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Returning 35 results for 'direct invent are building'.
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Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
fancy passes with equal speed.
4
Anything worth doing is worth doing again and again.
Summer
d4
Summer Personality Trait
1
You believe that direct confrontation is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Creating a Character You can make a character for Dungeons & Dragons using the building blocks found here. Your character is a combination of game statistics, roleplaying hooks, and your imagination
. You choose a class (such as Fighter or Wizard), a background (such as Soldier or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
& Dragons using the building blocks in this book. Your character is a combination of game statistics, roleplaying hooks, and your imagination. You choose a class (such as Fighter or Wizard), a
background (such as Sailor or Acolyte), and a species (such as Human or Elf). You also invent the personality and appearance of your character. Once completed, your character serves as your avatar in the D&D multiverse.
Kenku
Legacy
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts.
By the same token, kenku have no ability to invent new ideas or create new things. Kenku can
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
dragons, but we are superior beings and should not lower ourselves to direct conflict.
4
I have no interest in going to the surface world. It’s where one sends one’s servants.
5
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
within guilds, or the DM can invent contacts for you that aren’t associated with the guilds of Ravnica in any way. If you want your character to join a guild at a later time, the same guidelines apply as if the person were changing guilds, as described in chapter 2.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
for a direct assault, crashing through the front door. A more subtle approach sees them enter the inn a few at a time disguised as customers, then attacking when they have the characters outnumbered
and surrounded. The dragon is unlikely to enter the inn building, opting to use its breath weapon through the windows or attacking any characters or bystanders who step outside. Option 2: Attack on the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
House, a well-appointed, two-story, mud-brick building painted pale blue. The characters have a full day to rest and explore Djaynai before they meet with the official who arranged their journey at
. Each is given a private room, and delicious meals are prepared and served in the common room. Anadoua is happy to share details from the “Djaynai and Janya Gazetteer” section or direct the characters toward the market for any mundane items they require.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
for a direct assault, crashing through the front door. A more subtle approach sees them enter the inn a few at a time disguised as customers, then attacking when they have the characters outnumbered
and surrounded. The dragon is unlikely to enter the inn building, opting to use its breath weapon through the windows or attacking any characters or bystanders who step outside. Option 2: Attack on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
be taxed if they are confronted in any building, be it an inn or an outhouse. So if you’re out and around on the last day of the month, you’ll no doubt experience “taxing traffic” as the streets
trouble, direct taxes can also be imposed: A fire tax (usually 1 dragon per household), levied whenever a fire destroys a large portion of the city A wall tax or harbor tax (usually 1 dragon per
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
. For an event-based adventure, note the NPCs who play a part in the adventure. This work is adventure preparation as much as it is world building, and the cast of characters you develop for your adventure — including allies, patrons, enemies, and extras — can become recurring figures in your campaign.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Bridges connect Halfway Isle to the neighboring districts of Old Lockford and Turbine Heights. L3. Abbey of the Deep Brother Next to the road stands a squat stone building capped with a stone dome. The
this building. A character who examines the golden pick and succeeds on a DC 13 Intelligence (Religion) check recognizes it as the symbol of the Deep Brother, Callarduran Smoothhands, a god worshiped
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Direct and Deadly. Hill giants’ ability to digest nearly anything has allowed them to survive for eons without needing to adapt and change.
With no culture of their own, hill giants ape the
topple entire forests by trying to live in trees. Others attempting to take over humanoid towns or villages get only as far as the doors and windows of a building, taking out its walls and roof as they
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
identifies the ingredients as including impossibly bright-red blood. If questioned, the muralists talk of working in the tomb in the service of its art, which transcends all other concerns. They direct the
. Certain of the frescoes show the rooms of some building: a library filled with many books and scrolls, a torture chamber, a wizard’s workroom. Chairs, windows, boxes, bales, doors, chests, birds, bats
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
out for a mission on the mainland, they direct the ship’s staff-member captain to surprise other vessels and liberate goods from them. The DM decides that such acts of piracy fit the shady business
practice, schmoozing, team building.
