Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'directly insults are blood'.
Other Suggestions:
direct insult are blood
direct insular are blood
Monsters
Icewind Dale: Rime of the Frostmaiden
with their jaws to extract mineral sustenance. They can also digest iron from blood and marrow, if mineral-rich rock is unavailable.
The Netherese sent the thaluud into the Underdark to exterminate
are in awe of earth elementals, believing that they come directly from this source, and are reluctant to attack them.Cold, FireLightning
Monsters
Baldur’s Gate: Descent into Avernus
oversees the forges that furnish weapons and armor for the Blood War. Though Asmodeus has instructed Zariel to accept Bel as her advisor, Bel and Zariel loathe each other and invent distractions to
challenge her directly as long as he thinks Asmodeus supports Zariel.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Backgrounds
Sword Coast Adventurer's Guide
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
without the coddling of my family. (Chaotic)
4
Power. If I can attain more power, no one will tell me what to do. (Evil)
5
Family. Blood runs thicker than water. (Any)
6
Noble Obligation
Backgrounds
Guildmasters’ Guide to Ravnica
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
Monsters
Fizban's Treasury of Dragons
cannot resist a game of dragonchess—which, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6
to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The
Monsters
Fizban's Treasury of Dragons
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an
Monsters
Fizban's Treasury of Dragons
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Cancellation. The dragon chooses an active spell of 5th level or
Monsters
Fizban's Treasury of Dragons
, I will have you know, my ancestors probably invented.
8
The sight of blood makes me queasy.
Sapphire Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
issues that isn’t directly harmful to the creature.
Stone Passage. The dragon touches a section of stone up to 30 feet in any dimension. The dragon can shape the stone to open or close a passage
classes
Hunters can be attributed, directly or indirectly, to the Devourer Guild, who are accused of being monstrous cannibals.
The truth is barely any better. Devourers have spent their days consuming the
flesh and blood of the monsters they slay, and, over time, their metabolism has changed to tolerate this disgusting practice. Devourers adopt mutations shortly after consuming their prey.
spells
As part of casting this spell, you must expend eight Hit Point Dice or the spell automatically fails. Over the course of 1d6 times 5 minutes, the sky darkens and thick droplets of blood rain
exposed to the rain wither and die after 10 minutes.
For every 10 minutes that a creature of any type is directly exposed to the rain, that creature gains 1 Exhaustion level and takes 2d10 Necrotic
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blood to drain into the walls. Clay urns overflow with wet bones and gore.
Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in area 9. A captured
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blood to drain into the walls. Clay urns overflow with wet bones and gore.
Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in area 9. A captured
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, struck through with veins of a strange blood-red stone, stand at the perimeter of this chamber. A massive humanoid figure, also carved from the strange marble, stands the center of the chamber, its arms
means blood on the altar to its dark and forgotten deity. Playing the Pillars COMBAT
When combat begins, the eidolon animates the sacred statue in the center of the chamber and attacks the adventurers
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
calm temperament and let insults roll off my back. 2 I don’t fear the gods and have no patience for superstitions. 3 I am slow to anger, but when I do become enraged I fight until my enemies are dead
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, struck through with veins of a strange blood-red stone, stand at the perimeter of this chamber. A massive humanoid figure, also carved from the strange marble, stands the center of the chamber, its arms
means blood on the altar to its dark and forgotten deity. Playing the Pillars COMBAT
When combat begins, the eidolon animates the sacred statue in the center of the chamber and attacks the adventurers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place where followers of the Blood of Vol can practice their faith. Tavick’s Market is one of Sharn’s major market districts; located directly above the Terminus lightning rail station, it’s filled with
; Slogar’s and the Bloody Mug are places where homesick Karrns can enjoy blood sausage and Nightwood ale. The district is a haven for Karrnathi soldiers who want to avoid Brelish aggression and a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lords, and flinds, receive names directly from Yeenoghu. The same applies to Yeenoghu’s blessed followers among humans, orcs, and other races. Gnoll Names d12 Gnoll Name 1 Aargab 2 Alark 3 Andak 4
Ethak 5 Eyeth 6 Ignar 7 Immor 8 Oduk 9 Orrom 10 Otal 11 Ultak 12 Ustar Gnolls are driven by bloodlust. What sways them from their savagery are signs. They see signs from Yeenoghu everywhere, even in blood splatter. A gnoll acting oddly is probably following its interpretation of a sign.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place where followers of the Blood of Vol can practice their faith. Tavick’s Market is one of Sharn’s major market districts; located directly above the Terminus lightning rail station, it’s filled with
; Slogar’s and the Bloody Mug are places where homesick Karrns can enjoy blood sausage and Nightwood ale. The district is a haven for Karrnathi soldiers who want to avoid Brelish aggression and a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
lords, and flinds, receive names directly from Yeenoghu. The same applies to Yeenoghu’s blessed followers among humans, orcs, and other races. Gnoll Names d12 Gnoll Name 1 Aargab 2 Alark 3 Andak 4
Ethak 5 Eyeth 6 Ignar 7 Immor 8 Oduk 9 Orrom 10 Otal 11 Ultak 12 Ustar Gnolls are driven by bloodlust. What sways them from their savagery are signs. They see signs from Yeenoghu everywhere, even in blood splatter. A gnoll acting oddly is probably following its interpretation of a sign.
