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Returning 35 results for 'direction image are bloom'.
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direction image are block
direction imagine are blood
Monsters
Waterdeep: Dungeon of the Mad Mage
changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1/day: mirror image
Green, 1/day
: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorphBite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach
Monsters
The Wild Beyond the Witchlight
/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
of its turns to determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
, plane shift (self only), project image, scrying, telekinesisVery rarely, when a tadpole from the brine pool of an elder brain is implanted into a creature, that creature transforms into an ulitharid
Monsters
Waterdeep: Dungeon of the Mad Mage
, shield, silent image
2nd level (3 slots): arcane lock, cloud of daggers, darkvision, knock
3rd level (3 slots): counterspell, dispel magic, fireball
4th level (3 slots): confusion, hallucinatory
ghostly, 1-foot-diameter humanoid eye surrounded by motes of light. The sensor is stationary, though Halaster can reorient the eye to face in any direction. Halaster can see through the eye as though he
Faerie Dragon (Older)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorphBite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving
Ulitharid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesisTentacles. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tentacles"} to hit, reach
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
sensing). The ray creates a line of destruction 10 feet wide starting from the target point and progressing 100 feet in a direction of the creature’s choice. Creatures and objects in that line take
controls can make a DC 20 Intelligence (Arcana) check. On a successful check, the creature can cast the scrying spell (spell save DC 17) from the device. A magical image of the target appears before the controls.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, minor illusion
Orange, 1/day: color spray
Yellow, 1/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph
the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Mad Golem’s Lair Characters who approach this cavern from any direction hear stone smashing against stone. The cavern has a peaked roof 50 feet high and the following features: Construct. A
ages. A rusty iron anvil sits atop a 1-foot-high granite plinth in front of the forge.
The jumbled construct was once a 10-foot-tall stone golem created in the image of Halaster. In its madness, it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them, my precious children! Make your father proud!” He then bolts as two oozes drop from the ceiling in front of you, their dark forms flowing in your direction with unsettling awareness and malevolence
: blink, dispel magic, gaseous form, major image, protection from energy, slow, tongues, water breathing
4th level: blight, fabricate, fire shield, hallucinatory terrain, locate creature, phantasmal
Magic Items
Infernal Machine Rebuild
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
of panicked static, and the image of the Outlands shudders and roars. It undergoes a terrifying transformation, blooming into a multilimbed, mechanized terror with a single, baleful eye that turns in
your direction.
The modrons’ belief that the Outlands have been corrupted are so strong that they’ve shaken the underpinnings of the plane. Now these mistaken beliefs manifest as a planar incarnate
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
can provide half cover to any creature fighting or hiding behind them. Most are marked with the image of a blue lion—the symbol of the Lionshield Coster, a merchant company with a warehouse and trading
climb the chimney from area 3, since Klarg does not expect an attack from that direction. If the wolf is killed, the bugbear attempts to climb down the chimney to area 3 and flee the cave complex
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the first time on a turn or starts its turn there, it must succeed on a DC 15 Strength saving throw or be carried 10 feet in the direction of the current, as indicated by arrows on the Plunging
characters explore a new area, roll a d6. On a roll of 1, choose one character to receive an image of the setting features (but not creatures) in area P4, area P5, or area P6. The aboleth living in the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gestures to days-long celebrations. Some families, particularly in the polis of Meletis, follow a practice of bowing in the direction of dawn’s first light—or winking, in a gesture of respect for the
attempted to commission Purphoros to rebuild Nyx in Heliod’s image. Angered by Heliod’s claim to rulership, Purphoros forged the sword Godsend to fight Heliod. As their conflict raged, Purphoros’s sword cut
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Until initiative count 20 on the next round, at each intersection or branching passage in the lair, a creature other than the dragon has a 50 percent chance of going in a different direction from the
direction it intends. Sudden Sinkhole. The dragon chooses a point on the ground that it can see within 120 feet of it. A 5-foot-radius, 20-foot-deep pit forms centered on that point. A creature on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
creature between the colliding blocks of stone must make a DC 13 Dexterity saving throw. On a success, the creature leaps out of the way in whichever direction it prefers, north or south. On a failed
Fifty vials of Zakharan perfume (5 gp each) Chest 9 (painted with an image of an anchored ship) A Quaal’s feather token (anchor) buried under 200 gp Crate 1 A griffon saddle (60 gp) Crate 2 (stamped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each creature’s Intelligence score, but can’t sense anything else about it. A
will: detect thoughts, levitate
1/day each: confusion, dominate monster, eyebite, feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesis
Actions
Tentacles
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
identity of a villain. Nylea might cause a flock of birds to suddenly rush eastward, inviting her champion to follow in that direction, or an animal might snarl whenever the villain’s name is spoken
different from the ones originally spoken.
