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                        Returning 35 results for 'direct intend are behind'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
                                                
                                            
                                                
                                                     and become entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Resonant Connection. If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that
                                                
                                            
                                                
                                                    , it leaves behind only tarry goo and wisps of shadow. Legends tell of an ominous tower in the Shadowfell where the shadows sometimes reform and banderhobbs roam.Shadow Stealth. While in dim light or darkness, the banderhobb takes the Hide action.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
                                                
                                            
                                                
                                                     of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods
                                                
                                            
                                                
                                                     foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
                                                
                                            
                                                
                                                     working behind the scenes, or they might be champions of their masterâs cause, out to defeat villainy wherever it is found.
When viewed from the outside, a ki-rinâs lair is indistinguishable
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     glowing white or pale lavender orbs. Crystalline horns reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many
                                                
                                            
                                                
                                                     experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     reminiscent of amethyst chunks hover behind their heads, held there by telekinetic force and shifting with their moods.
Cosmological Study
Many amethyst dragons are fascinated by the existence of
                                                
                                            
                                                
                                                    . Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of your selves do, really.
7
It is not my place
                                                
                                            
                                        
                                                     Feats
                                                    Playerâs Handbook (2024)
                                                    
                                                
                                            
                                                    .
Energy Redirection. When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward another creature you can see
                                                
                                            
                                                
                                                     within 60 feet of yourself that isnât behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take damage equal to 2d12 plus your Constitution modifier.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fistâs fortresses and a direct line of communication with Flaming Fist officers and
                                                
                                            
                                                
                                                     regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more.
Characters with the faceless background don a disguise &mdash
                                                
                                            
                                                
                                                     focuses on detailing the hero behind the mask.
 
Skill Proficiencies: Deception, IntimidationTool Proficiencies: Disguise kitEquipment: Disguise kit, a Clothes, Costume;costume, a pouch
                                                
                                            
                                        
                                                    Soldier
                                                    
    
        Legacy
    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
I can stare down a hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct
                                                
                                            
                                                
                                                     lay down my life for the people I served with.
2
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
Iâll never
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a different way.
 
MERCENARIES OF THE NORTH
Countless mercenary companies
                                                
                                            
                                                
                                                     a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     hell hound without flinching.
6
I enjoy being strong and like breaking things.
7
I have a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to
                                                
                                            
                                                
                                                     people I served with.
2
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
3
My honor is my life.
4
Iâll never forget the crushing
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                     effect.
Donjon. You are instantly teleported to and confined within the prison of the Monastery of the Distressed Body (area M6). Everything you were wearing and carrying stays behind in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     behind to keep an eye on activities outside the temple. When the characters arrive, this thief presents themself as a seemingly reluctant guide willing to join the characters on the incursion into the
                                                
                                            
                                                
                                                     temple. While there, they secretly try to direct the characters toward rescuing the imprisoned thieves. Mack Francache the wererat prisoner (area 9) might instead be a lycanthrope of some kind never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     can change your choices. Energy Redirection. When you take damage of one of the types chosen for the Energy Resistances benefit, you can take a Reaction to direct damage of the same type toward
                                                
                                            
                                                
                                                     another creature you can see within 60 feet of yourself that isnât behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus) or take damage equal to 2d12 plus your Constitution modifier.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     hunting party brought together for the explicit purpose of hunting mind flayers. A group of mind flayers have created a weapon of immense power called the Gith Capacitor. They intend to use this artifact
                                                
                                            
                                                
                                                    , a place beyond space and time. The mind flayers have traveled through a nearby portal to the plane of Pandemonium, where they are rumored to have located a direct path to the Far Realm. Belthomias
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    The Old Dartwild Cabin As the characters approach the cabin, read the following text: The front door of the cabin is wide open, and a rotten stench emanates from it. A noise behind you signals the
                                                
                                            
                                                
                                                     more than harmless spectators. When the characters enter the cabin, read the following text: The cabin is full of buzzing flies. Seated in a dark corner behind a rickety kitchen table is whatâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     recognize any stir caused by the adventurersâ arrival.) The cultists donât know the adventurersâ plans, but with the Blue Dragon Mask on hand, they donât intend to take chances. Their preparations
                                                
                                            
                                                
                                                     dungeon.â As he speaks, the figure holds aloft a second item â some sort of white, glimmering hourglass. âI will leave it behind after I use it, but others may find it before you do.â
The speaker looks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     recognize any stir caused by the adventurersâ arrival.) The cultists donât know the adventurersâ plans, but with the Blue Dragon Mask on hand, they donât intend to take chances. Their preparations
                                                
                                            
                                                
