Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'direction interior are beasts'.
Other Suggestions:
direction interior are beast
direction interior are blasts
direction interior are beams
direction interior are best
directions interior are beast
Monsters
Mordenkainen Presents: Monsters of the Multiverse
provoking opportunity attacks, then makes a Gore attack.Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who
cultist’s forehead. In time, a devoted cultist might transform entirely into a minotaur, which is considered the greatest gift of the Prince of Beasts.
Baphomet appears as a fearsome, 20-foot-tall
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
Monsters
Dragonlance: Shadow of the Dragon Queen
":"piercing"} piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a horizontal direction of the anhkolox’s
target.Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
. Surrounded by a moat fed by the River Styx, Naratyr is an eerily quiet and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of
effects:
Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.
The air becomes filled with the
Monsters
Fizban's Treasury of Dragons
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
shores and lake beds within 6 miles of the lair.
Thriving Wildlife. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters
Monsters
Fizban's Treasury of Dragons
than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the dragon’s presence, and glow with a soft inner light. The older
. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food.
Watery Sight. Water within 6
Monsters
Fizban's Treasury of Dragons
rises 80 feet above the shelf. The exterior face of the reef is covered with stinging corals.
Reef Hollow. The dragon turtle’s lair lies in a hollow in the reef’s interior that was bored
within 30 feet of the dragon turtle must succeed on a DC 15 Strength saving throw or be moved 30 feet in a direction of the dragon turtle’s choice. On a success, the creature is moved 10 feet
Equipment
100 feet of you that hears it can discern its distance from and direction to you. Friendly beasts can be trained to understand signals given with this whistle, and if you spend at least 24 hours
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mountains to the west, south, and east shield the interior from the sea and from the view of sailors. The rivers are so sluggish that it can be difficult determining which direction is upstream and
can find welcoming civilization. The rest of the peninsula is a breeding ground for bloodsucking, disease-bearing insects, monstrous reptiles, carnivorous birds and beasts of every variety, and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Beasts Varied Beasts roam the Outlands, with many species being long extinct on Material Plane worlds. Plane-influenced creatures and gigantic or idealized animals from the Beastlands are common
. Outlands Beasts d4 Encounter 1 An awakened giant scorpion owns a custom-made boat and runs a ferry business along a prominent river. It offers its services to characters in need. 2 A triceratops
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
visualize locations and devise combat strategies. You can alter a map’s features as you see fit. On interior maps, an arrow on a slope or staircase points in the ascending direction. When elevation
Using the Maps This book contains a number of interior maps and is accompanied by a poster map, all of which will aid you as you run these adventures. Interior Maps Maps in the book primarily depict
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
interior maps, an arrow on a slope or staircase always points in the ascending direction. Poster Map The double-sided poster map is meant to be shared with the players. One side of the poster map shows
Using the Maps This book contains a number of interior maps and a fold-out, double-sided poster map. These elements are further described below. Interior Maps Maps that appear in this book are for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Using the Maps This book contains a number of interior maps and a fold-out, double-sided poster map. These elements are further described below. Interior Maps Maps that appear in this book are for
don’t recognize these names yet, that’s good! Once they learn in the game where they’re headed, they’ll realize they’ve heard of the location and can head in the right direction at will. The reverse side
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace itself is a towering structure whose interior is as labyrinthine as the plane on
. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is immaculately maintained and surrounded by a moat constructed in the fashion of a three-dimensional maze. The palace is a towering structure whose interior is as labyrinthine as the plane on which it
creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Baphomet Civilization is weakness and brutality is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He is worshiped by those who want to break the confines of civility and
might transform entirely into a minotaur, which is considered the greatest gift of the Prince of Beasts. Baphomet appears as a fearsome, 20-foot-tall minotaur with six iron horns. A fiendish light
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
call the area home: young dragons, trolls, lizardfolk tribes, swamp beasts, and even more aberrant monsters. At best, the forces of civilization hope to keep the High Road safely passable to
. Prisoners are left tied up in cages, then the lizardfolk move in the opposite direction, hoping the trolls leave them alone in favor of the offering.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Editors: Kim Mohan, Michele Carter
Editorial Assistance: Chris Dupuis, Ben Petrisor, Matt Sernett
Art Director: Kate Irwin
Additional Art Direction: Shauna Narciso, Richard Whitters
Graphic
Designer: Emi Tanji
Cover Illustrator: Tyler Jacobson
Interior Illustrators: Mark Behm, Eric Belisle, Zoltan Boros, Noah Bradley, Sam Carr, Jedd Chevrier, Bud Cook, Olga Drebas, Wayne England, Lake
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Interior ceilings are 15 feet high except in the central plaza, where the ceiling is 75 feet high. Chasm. The chasm plummets 200 feet. Doors. Single doors are made from stone slabs balanced on central
have iron hinges and swing open in one direction or the other, like normal doors. Music. Music being played in area A4 can be heard faintly in areas A1, area A6, and the southern section of A10. It’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Art Director: Kate Irwin
Additional Art Direction: Shauna Narciso, Richard Whitters
Graphic Designer: Emi Tanji
Cover Illustrator: Ben Oliver
Interior Illustrators: Mark Behm, Eric Belisle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Mind of Araumycos Navigating on the Astral Plane is largely a matter of thought and perception. The characters feel a psychic “pull” in the right direction as they seek out the consciousness of
, the colors resembling those of Araumycos on the Material Plane. Through the empty eye sockets of the skull, the adventurers can see that its interior is hollow and filled with a bewildering variety
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Using the Maps This book contains a fold-out, double-sided poster map and several interior maps. These elements are further described in the sections that follow. Poster Map The adventure lets you
numbers eight and three. Can you find them all?
