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                        Returning 35 results for 'direct interested are bodies'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do
                                                
                                            
                                                
                                                     an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of your selves do, really.
7
It is not my place
                                                
                                            
                                                
                                                     adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
A cult devoted to a Great Old One of the Far Realm
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than you do ⊠or than any of
                                                
                                            
                                                
                                                     restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     foundations of creation.
5
To experience a thing is to truly understand it. Direct and personal experience is the most valuable form of knowledge.
6
I see a far more kaleidoscopic reality than
                                                
                                            
                                                
                                                     negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lichâs will predominates in the fused entity. All seven bodies are frozen together with ice and
                                                
                                            
                                                
                                                    
Devoured the souls of children to occupy their bodies
Vaeristhelph Rex
Seized power as a wizard-king, traded his throne for lichdom
Vlad Xil Haerven
Wallowed in greed and traded lives
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
                                                
                                            
                                                
                                                     a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
                                                
                                            
                                                
                                                     yuan-ti know they canât resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                                
                                                     numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs arenât interested in treaties, trade negotiations or
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
                                                
                                            
                                                
                                                     the power of one of the elements. Air, earth, fire, and waterâthese are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do
                                                
                                            
                                                
                                                     what needs to be done. Of course, some priests (as well as lay functionaries) are more interested in their own agendas than any supposed divine will. Consult the Order Contact table to determine your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     temple. While there, they secretly try to direct the characters toward rescuing the imprisoned thieves. Mack Francache the wererat prisoner (area 9) might instead be a lycanthrope of some kind never
                                                
                                            
                                                
                                                     seen before: a weremouse, a weremoose, or even a wereooze. Thessalar is extremely interested in studying this new lycanthropy. Alternatively, Mack might have been a normal human when he came to the temple, only to have Thessalar impose this strange lycanthropy upon him.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    -red leather armor. She declines to give the characters her name, but asks whether theyâre interested in a well-paying job. If the characters havenât learned about the murders yet, she provides them a
                                                
                                            
                                                
                                                     the council by taking direct action against Dory, so she has decided to try using the characters as her tool. Thornwell suspects that Dory is the actual murderer (though she hasnât an inkling of Mr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Ashen Battlefield Four bodies lie where theyâve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
 The four
                                                
                                            
                                                
                                                     bodies were human travelers from the town of Itzimico who were headed to Twin Gods Observatory to seek answers about the growing volcanic disturbances from the Watchers of the Ashes. Like Ameyaliâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     spellcasters can stand up to a giant in direct confrontation. One might do harm to a giant, but odds are it will survive the one or two spells that can be thrown at it before a well-placed boulder or the swing
                                                
                                            
                                                
                                                     neck. On the other side of the field, giants understand that smaller foes will try to target their legs and lower bodies. Thus, when they head into a fight against human-sized opponents, they don
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     caregiver rides a companion into combat, not much actually changes. The caregiver and companion still each act on the same turn, and the caregiver must use their bonus action to direct the companion to
                                                
                                            
                                                
                                                     their AC. 
Companions who are shapechangers (such as the mimic companion) canât use that ability while wearing barding. 
Companions who have corrosive bodies or are amorphous (such as the gelatinous cube companion) canât wear nonmagical barding.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
                                                
                                            
                                                
                                                     their home in Eaglesâ Aerie can direct the characters to their leader, Parvaz. Currently, the albatross is at a meeting place called Watcherâs Talon, deep in the forest. The most direct route to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Iroas as Campaign Villain Characters are likely to raise the ire of Iroas because they oppose his followers in battle or defy his ideals. His anger is direct and unsubtle, much like Iroas himself
                                                
                                            
                                                
                                                     his honor. The campaign might end with the adventurers winning Iroasâs respect in some way, convincing the other gods (including Heliod if the party is interested in honor and justice, or Mogis if not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     each other, with the characters stumbling across their bodies and both invitations. 
   Invitation Each invitation extends a formal welcome to the characters and a request to meet in person. The
                                                
                                            
                                                
                                                     agentâs manor. Due haste is also advised. Each invitation makes it clear that another, less scrupulous agent is interested in the characters as well, and cautions them against the machinations of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers. Unwitting Servants. Although an ooze lacks the
                                                
                                            
                                                
                                                     have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent. Ooze Nature. An ooze doesnât require sleep.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
                                                
                                            
                                                
                                                     interfere elsewhere without direct orders from Rezmir, and she wonât give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     that is useful for observing and studying heavenly bodies but which can also be used in a manner similar to an arcane eye spell. In that mode, the farseer can view a location within fifty miles of it
                                                
                                            
                                                