                                                     dungeon.â As he speaks, the figure holds aloft a second itemâsome sort of white, glimmering hourglass. âI will leave it behind after I use it, but others may find it before you do.â
 The speaker looks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . The Wide was too noisy and hectic for their liking. They arrived at Candlekeep five days ago and intend to stay for five more. Valor With broad shoulders and a permanent scowl on her face, Valor is an
                                                
                                            
                                                
                                                     intimidating, 24-year-old tiefling knight. Originally from Cormyr, a country to the east, she served as a Purple Dragon Knight in the Cormyrean army. Since leaving that life behind, she has taken up
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                                
                                                     laden wagon or after heroically defending it from thieves gain great respect and advance higher in the tribeâs pecking order.
All Are Fighters
Most of the orcs that stay behind when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     charactersâ goals through research, crafting, social encounters, and so forth. This lets the players direct behind-the-scenes activities even as the characters focus on the more rarefied pursuits of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     the path youâve chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
                                                
                                            
                                                
                                                     on detailing the hero behind the mask. Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: One of your choice Equipment: A disguise kit, a costume, a pouch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     door is a jittery bullywug with a spear, and behind this guard is a wooden crate with hunting gear piled atop it. Huddled in the back of the hut are four more bullywugs. Tension hangs heavy in the
                                                
                                            
                                                
                                                     crate are seven woodland animal carcasses, which the bullywugs intend to deliver to Bavlorna (an amateur taxidermist) once Illig is installed as the new king of the Soggy Court. Development. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Chapter 2: Raiders' Camp  In the warm light of day, Governor Nighthill and other leaders want to know who was behind the attack on Greenest, and why the town was a target. The raiders retreated
                                                
                                            
                                                
                                                     heavily on his bandaged left leg. âI hear that you intend to follow the raiders and see where theyâve gone. Iâd like nothing better than to come with you, but in this condition, Iâd slow you down. In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Chapter 2: Raidersâ Camp  In the warm light of day, Governor Nighthill and other leaders want to know who was behind the attack on Greenest, and why the town was a target. The raiders retreated
                                                
                                            
                                                
                                                     heavily on his bandaged left leg. âI hear that you intend to follow the raiders and see where theyâve gone. Iâd like nothing better than to come with you, but in this condition, Iâd slow you down. In the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the path youâve chosen. Even so, that doesnât stop you. Youâve left your old face behind, taking on a new persona, becoming something more. Characters with the faceless background don a disguise
                                                
                                            
                                                
                                                     on detailing the hero behind the mask. Skill Proficiencies: Deception, Intimidation Tool Proficiencies: Disguise kit Languages: One of your choice Equipment: A disguise kit, a costume, a pouch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Iroas as Campaign Villain Characters are likely to raise the ire of Iroas because they oppose his followers in battle or defy his ideals. His anger is direct and unsubtle, much like Iroas himself
                                                
                                            
                                                
                                                    -worshiping minotaurs. 
   2  Heliod, weary of the constant strife between Iroas and Mogis, swears an oath to destroy Mogis with a godly coalition behind him. Erebos, disgusted with Heliodâs hubris
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     dwarfâs direct descendants â beloved sons, daughters, and grandchildren â are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
                                                
                                            
                                                
                                                     work and leaving behind a fitting legacy that continues to bolster the clan even after its creator has passed on â a legacy counted not only in objects, but also in dwarven souls. Dwarves who become
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
                                                
                                            
                                                
                                                     Hunt. If the characters can find out who is behind Okaâs death, Ophelia promises to reward them with a figurine of wondrous power (serpentine owl). Razortooth Rock Razortooth Rock stands 5 miles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Demon Ichor Demon ichor is what remains behind after a demon dies. Itâs a reduction of demonic blood, viscera, and bodily fluids with the consistency and odor of bile. Enough demons die in Avernus
                                                
                                            
                                                
                                                     demon ichor in rituals and to improve the performance of infernal war machines (as described in appendix B). When a creature comes in direct contact with demon ichor in Avernus, it must make a DC 10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     ship captain looks at you and says, âDirect the siege weapons!â
 Throatcutter has the following crew and weapons: Six officers: a captain, a first mate, a bosun, a quartermaster, a surgeon, and a
                                                
                                            
                                                
                                                     retreat by any means necessary. Characters who interrogate a captured pirate or cultist learn who is behind the attack with a successful DC 15 Charisma (Intimidation) check.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     other pieces that the thieves left behind. Waylen is willing to pay 50 gp for each stolen fragment that is returned to him. If the characters arenât already aware of the properties of chardalyn, Waylen
                                                
                                            
                                                
                                                     warns them about the demonic magic suffusing the crystal and urges them not to come in direct contact with any of the fragments. Characters who are determined to find the stolen chardalyn fragments can
                                                
                                            
                                        