Interior Maps Maps that appear in this book are for your eyes only. As the characters explore locations on a given map, you can redraw portions of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Crawford
Art Director: Kate Irwin
Additional Art Direction: Shauna Narciso, Richard Whitters
Graphic Designer: Emi Tanji
Cover Illustrator: Tyler Jacobson
Interior Illustrators: John-Paul
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
floor. The map of the arena’s upper levels depicts the exterior seating and the interior halls below (both of which are largely mirrored on the map’s opposite site). Tunnels and trapdoors allow
champion pankratiast (Akroan hoplite; see chapter 6) has her cronies lock everyone in the arena. She allows none to leave until a challenger defeats her.
2 A minotaur frees all the beasts in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Anhkolox Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven
succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a horizontal direction of the anhkolox’s choice.
Entrapping Rend. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
warped by Orcus’s magic, creating one or more of the following effects: Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
lair is warped by the Orcus’s magic, creating one or more of the following effects: Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
deep forest. The interior is empty aside from a large cast-iron oven. 26 1 couatl 27–28 1d4 ogres or 1d6 + 2 half-ogres 29–30 1 gnoll pack lord with 1d4 + 1 giant hyenas 31–32 1d6 wererats 33 1d4
2d10 elk 74–75 1d4 veterans 76–80 An old tree with a wizened face carved into the trunk 81 1d4 wereboars 82 2d4 displacer beasts 83 1d4 shambling mounds 84 1 hobgoblin captain with 3d10 hobgoblins and
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Wesley Schneider*
Indexing: Lyz Liddell
Art Directors: Mike Krahulik, Francisco Villaseñor, Shauna Narciso,* Kate Irwin*
Additional Art Direction: Jerry Holkins, Elyssa Grant, Scott Fitzgerald
Gray
Graphic Designers: Trystan Falcone, Emi Tanji,* Trish Yochum*
Cover Illustrator: Mike Krahulik
Interior Illustrators: Dabe Alan, Joy Ang, Darren M. A. Calvert, Daarken, Michele Giorgi, Gavin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
2. Mad Golem’s Lair Characters who approach this cavern from any direction hear stone smashing against stone. The cavern has a peaked roof 50 feet high and the following features: Construct. A
here and waits for another Stonecloak to wander into the area, then attacks it. Treasure Any character who searches the interior of the forge and succeeds on a DC 15 Wisdom (Perception) check finds the soot-covered tinderbox, which contains a single bead of force.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
either side while open. The door is also heavy and tight-fitting, requiring a DC 15 Strength (Athletics) check to open or close.
Light. Except as otherwise noted, the interior of the tomb is dark
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters in the right direction. By conversing with these creatures, the characters can narrow their search. Follow the Bats. Thousands of bats fly out of the Lost Caverns at dusk to hunt and return at
follow the bats eventually arrive at the entrance to the Lost Caverns. Alternatively, characters who have a means of speaking with Beasts can obtain directions to the caverns from the bats. Trial and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the other Direction (in Common). Behind the hatch is a steel-walled compartment that holds a magically bound air elemental. The air elemental powers the aft propeller. Moving the Thrust lever to the
left opens valves that allow wind from the elemental to spin the propeller. Moving the lever to the right closes the valves, and the propeller stops turning. Moving the Direction lever to the left or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Beasts. Dead Beasts periodically animate as Undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area. If Orcus dies, these effects fade






