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                        Returning 35 results for 'directly inherited are better'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , hairless warriors stands 15 to 21 feet tall and possesses a lust for magic, an inherited memory (composed of recollections from the souls sacrificed in their creation), and an insane hatred for
                                                
                                            
                                                
                                                     are in awe of earth elementals, believing that they come directly from this source, and are reluctant to attack them.Cold, FireLightning
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
                                                
                                            
                                                
                                                     their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
                                                
                                            
                                                
                                                     avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    You are the heir to something of great value â not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a
                                                
                                            
                                                
                                                     inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     provoke retaliatory attacks from the creatures they steal from. Itâs better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
                                                
                                            
                                                
                                                     retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so theyâre easily knocked over and broken, or scatter sewing
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
1
Understanding. True power comes from the ability to discern other creaturesâ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
                                                
                                            
                                                
                                                     once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     come directly from King Diara. Personality Trait. âIâm happiest when Iâm working with my hands.â Ideal. âThough I might have more responsibility, Iâm no better than anyone else who works in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
                                                
                                            
                                                
                                                     foolhardy is the better word.â
 If the characters seem hesitant to work with Vizeran, he reminds them of the peril facing the surface world should the demon lords escape from the Underdark. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     warriors stands 15 to 21 feet tall and possesses a lust for magic, an inherited memory (composed of recollections from the souls sacrificed in their creation), and an insane hatred for nonhuman
                                                
                                            
                                                
                                                     of earth elementals, believing that they come directly from this source, and are reluctant to attack them. Tomb Tapper
 Huge construct, lawful neutral
 Armor Class 17 (natural armor)
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     directly to the sewers. Public facilities for those out and about can be found all around the Market and the Field of Triumph, and near the largest city squares. In places without ready access to sewers
                                                
                                            
                                                
                                                     with the twist of a knob. This convenience is made possible by the inventiveness of the Gondar, the industry of the Cellarersâ and Plumbersâ Guild, and the magic that Waterdeep inherited from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     into a tragedy. Gem You inherited land containing the ruins of a temple where a coveted relic was hidden. Jester You were brought up to believe in a prophecy of impending doom, but you perceive
                                                
                                            
                                                
                                                     circumstance you donât yet understand. Star When you adopted your current beliefs, your life changed dramatically for the better. Sun While you never placed much stock in the beliefs you were taught
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
                                                
                                            
                                                
                                                     better temperament, but in extreme cases, they could be forced to seek refuge with another god, thereafter contending with Purphoros as a villain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     treks themselves. Some are directly related to the elemental cults, and others are situations unconnected to the cults that demand immediate attention. These short adventures can provide a good change of
                                                
                                            
                                                
                                                    . Something has changed, and not for the better. This adventure is designed for 10th-level characters. Halls of the Hunting Axe. The legendary burial place of King Torhild Flametongue, founder of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     they steal from. Itâs better to be cautious and overlooked than to be considered dangerous and a threat. In a couple of situations, kobolds might abandon this careful approach. First, because of their
                                                
                                            
                                                
                                                     hatred of gnomes, city kobolds often go out of their way to target gnomesâ houses and shops. Even in such cases, the koboldsâ fear of retaliation usually prevents them from trying to directly harm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     claims is the worst heâs ever tasted. The other mourners grumble, but nobody directly confronts the heckler.  Bakaris the Younger Establishing Bakaris. Use this interaction to establish Bakaris the
                                                
                                            
                                                
                                                    ,â a diminutive his father encourages. Personality Trait. âMy blood, my looks, my skill; everything about me is better than you.â Ideal. âIâll force the world to recognize how great I am.â Bond. âIâve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     ancient archfiends, Eberron faces many threats, and few people besides the player characters are able to stop them. The gods are distant and donât directly intervene. The Silver Flame is a divine
                                                
                                            
                                                
                                                     remarkable in Eberron. DM TIP: HIGH STAKES
 Whatâs better than a battle on the deck of an airship? A battle on the deck of an airship thatâs about to crash! A DM should look for ways to raise the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     important common values and work toward the same end: the destruction of slavery. They fulfill something like the role of the Order of the Gauntlet in Athas. The Free are not directly concerned with
                                                
                                            
                                                
                                                     destruction is bad for business, even by House Tsalaxaâs standards. If the houseâs agents can seize the cultâs secrets in the process of eliminating the threat, so much the better.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Outline The events of Hoard of the Dragon Queen lead directly into The Rise of Tiamat. The shape of this adventure is defined by the meetings of the Council of Waterdeep, which divide the adventure
                                                
                                            
                                                
                                                     a better idea of what theyâre up against, they have a better chance to succeed. Stage 3 Third Council of Waterdeep. At the third meeting of the Council of Waterdeep, the characters take lead roles in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     aid to defend a plane that is inimical to everything they stand for by aiding the devils directly. Therefore, the demons assault the Nine Hells over and over not only because it is the greatest threat
                                                
                                            
                                                
                                                     devils both know that a yugolothâs loyalty is constantly for sale â even during a conflict on the battlefield â and a yugoloth never agrees to a contract that prohibits it from seeking a better offer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     but for the summonerâs entire house. A demon is the highest form of slave a drow house can own. Thereâs no better display of a houseâs power than a demon kept shackled as it serves its master, and few
                                                
                                            
                                                
                                                     that became trapped in Lolthâs web? Or do they spring directly from the queen herself? Regardless of their origin, yochlols respond to the will of Lolth alone. No other demon or demon lord can command
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , near the end of training, a drill of the same sort might be a fight to the death â the ultimate way of weeding out all those who donât meet Vlaakithâs standards. To the githyanki, itâs better for a
                                                
