Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'direct issue are burst'.
Other Suggestions:
direct issues are beast
direct issue are beast
direct issues are best
detect issue are beast
direct issue are best
Magic Items
Dungeon Master’s Guide
action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
branch to seal the promise.
“The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High Fae
Ageless and
Command
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here
. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
the detect magic spell from the orb without using any charges.
Call Dragons
While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all
directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the
spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the
spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the House House Dimir has a clandestine aspect hidden from all but its most important members. The guildmaster, Lazav, and his direct contacts guide and manipulate the covert operations of the
by other guilds can destabilize that web. When the Boros take sudden, forceful action inspired by an unexpected burst of zeal, the Dimir can be caught off guard. The Selesnya behave predictably on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
experts to direct a crew’s efforts. Other roles focus on keeping the crew’s health and morale in order. The roles are meant to provide a sense of the types of ability checks useful to managing a ship
. Of these, though, captain is the only role that must be filled for the ship to function. A ship needs a single person to issue orders and respond to threats, otherwise a ship risks chaos and confusion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
prefer to let the DM make a call and continue playing. If you gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
intercommunity and regional disputes settled at the annual Meet. Held in Promise during the Awakening Festival, this public forum between community leaders seeks majority consensus on each issue raised
make amends come through groups known as sevens—assemblies of the seven people who are closest at hand when an accusation of criminal behavior is made, but who have no direct stake in the outcome. For
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Magic action to cause the orb to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most
direct route. Dragon deities such as Tiamat are unaffected by this call. Chromatic dragons drawn to the orb might be Hostile toward you for compelling them against their will. Once you have used this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
to issue a telepathic call that extends in all directions for 40 miles. Chromatic dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Respect for the DM As the DM, you have the right to expect your players to respect you and the effort you put into making a fun game for everyone. The players need to let you direct the campaign
gloss over a rules issue in play, make a note of it and return to the issue later. Some players like to use the rules to argue against your decisions. While such players can be helpful when you’re stuck
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Dragons. While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to
the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
investigate the issue. The myconids normally avoid that cave because sunlight filters into it by way of the vent at the western end of the cave, and even diffuse sunlight is unpleasant to these cave
of communication that the spores allow. Myconids’ facial expressions might be difficult to read, but their telepathic communication might carry a direct expression of the myconids’ emotional state
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it has legs. Eldritch Cannons Cannon Activation
The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
action to cause the cannon to activate if you are within 60 feet of it. As part of the same bonus action, you can direct the cannon to walk or climb up to 15 feet to an unoccupied space, provided it
pushed up to 5 feet away from the cannon. Protector The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Protector option below; you can direct the cannon to move up to 15 feet before or after that option: Flamethrower. The cannon blasts fire in a 15-foot Cone. Each creature in that area makes a
creature, it is pushed up to 5 feet away from the cannon. Protector. The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of the cannon a number of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the following effects in and around the gate-town: Demon Ichor. Demon ichor pollutes nearby water sources. Local wildlife that come into direct contact with the unholy gunk acquire demonic attributes
wrinkled, blood-hued pustules that burst and spoil adjacent harvests if not pruned in time. If allowed to seep into the soil, the pustules’ liquid causes buried corpses to rise as hostile Undead. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the merrenoloth (area C3). Secret Agendas. Mary’s biggest secret is that she is actually her cat familiar, polymorphed from human form, and using magic to create and direct the human simulacrum of
“Mary” as a helpful decoy. (Readers of Dragon+ might alternatively make Mary one of the intelligent cats of Adam Lee’s “Herding Tahra’s Cats” in issue 12). But of more potential peril to the party is
Magic Items
Infernal Machine Rebuild
cut an astral projection’s silvery cord—the user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
use the proficiency bonus in later steps, so jot it down now or remember it. Step 7. Armor Class A monster’s Armor Class has a direct bearing on its challenge rating, and vice versa. You can
A monster’s hit points have a direct bearing on its challenge rating, and vice versa. You can determine your monster’s hit points in one of two ways. Use the Table. You can start with the monster’s
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Nael “The Kindly Lord does not issue invitations to their court lightly. I suggest you accept.”