— Elminster
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to move on, strangers. Give us your stuff, and be on your way.”
Continue the insults and baiting as long as you like. The Redbrands attack in a round or two if the characters don’t. Neither side is
deal with the rest of the gang. If they aren’t clear that investigating the Redbrand hideout should be their next move, have one of the NPCs they’ve already met in town make the suggestion directly and
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
to move on, strangers. Give us your stuff, and be on your way.”
Continue the insults and baiting as long as you like. The Redbrands attack in a round or two if the characters don’t. Neither side is
deal with the rest of the gang. If they aren’t clear that investigating the Redbrand hideout should be their next move, have one of the NPCs they’ve already met in town make the suggestion directly and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dragon Servitors Kobolds believe that they were created by Tiamat from the blood of dragons — a view supported by their reptilian (they would say draconic) appearance. In every kobold tribe, the
live off the scraps of others, and they are often dominated by larger humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
flesh, or is it a supernatural force that warps what it comes in contact with? Wounded. When it’s wounded, how does it react? What does its blood look like? What is inside it instead of flesh and blood
gaps that inspire horrific implications. Fixate on a specific trait, like only describing a vampire’s eyes as it attacks. Alternatively, directly ask players to fill in details. Ask questions like
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
flesh, or is it a supernatural force that warps what it comes in contact with? Wounded. When it’s wounded, how does it react? What does its blood look like? What is inside it instead of flesh and blood
gaps that inspire horrific implications. Fixate on a specific trait, like only describing a vampire’s eyes as it attacks. Alternatively, directly ask players to fill in details. Ask questions like
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Dragon Servitors Kobolds believe that they were created by Tiamat from the blood of dragons — a view supported by their reptilian (they would say draconic) appearance. In every kobold tribe, the
live off the scraps of others, and they are often dominated by larger humanoids, but they know that there is greatness within them and they are proud that they were chosen to be the blood-kin of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to directly dominate others. Dark Fantasy Villains d10 Villain
1 A machine that believes it’s a resurrected tyrant and seeks to rebuild its empire in iron
2 The leader of a
blood of angels
8 The commander of a legion of soul-addicted templars who punish crimes by burning criminals into psychoactive spirit dust
9 An ancient dragon whose godlike magic drains the domain of life
10 A god who killed all their peers and now rules the mortal realm
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Directly conjoined to the hallway, this chamber is twenty-five feet wide by forty-feet long. Sand mixed with crumbly pumice dances in the wind upon the floor
the wax and cloth strips to remove all hair from their bodies before scrubbing themselves vigorously (sometimes to the point of bleeding) with the pumice stones. A successful DC 15 Wisdom (Medicine) check confirms that the 'dry brown flecks' are blood.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain Directly conjoined to the hallway, this chamber is twenty-five feet wide by forty-feet long. Sand mixed with crumbly pumice dances in the wind upon the floor
the wax and cloth strips to remove all hair from their bodies before scrubbing themselves vigorously (sometimes to the point of bleeding) with the pumice stones. A successful DC 15 Wisdom (Medicine) check confirms that the 'dry brown flecks' are blood.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to directly dominate others. Dark Fantasy Villains d10 Villain
1 A machine that believes it’s a resurrected tyrant and seeks to rebuild its empire in iron
2 The leader of a
blood of angels
8 The commander of a legion of soul-addicted templars who punish crimes by burning criminals into psychoactive spirit dust
9 An ancient dragon whose godlike magic drains the domain of life
10 A god who killed all their peers and now rules the mortal realm
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
little more than mindless engines of destruction and violence. If that supposition were true, the Blood War should have ended long ago, since the tactical and strategic genius of the archdevils would
have intelligence enough to appreciate their role in it, the Blood War offers an endless source of diversion underscored by resentment of a cosmic order that refuses to admit their superiority. As the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
little more than mindless engines of destruction and violence. If that supposition were true, the Blood War should have ended long ago, since the tactical and strategic genius of the archdevils would
have intelligence enough to appreciate their role in it, the Blood War offers an endless source of diversion underscored by resentment of a cosmic order that refuses to admit their superiority. As the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and widespread of the four, and has dominated the business of crime in Sharn for centuries. The group called Daask is on the rise, directly challenging the Boromars. The Tyrants and House Tarkanan are
pickpockets and cutpurses that work in the Bazaar of Middle Dura. They aren’t directly tied to the Boromar family. But the master of the gang pays a tithe to the Boromars, and if the Boromars send word