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Returning 35 results for 'directions interested are best'.
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Monsters
Fizban's Treasury of Dragons
together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung
Monsters
Mordenkainen Presents: Monsters of the Multiverse
gruesome demon-slaying machines.
To replenish her legions, Zariel needs the souls of mortals to create lemure;lemures, which she can then promote to higher forms of devils. She is keenly interested in
collecting souls from the greatest warriors on the Material Plane. She bargains hard, and there is little hope of wriggling out of a pact. However, she expects the best from her servants, so she
Monsters
Fizban's Treasury of Dragons
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
Monsters
Fizban's Treasury of Dragons
crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise teachers and storytellers who anchor Feywild communities. The
. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are not particularly interested in gold or copper
Monsters
Fizban's Treasury of Dragons
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
Monsters
Fizban's Treasury of Dragons
nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song
Monsters
Fizban's Treasury of Dragons
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Monsters
Fizban's Treasury of Dragons
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
Monsters
Fizban's Treasury of Dragons
together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart, a
Backgrounds
Guildmasters’ Guide to Ravnica
interested in taking notes on monstrous anatomy than in fighting monsters.
3
Every social situation I’m in seems to lead to my asking rude personal questions.
4
I’m supremely
My research builds on my parents’ work and takes it in interesting new directions.
2
If a serious problem confounds me, I can count on my mentor to provide clarity of thought.
3
A
Backgrounds
Sword Coast Adventurer's Guide
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. You serve as one of the eyes of the house, listening for rumors and watching for dangerous cabals and conspiracies. Along the way you do your best to mediate disputes and defuse dangerous situations
. Rogue Folk Hero. You’re an inquisitive trained by your house. You grew up in a bad neighborhood, and while you could make more gold solving the problems of nobles, you’re more interested in helping
Backgrounds
Sword Coast Adventurer's Guide
otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Suggested
be deluded innocents at best, or ignorant fools at worst.
6
I have a weakness for the exotic beauty of the people of these lands.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. You don’t need to reveal the major plot points or twists in your story, but share the kinds of monsters and general themes you’re interested in using, other horror stories you’re inspired by, and which
genres of horror from chapter 2 interest you. Being transparent with your players allows them to decide if this is a game they want to play, which is best to know before play begins.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
NPC companions have destinations of their own in mind, and are the ones best able to navigate the subterranean realms. As such, the adventurers will be dependent on their guidance. The NPCs can offer
directions and suggestions as follows: Buppido knows how to reach Gracklstugh from the southern route out of Velkynvelve. He can also find a route to Gracklstugh from the Darklake. Buppido urges the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Now, he’s more interested in scrabbling to survive than trying to escape the Nine Hells. Uldrak’s empyrean heritage still lingers in his voice. He understands all languages, and when he speaks, he
reveals that the “gem” glowing on the pommel of his old sword is in fact an orb of dragonkind — an item sure to be of interest to Arkhan. He urges the characters to trade the orb to Arkhan for the reliquary and then return here. If the characters agree, Uldrak gives them directions to Arkhan’s Tower.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
off in different directions during the meeting. Any players not engrossed by the town council discussion can be called upon to have their characters help the acolytes round up the wayward children. This
or order them to behave. Whichever adventurer does the best job of corralling the children might gain an admirer. This child can be totally smitten or intrigued by the character, following them around
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
journalism.” 5 An editor who is more interested in keeping powerful friends happy than in reporting the truth 6 An editor who thinks the way to make reporters do their best work is by making them compete
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sangora. When she sees the characters, she spreads her cloak wide and shows sharp fangs in her smile. She says: “I am Sangora, proprietor of Sangora Sanguinaries. You’re not likely interested in a cup
of warm blood, but perhaps you need something else? Something more ephemeral, like directions? Or knowledge? I’ve been in this city a long, long time.”
Sangora is a centuries-old vampire with sunken
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Trust that players know their needs best, and update the game accordingly. Let players know that this list of boundaries will be accessible during every session and that by playing, they agree to
. Discuss Campaign Themes. If you already have ideas for the sorts of adventures you plan to run or your own Darklord and domain, share the general concepts you’re interested in and see what players
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
!