                                                     interfere elsewhere without direct orders from Rezmir, and she wonât give such an order unless it is the direst of emergencies. A character who inspects the contents of the observatory recognizes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscapeâsoldiers whose dead bodies refuse to decompose. The Mournland is a
                                                
                                            
                                                
                                                     interested in studying its effects more closely. Might you even hope to unravel its mysteries yourself? Do you see it solely as a tragedy, or do you hope that this awesome power could somehow be harnessed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     shadar-kai are in the Shadowfell, their bodies and faces are old and withered, displaying the full effects of the terrible magic that stripped them of their former elven beauty. To hide their visages
                                                
                                            
                                                
                                                     capture the whole soul to bring back to the Raven Queen. Sediment of Memory. Shadar-kai are very interested in the magical silt at the bottom of the River Styx that holds the memories and identities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . A citadel spider (see appendix A) attacks the structure while four driders direct its efforts. They expect retaliation from Miskaâs forces and are quick to attack unfamiliar creatures. If Lolthâs
                                                
                                            
                                                
                                                    ) broods here on his throne. He feasted on the corpses and drained their bodies of blood. See the âFighting Kasâ section below for information about running this confrontation. The holes are ventilation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Azrok hold it currently, and the hobgoblinsâ orders are to defend it against drow incursions. The captain, Kliyuse the Skull Cleaver, has further instructions to direct adventurers northward to the
                                                
                                            
                                                
                                                     container. Nerozar uses its Telekinetic Ray to direct the gas spores on collision courses with intruders. The gas sporesâ poison has no effect on the beholder zombie. Nerozar challenged Xanathar for lordship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     sun. Their weapons are uprooted trees and rocks pulled from the earth. The sweat of their bodies adds to the reek of the crude animal skins they wear, poorly stitched together with hair and leather
                                                
                                            
                                                
                                                    .
 Direct and Deadly. Hill giantsâ ability to digest nearly anything has allowed them to survive for eons without needing to adapt and change.
 With no culture of their own, hill giants ape the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Avernus on direct assignment from Bahamut, keeping an eye out for signs of increased activity among Tiamatâs followers. After the last time the queen of evil dragons tried to escape the Nine Hells, those
                                                
                                            
                                                
                                                     who oppose her are taking no chances. Burney is particularly interested in any information about the activities of Arkhan the Cruel (see "Arkhan the Cruel"). Burney has received several blessings in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Abyss,â or âthe Wildspace system of Realmspaceââthinking about a place makes the creature aware of the most direct route to that location. The creature doesnât know how long the journey will take or
                                                
                                            
                                                
                                                     comes into viewâoften millions of miles awayâalong with colorful gas clouds, planets, moons, and other cosmic bodies. A Wildspace system teems with space-dwelling life-forms, including spores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Pools View Player Version Healing Pools Villains Villains at healing pools are usually interested in healing themselves, harming others, or controlling othersâ access to the pools. They might also take
                                                
                                            
                                                
                                                     palamnites (see chapter 6) invade the pools, believing the watersâ magic can restore their lost memories and mortal bodies. 
   2  Naiads (see chapter 6) guard the pools, making their own judgments about who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    , particularly for old or noble families. At the baduk hall, dozens of pairs of players concentrate at tables covered in circular, black and white pieces. Hall guards or attendants can easily direct the
                                                
                                            
                                                
                                                     interested in talking at the moment. The pair are happy to talk after their gameâbut it will take 3 hours to reach its conclusion. A character who succeeds on a DC 16 Charisma (Persuasion) check convinces the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
                                                
                                            
                                                
                                                     Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     interested in salvaging this ammunition, assume there are forty of each kind. 10: Mess Hall The door to this forward compartment has been fastened shut with sutures made of ropes and steel hooks.
 A
                                                
                                            
                                                
                                                     that the characters shouldnât trust a word it says, nor should they free it. 14: Cargo Hold This cargo hold looks and smells like a slaughterhouse. Bodies lie strewn about the deck, and the floor is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the horseâs bridle reveals the horseâs name: Photina. Characters more interested in the rider find that heâs dead. In fact, heâs been dead for some time. The figureâs skin is gray, and his wounds weep
                                                
                                            
                                                
                                                     Returned attack them as well. In the aftermath, the guards are quick to rush the characters along, but they donât interfere if anyone searches the bodies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     see the many centuries afforded to them as too short a time to risk wasting even a single day in indolence. Moradin crafted the dwarvesâ sturdy bodies, giving them the strength to work for long periods
                                                
                                            
                                                
                                                     parents direct against those who kidnapped their child. At the other extreme, a dwarfâs gift of a personal item to someone else is a deep expression of commitment, love, and trust. The beneficiary of the
                                                
                                            
                                        






