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Returning 26 results for 'direct intense are being'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s
Morkoth
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Monsters
Volo's Guide to Monsters
not incapacitated. Any creature within 30 feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elf is in trance. This change, commonly known as Transcendence, is evidence that Sehanine Moonbow has opened the door to enable the elf’s soul to return to Arvandor — a direct sign from the gods
that it’s time to get one’s affairs in order. How much time an elf’s body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elf is in trance. This change, commonly known as Transcendence, is evidence that Sehanine Moonbow has opened the door to enable the elf’s soul to return to Arvandor — a direct sign from the gods
that it’s time to get one’s affairs in order. How much time an elf’s body has left is never certain. Whether hours or years, the period is marked by both intense joy and great sadness. Most mortal elves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark in the War The chaos that reigned during the Last War enabled the agents of the Dreaming Dark to move and act with absolute freedom throughout Khorvaire. Any direct conflict among
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark in the War The chaos that reigned during the Last War enabled the agents of the Dreaming Dark to move and act with absolute freedom throughout Khorvaire. Any direct conflict among
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
where that plane touches the material world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain person soaks the
moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
. From the moment it awakens, a redcap desires only murder and carnage, and it sets out to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. In the Feywild, or where that plane touches the world at a fey crossing, if a sentient creature acts on an intense desire for bloodshed, one or more redcaps might appear where the blood of a slain
. From the moment it awakens, a redcap desires only murder and carnage, and it sets out to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarf’s direct descendants — beloved sons, daughters, and grandchildren — are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarf’s direct descendants — beloved sons, daughters, and grandchildren — are often the ones who inherit the inanimate works their ancestor leaves behind. Marriage is a sacred rite among the dwarves
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
emanate from four green, blister-like growths entangled amid the great tree’s roots.
Whether the creature is alone or the dragon hunters are present depends on whether the characters found a direct
intense corruption where the bakunawa suffered years of nightmares. A creature that enters that area or starts its turn there is overwhelmed by visions of the burning of Bathalang Puno and must succeed on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
emanate from four green, blister-like growths entangled amid the great tree’s roots.
Whether the creature is alone or the dragon hunters are present depends on whether the characters found a direct
intense corruption where the bakunawa suffered years of nightmares. A creature that enters that area or starts its turn there is overwhelmed by visions of the burning of Bathalang Puno and must succeed on
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, particularly for old or noble families. At the baduk hall, dozens of pairs of players concentrate at tables covered in circular, black and white pieces. Hall guards or attendants can easily direct the
characters to Dae-Shim and Ju-Won. Nah Dae-Shim, a dwarf man, and Da Ju-Won, a human woman, are in the middle of an intense game. Both are neutral nobles. They’re not unfriendly, but they’re not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, particularly for old or noble families. At the baduk hall, dozens of pairs of players concentrate at tables covered in circular, black and white pieces. Hall guards or attendants can easily direct the
characters to Dae-Shim and Ju-Won. Nah Dae-Shim, a dwarf man, and Da Ju-Won, a human woman, are in the middle of an intense game. Both are neutral nobles. They’re not unfriendly, but they’re not
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cosmos. Occasionally, a morkoth learns to direct its island’s movement. Morkoth
Large Aberration, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d10 + 44)
Speed 25 ft
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s heading toward a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
cosmos. Occasionally, a morkoth learns to direct its island’s movement. Morkoth
Large Aberration, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 165 (22d10 + 44)
Speed 25 ft
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s heading toward a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and
to move toward the morkoth’s location (the target doesn’t realize it’s heading toward a creature). The target moves toward the morkoth by the most direct route. As soon as it can see the morkoth, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
feet of such an entrance and able to see it must make a DC 15 Wisdom saving throw. On a failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and
to move toward the morkoth’s location (the target doesn’t realize it’s heading toward a creature). The target moves toward the morkoth by the most direct route. As soon as it can see the morkoth, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
leading west contains a white gate, which leads to the Flesh Golem Mortuaries. 90. Golem Pen Pillars of white marble glow with an intense white light that brightly illuminates the area. The light is so
bright that it almost obscures the arcane glyphs carved in the archways that lead into the room.
Pillars of Light. The intense bright light, created by evocation magic in the pillars, causes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
leading west contains a white gate, which leads to the Flesh Golem Mortuaries. 90. Golem Pen Pillars of white marble glow with an intense white light that brightly illuminates the area. The light is so
bright that it almost obscures the arcane glyphs carved in the archways that lead into the room.
Pillars of Light. The intense bright light, created by evocation magic in the pillars, causes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and wooden clogs are gathered here. Your arrival interrupts their quiet yet intense conversation. The monks—an orc, an elf, a dwarf, a dragonborn, a tiefling, and some humans—turn toward you with looks
characters accept the quest, if they or any Wavemount crew wish to stay at the monastery, the monks direct them to the guest quarters (area M11), where they can stay as long as they like. M18: Crypt Thirty
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
and wooden clogs are gathered here. Your arrival interrupts their quiet yet intense conversation. The monks—an orc, an elf, a dwarf, a dragonborn, a tiefling, and some humans—turn toward you with looks
characters accept the quest, if they or any Wavemount crew wish to stay at the monastery, the monks direct them to the guest quarters (area M11), where they can stay as long as they like. M18: Crypt Thirty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The stone serves as a contact stone in this zone. Heat. This chamber is uncomfortably hot due to the fire elemental in area 6. The heat grows more intense to the east and in the eastern secret
master’s final judgment. The lich attacks immediately. His guards emerge from various positions to screen him from direct attack. Tarul Var can cast any of his spells from one of the dread warriors
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The stone serves as a contact stone in this zone. Heat. This chamber is uncomfortably hot due to the fire elemental in area 6. The heat grows more intense to the east and in the eastern secret
master’s final judgment. The lich attacks immediately. His guards emerge from various positions to screen him from direct attack. Tarul Var can cast any of his spells from one of the dread warriors