2 I’m skilled at making others feel that I’m interested in the details of their tiny, meaningless lives.
3 Every word I say is worth hearing, so I speak loudly and eloquently to make
Hoarding knowledge is no fun. It’s best when you can trade knowledge away for treasure.
6 I’m fascinated by intelligence with no brain—talking swords, sapient Constructs, and the like.
7 I
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Rumors in Red Larch Red Larch is described in detail in chapter 2. Characters who take the time to talk to locals might gain a lead or learn something useful. The best places to hear the latest
kegs of beer and various trinkets. If the characters mention the Amnian merchant to Thorsk, they can get directions to Scarlet Moon Hall.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value can’t be easily quantified—a song sung from the heart
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Simbon idly speculates that Kirina is interested in the Aurum Guild’s support because he’s so unpopular in Niba and needs to seek out the best friends money can buy. Strength of Arms. Kirina reminisces
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
kindness.
3 I like to impress visitors by reciting epic poetry.
4 The only people I’m interested in are those who know history and those who make history.
5 I like to adopt the
to the spell. (Any)
4 Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5 Inquisitiveness. Even the smallest village contains myriad stories of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
information because of the adventure hooks in chapter 1. Key clues from these hooks include the following: Best Served Cold: The character hears from tavern patrons in Red Larch that a band of
Merosska can be found there. Undercover: The character knows the location of Rivergard Keep and that Jolliver Grimjaw is in charge. Anyone in Red Larch can provide good directions to Feathergale
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
follows a muse generally does so to gain a deeper understanding of what that muse represents and how to best convey that understanding to others through performance. If your bard character has a muse, it
every moment is what you are interested in. Love of this sort takes on many forms, and you can see its presence everywhere — from the sparkling of a beautiful gem to the song of a simple fisher thanking
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mutual Respect Whether you’re playing with long-time friends or strangers, it’s important to create a foundation of mutual trust. The best games happen when everyone at the table feels safe enough to
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mutual Respect Whether you’re playing with long-time friends or strangers, it’s important to create a foundation of mutual trust. The best games happen when everyone at the table feels safe enough to
conversations about content to be embraced and avoided. You don’t need to reveal the major plot points or twists in your story, but share the themes you’re interested in exploring, the kinds of stories you’re
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
…create an opportunity for a character to pursue a personal goal.
6 …cause an accident or catastrophe that threatens the characters.
An adventure featuring a dragon’s schemes often works best as
an event-based adventure, as described in the Dungeon Master’s Guide. Whether the dragon is the villain, a patron, or an interested bystander, flesh out the dragon’s personality, goals, and other
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Squaring Off Against the Cult of the Dragon Characters have several options at Castle Naerytar, and events there can go in many directions. Here are the key points to keep in mind when running this
together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; you’ll need to play
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Squaring Off Against the Cult of the Dragon Characters have several options at Castle Naerytar, and events there can go in many directions. Here are the key points to keep in mind when running this
together than apart. As soon as fighting breaks out, they join forces and cooperate. The best place for Borngray and Pharblex to make their stand depends on how the attack develops; you’ll need to play
Kobold
Legacy
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Species
Volo's Guide to Monsters
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
resources or territory. Such conflicts aren’t common, because two tribes will always prefer to expand in different directions if they come into contact, but they do happen.
For example, two
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
legacy will be difficult, but I’m going to do it.
4 I’m used to the very best in life, and that’s a hard habit to break.
5 My parent taught me a sense of duty. I strive to uphold it, even when
the odds are against me.
6 No one can fake a smile, a handshake, or an interested nod like I can.
7 I’ve been part of the adventuring life since I was old enough to walk. Let me explain a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the Deck of Many Things can instead be interpreted as narrative directions that point the way to a future event. In this case, the Knight card could portend a friendly warrior whom the character will
remains with the characters as long as there are more secrets to learn; when the characters leave the region the ally is interested in, the ally amiably parts ways with them. A fortune teller might