Other downtime activities can be found in the following books:
Player’s Handbook (chapter 8): Crafting, practicing a profession, recuperating, research
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
influence among its fellows in the North. Currently, it is most remarkable for its barge-building operation (and that industry’s importance to the commerce of other settlements) and its annual fairs
settlements of the northeast — Yartar might soon grow in size, wealth, and influence. Physical growth would require clearing terrain for further settlement and building another encircling wall to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
building unharmed. The Eastside is only partially damaged and remains open for business after the dragon’s attack. The Blue Clam is destroyed, as are most of Termalaine’s docks and boats. Casualties
, its residents having retreated to the woods or sailed to Targos. The dragon takes 2 hours to lay waste to the empty town, leveling every building and destroying every dock. Casualties. None as a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
building has sleeping quarters for rent on the upper floor, usually sufficient to accommodate the slow stream of travelers making their way through Saltmarsh on the way to somewhere else. Those who seek an
noble family, this building was purchased by the crown and serves as the dwarven mining company’s headquarters in Saltmarsh. Manistrad Copperlocks stays here when she must do business in town
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
directly sharing what they want to see in a campaign. You can learn about your players’ preferences in two ways: Direct Input. Ask your players what they want to do in a campaign. Regularly inquire about how
further adventures. Building on the Characters’ Actions. Sometimes it can be fun to let the players steer the campaign by having their characters’ actions dictate future adventures. For example, if the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
forever. d4 Winter Flaw 1 Everything dies eventually. Why bother building anything that is supposedly meant to last? 2 Nothing matters to you, and you allow others to guide your actions. 3 Your
and again. Summer d4 Summer Personality Trait 1 You believe that direct confrontation is the best way to solve problems. 2 Overwhelming force can accomplish almost anything. The tougher the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
overpower foes with direct assaults, although if they have the opportunity to undermine defenses or attack from below, they unhesitatingly put their skill at tunneling and mastery of burrowing
war pick of iron. When the medusa claimed Ironfang, his purpose finally became clear to him. He established his lair in the dungeon nearby and began building the Cult of the Black Earth. Traits. Unlike
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Song of Defense Beginning at 10th level, you can direct your magic to absorb damage while your
. The techniques of these styles are passed from master to students in small schools, some of which have a building dedicated to instruction. Even the newest styles are hundreds of years old, but are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
carved wooden scimitar emblazoned with the inn’s name in red paint on both sides. An inn yard with stables and outbuildings lies behind the building. The Swinging Sword is welcoming and luxurious by the
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
with a gate-access permit may approach the gate (see “Accessing the Gate”). If anyone approaches with questions about the gate, the guards direct them to the Gate Travel Administration. The modron guards
”). Accessing the Gate Creatures seeking to use the gate or get close enough to record data using the Mosaic Mimir must obtain an access permit at the Gate Travel Administration building nearby. This monument to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wall opposite the entrance. M2. Patio A semicircular patio paved with gray flagstones is nestled against the building, lit by the swirling indigo miasma that surrounds the mansion. M3. Library Tall
rest of the mansion, but they can answer direct questions with the following information: Cumin was created by Fistandia, while Coriander says that a mage named Freyot created it. Their masters went
Magic Items
Infernal Machine Rebuild
Lum. By experimenting with its many controls, he was able to achieve astounding and destructive magical effects in the building of his empire, and so the artifact came to be known as the Infernal
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
use the proficiency bonus in later steps, so jot it down now or remember it. Step 7. Armor Class A monster’s Armor Class has a direct bearing on its challenge rating, and vice versa. You can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
gang of marauders. Theocracy. Rulership falls to a direct representative or a collection of agents of a deity. The centers of power in a theocracy are usually located on sacred sites. In the Eberron
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
maker, and enforcer in the ward, there is an open-minded artisan, entertainer, or thrill-seeker to match. Locals routinely direct inquisitive newcomers to the Hall of Information, where visitors can
Creativity blossoms in the Civic Festhall, the headquarters of the Society of Sensation. Sensates spared no expense constructing this majestic building, which reaches nearly one thousand feet in height
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the warforged were, though, House Cannith never lost interest in building a better titan. Cyre didn’t lose its desire for deadly weapons that could give it an edge over its enemies, and tremendous
colossus could direct itself but at diminished power. A colossus also carried a sizable contingent of elite troops, who could ride in safety within the colossus while it crushed through enemy lines or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
threatens a community. Brains over Brawn. Garl favors trickery and illusion over direct combat, preferring to use his mind to overcome a problem rather than his steel. For gnomes to thrive, they must
lizardfolk god splashed in his favorite pool? Who else would use Thor’s hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, a beat-up fishing boat, a dilapidated store or farm, or any similar structure or site. The DM might direct the characters toward a single ideal location, or might provide a range of options for
small beach with a dock. Expanded Tavern. The building adjacent to the tavern has been bought out and connected to it, allowing for more guest chambers, a larger common room, a larger kitchen, and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters approach, read: Mr. Dory’s warehouse is a three-story stone building, roofed in slate and dotted with iron-barred windows. Its walls and roof appear to be coated with a bituminous black gruel, an
(thugs) approach the characters to ask their business, and to direct them to Birsk Chumwell in area D2 if they ask odd questions or seem suspicious. If they see anyone trying to enter the loft (area D3