Omens of Ephara d6 d100 Omen of Ephara
1 07 A carved image or face-like pattern on a wall animates and speaks.
2 08 The streets of a city
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
of Oil Shovel R8: Burial Mound A wide, gently sloping dirt mound rises 30 feet in the air, enveloped in feathery grass. Yellow, sickly-looking flowers bloom around the mound’s edges.
This is the
; before succumbing to her wounds, Death-at-Sunset unleashed her poisonous breath on dozens of elves, who died painful, choking deaths in her tunnels. Before waking, a dreaming character perceives a final image of the dragon’s enormous corpse filling an underground cavern.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: gust of wind, mage armor, silent image
Bonus Actions
Surge of Artistry (Recharge 4–6). The apprentice moves up to its speed, surrounding itself with elemental magic as it moves. Until the end of
each: gust of wind, silent image
1/day each: mage armor, water walk
Bonus Actions
Surge of Artistry (Recharge 4–6). The pledgemage moves up to its speed, surrounding itself with elemental magic as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
until Mahadi dismisses it as an action. If the erinyes dies, Mahadi loses this action option.
Mahadi’s Deals Mahadi has the power to make deals at the direction and with the authority of Asmodeus as
Equipment
, not again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or simply a
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to
Equipment
. “Oh no, not again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original
towards the triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then
Equipment
, not again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or simply
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to
Equipment
again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or simply a
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to the
Equipment
again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or simply a
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to the
Equipment
, not again...” thinks the bowl of flowers.
43–44
All creatures within a 30-foot-radius are affected by Mirror Image. Affected creatures do not know if they were the original or
triggering creature.
51–52
Each creature within 60 feet of the triggering creature (including the triggering creature) chooses a direction and rolls 2d6. Each creature is then teleported to
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
minute. While poisoned, the creature is delirious and feels the need to frolic. At the start of its turn, the poisoned creature rolls on the Frolic Direction table and moves its full speed in a
direction indicated by the roll. The creature moves in a straight line that direction without regard for its own safety, stumbling into hazards and obstacles or over ledges. If a creature runs into a statue
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
horizontal direction. On a successful save, a creature takes half as much damage and isn’t moved.
Quandrix Professor of Substance Professors of substance specialize in the concrete side of Quandrix
/day each: mage armor, major image, mirage arcane (as an action), Rary’s telepathic bond
Reactions
Divide by Zero (2/Day). When the professor sees another creature within 60 feet of itself casting a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
as an image in a floating crystal depicts a knight being ravaged by a violet-striped saber-toothed tiger. Several similar drifting crystals display other armed individuals exploring ruins and engaging
with cushions. The eyes of dozens of vulpine visages, sculpted on columns and decorative statues, stare in your direction.
Behind a narrow standing desk, a familiar, red-furred figure sighs and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots): major image
around it. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in any horizontal direction the giant chooses.
Thunderbolt (2 Actions). The giant hurls a thunderbolt at a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Blossom ever since. Thunderwing has no sense of direction and no sense of time. Any questions relating to such topics just confuse her. The first character who touches Thunderwing experiences an image
the ring to stay away from it, saying that something is wrong with it and it doesn’t lead to home anymore. Anyone who ignores her warning and steps into the ring to try to use it sees an image that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, gaining a +10 bonus on this check. Additionally, reliefs on the sarcophagus depict Phenax worshipers and Returned, as well as a prominent image of blood dripping onto scales bearing a Returned mask
character drips their blood upon the sarcophagus lid, though, you can decide if their blood turns black or not—choosing if you want the character’s story to go in that direction (and you think the character’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is only vulnerable from a single direction. A3. Machine Chamber Two massive stone pillars thread holes in the floor and ceiling of this vast chamber. Stone crossbeams pierce the pillars to form spokes
revolution in either direction. A4. Plaza of the Muses A stone fountain stands in the middle of a grand plaza, its sides sculpted into the shapes of dwarves bearing drums and horns. Near the fountain






