Red Wizards
team that originally assembled the Bloodgate Nexus, and knew that remaining nodes allowed direct access to a secret Thayan training ground known as the Doomvault. This adventure takes place in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ramshackle structures lines the road to the city’s nearest gate, where soldiers in blue-and-yellow uniforms question all who enter.
The gate guards halt the characters and ask their business, but
guards recall their captain leading a man matching Bakaris’s description to the castle some time ago. Castle Kalaman is a towering structure and easy to find without directions, and the guards can also direct the characters to any site in the “Kalaman Locations” section.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
House, a well-appointed, two-story, mud-brick building painted pale blue. The characters have a full day to rest and explore Djaynai before they meet with the official who arranged their journey at
. Each is given a private room, and delicious meals are prepared and served in the common room. Anadoua is happy to share details from the “Djaynai and Janya Gazetteer” section or direct the characters toward the market for any mundane items they require.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
often appear in shades of green, blue, purple, red, orange, and gold. All grungs secrete a substance that is harmless to them but poisonous to other creatures, and sometimes that substance has a special
that depends on the grung’s color, as described below. This effect lasts until the creature is no longer poisoned by the grung. Blue Grung. The poisoned creature must make a loud noise at the start
Compendium
- Sources->Dungeons & Dragons->Monster Manual
certain creatures capable of casting spells of level 3 or higher. Green slaadi are more intelligent than their blue and red brethren and often direct their kin to portals where gray slaadi have identified
Green Slaad Néstor Ossandón leal A gray slaad, a death slaad, and a green slaad spread chaos in their wake Green slaadi come into being when the propagation methods of red or blue slaadi affect
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
ancient blue dragon known as the “Doom of the Desert.” She is also called the “Dragon of Statues” because she creates living statues (actually gargoyles) to guard her lair. Her lair is a ruined
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. LAMORDIAN CHARACTERS
Characters from Lamordia are typically direct, skeptical of superstition, and inured to cold. Humans and gnomes are the domain’s primary residents, with white hair and skin
, often tinged blue or gray, being common. German conventions inspire many names in the region. When players create characters from Lamordia, consider asking them the following questions.
Where and how
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
dream themselves into a new realm. The spell dream of the blue veil employs this method of transit.
The most direct method is the Leap to Another Realm; a spellcaster casts teleportation circle or
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Vedalken are tall and slender, standing almost a head taller than humans on average but weighing about the same. Their hairless skin comes in a range of shades of blue. Their eyes are darker shades of
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Blue Dragons Blue Dragon Wyrmling Medium Dragon (Chromatic), Lawful Evil
AC 17 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
Ability Score Mod Save
-wide Line. Failure: 21 (6d6) Lightning damage. Success: Half damage.
Young Blue Dragon Large Dragon (Chromatic), Lawful Evil
AC 18 Initiative +4 (14)
HP 152 (16d10 + 64)
Speed 40 ft., Burrow 20