—Gwyddion, messenger of Talion
High fae kindguards have spent centuries perfecting their martial
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn branch
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
something. If the characters push the issue, a successful DC 10 Charisma (Deception or Persuasion) check causes Squid to dish up information. Any Charisma (Intimidation) check inspires him to first
direct the characters toward some random character who he swears is Oppal, just to lighten the mood. He also spills if the characters offer him a bribe of 5 gp or more. “Afraid Oppal got herself nicked
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
maker, and enforcer in the ward, there is an open-minded artisan, entertainer, or thrill-seeker to match. Locals routinely direct inquisitive newcomers to the Hall of Information, where visitors can
complex, members of the Fated conduct all manner of documentation. Clerks file property deeds, issue birth and death certificates, and maintain extensive financial records, while scriveners meticulously
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(thugs) approach the characters to ask their business, and to direct them to Birsk Chumwell in area D2 if they ask odd questions or seem suspicious. If they see anyone trying to enter the loft (area D3
ruining his fun. The wicker plate on the desk is heaped with strange and hideous fish, their bodies burst as if from internal pressure. A successful DC 15 Intelligence (Nature) check identifies them as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(Deception) check contested by the guards’ Wisdom (Insight) checks; if all the characters succeed, the guards are fooled and allow them to pass. If combat erupts here, two earth elementals burst up
is a tunnel cloaked by a 6th-level major image spell to look like a solid stone wall. Discovering its nature from a distance requires a DC 19 Intelligence (Investigation) check, although direct
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creature that activates the golem can issue commands to it. The elemental spirit that animates it is compelled to obey the commands of fire giants; as a result, a command issued by a fire giant
creature that ends its turn in the room takes 5 (1d10) fire damage, or 11 (2d10) fire damage if it’s wearing metal armor. A creature that comes into direct contact with the superheated shell of the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to anyone they believe to be on legitimate business in the hold. However, they don’t allow anyone to communicate with the prisoners unless ordered to by one of the efreet. The duergar issue a stern
of its magically binding employment contract prevent Nebukath from taking direct action against Vrakir, his forces, or his property (for example, by attacking the hold’s defenders). If Nebukath
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two
wandering patrol, which arrives in 1d6 + 1 rounds. A direct attack is likely to wipe out a party that tries to kill the entire royal group; the characters’ mission was designed as a reconnaissance effort
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fireworks are clearly ruined. If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts
experienced warrior in the faction, Pandora believes any problem can be solved with swift, direct action. She and the other warriors are initially indifferent to the party. Meeting Pandora. When Pandora
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
servers work shifts at the Helm; most nights, two cover the ground floor and one waits on guests on the upper floor. The staff at the Helm don’t gossip, but they direct anyone who questions them to
porters, who are former mercenary thugs. Aerego asks no questions, so anything can be stored here. Stored items that don’t move or burst out of their containers are left strictly alone, though crates
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and pale as linen cover a shapely female form lying atop a marble slab in the center of this dusty, web-filled crypt. You hear a voice issue from the darkness. “My love, have you come to set me free
on the north, east, and south walls are three unlit torches in iron brackets. When a creature enters this tomb for the first time, the torches burst into flame and continue to burn until they are spent or extinguished. Examination of the skull and bones reveals that they are plaster facsimiles.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
and spends much of his time nowadays in nightmare-ridden sleep in his bedroll. With the loss of his charge, Meepo’s status is in the gutter. He doesn’t react to anything short of loud noise or direct
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
mistakenly punctures an egg sac, causing a hostile swarm of insects (spiders) to burst forth from the cocoon. Additionally, a blue key card is caught in the webs. A character who inspects the webs and succeeds
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this