                                            
                                                
                                                     of passage before they are permitted to join their people on the Astral Plane. When the victors enter Tuânarath for the first time, they carry the bounty of their hunt directly to Vlaakith. She accepts the gift and intones a ritual chant that marks the youngstersâ induction into githyanki society.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     with Nylea. A pair of accomplished hunters, both fervent followers of Nylea, had a bet with one another to prove who was better with a bow. After countless tests found them equally matched, the hunters
                                                
                                            
                                                
                                                     time, the god concocted plot after plot to have his revenge on Nylea. Some tales claim that this embarrassment directly led to tragedy for Nyleaâs favorite dryad companion, while others warn that Phenaxâs revenge has only just begun.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , both of these characters head directly for the gate beneath the castle and teleport to Talis the Whiteâs hunting lodge (see chapter 7). For purposes of this adventure, do everything you can to ensure
                                                
                                            
                                                
                                                     that Rezmir and Jos survive this chapter. Itâs not a catastrophe if they donât, but itâs much better if they do. Dralmorrer Borngray and Pharblex Spattergoo have everything to lose if enemies of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , both of these characters head directly for the gate beneath the castle and teleport to Talis the Whiteâs hunting lodge (see chapter 7). For purposes of this adventure, do everything you can to ensure
                                                
                                            
                                                
                                                     that Rezmir and Jos survive this chapter. Itâs not a catastrophe if they donât, but itâs much better if they do. Dralmorrer Borngray and Pharblex Spattergoo have everything to lose if enemies of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     might be long-time members of such a guild, descended from a family of crafters or merchants from which you inherited membership, or perhaps youâre working to earn entrance on your own merits. If you
                                                
                                            
                                                
                                                     their knowledge, they seem genuinely eager to shepherd your work. 3 Hidden Benefactor. Whoever your contact is, they donât communicate directly. They send messages via couriers or letters. No one in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . They lack the physical equipment to reproduce, as well as the inclination to do so. They are greedy, conniving, and obsessed with the acquisition of valuables â the more ornate or bizarre, the better
                                                
                                            
                                                
                                                    . They know they are flawed, and this minor amount of self-awareness only magnifies their other deficiencies. They hate almost any creature they perceive as better than they are, which includes almost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     gnome who spies for the Xanathar Guild. A few years ago, he survived the detonation of a gas spore in Undermountain and inherited some stray beholder memories. Driven by a compulsion to carve out his
                                                
                                            
                                                
                                                    . The flickering comes from the one streetlamp still intact on Candle Lane, kept alight by a continual flame spell. A warehouse is directly across the street from the lamp, which illuminates a black
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     make a DC 13 group Dexterity check to avoid hitting a wall or other large obstacle directly ahead. If the group check succeeds, the collision is avoided. Otherwise, the vessel takes 2d10 bludgeoning
                                                
                                            
                                                
                                                    ) score of 12 or better can hear the roar of a waterfall ahead. A successful DC 14 group Strength (Athletics) check is necessary to steer or swim away from the falls. Otherwise, the characters go over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     they visit those sites in the future, or to better understand some of the events that occurred during a previous visit. For example, they can learn more information about Themberchaud, about the drow
                                                
                                            
                                                
                                                     cults of Demogorgon festering under Gracklstugh, as events there directly affect the resident stone giant clan. Archives of the Future The rooms with Ustovaâs prophetic writings have inscriptions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Fierna have a quota of souls they must meet. Belial largely leaves this task to Fierna, even turning over to her the mortals that directly contact him. Fierna offers her supplicants the gift of personal
                                                
                                            
                                                
                                                     mortalâs emotions to her will, as a way to better understand the workings of mortal hearts and minds. What she or Belial intends to do with their accumulated knowledge none can definitively say, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     ceased being a Dungeon Master by using this prepared scenario; you have simply had some details handled for you so that you can better script the more important material. When the party retires from
                                                
                                            
                                                
                                                     will be found by the giants (a 10 percent chance after the first raid, 20 percent following the second, and so forth). A nearby ravine leads directly from the safe cave to the spiny, broken heap of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     quality (and priced accordingly). The Veil of Flesh specializes in Aereni body art, in the form of both traditional tattoos and temporary illusions woven directly into the skin. The business known as
                                                
                                            
                                                
                                                     youâre looking to forget your troubles, by all means, go see Facade or The Late Count. But if you want to take in a performance that might make you a better person, do whatever it takes to get tickets to Five Lives.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     righteousness colored by fatalism. Her belief is that death is better than being raised as another of Szass Tamâs undead servants. With the characters, she is honest and forthright, as well as cynical
                                                
                                            
                                                
                                                     zoneâs gates. Syranna describes the use of glyph keys, including how to transfer attunements. She also describes contact stones and how the characters can use them to contact her directly. Through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     âPeople of Phandalinâ for more information on Sister Garaele. Sleeping Giant This single-story tavernâs better days have seen better days. Its weathered sign probably depicts a prone giant, but whatever
                                                
                                            
                                                
                                                     of Dran Enterprises or representatives of the Six come to him? More importantly, if the characters directly oppose Wester and bring him low, what happens if a worse power steps in to take his place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     prefers to describe his characterâs attitude and actions. Neither style is better than the other. Inspiration encourages players to take part and make a good effort, and awarding it fairly makes the game
                                                
                                            
                                                
                                                     better for everyone. Heroism. You can use inspiration to encourage player characters to take risks. A fighter might not normally hurl himself over a balcony to land in the midst of a pack of hungry
                                                
                                            
                                        





