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                        Returning 26 results for 'directly interact are borders'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     threats directly. Strahd ever seeks to escape his boredom and draws challenges out for as long as it entertains him. However, if insulted, the Darklord can turn all of Barovia against his foes. The Ancient
                                                
                                            
                                                
                                                     mysterious goals. As part of this arrangement, Strahd avoids harming Vistani who travel within his land. Closing the Borders. Strahd closes Baroviaâs borders whenever something that interests him threatens to
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
                                                
                                            
                                                
                                                     retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so theyâre easily knocked over and broken, or scatter sewing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    The Mists Known throughout Ravenloft, the Mists are manifestations of the Dark Powersâ will. They divide, surround, and isolate every domain, creating fog-shrouded borders that imprison Darklords
                                                
                                            
                                                
                                                     disappearance, or malicious force can be blamed on the Mists, and those who interact with the Mists or who come from beyond them are met with suspicion. The Mists confound travel between domains, whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Other Inhabitants No other living creatures dwell in Araj, but the tower features a number of magical inhabitants the adventurers might interact with. Each level of the tower has a permanent unseen
                                                
                                            
                                                
                                                     preparations for the archmageâs dark ritual. Grin Ousstyl doesnât speak directly of that latter fate, saying only that Vizeranâs work can be hard on his assistants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     large building. Assuming the characters are cooperative, the grippli guards take the visitors directly to her. If the party seems trustworthy, she speaks to them. She prefers Primordial (itâs easier on
                                                
                                            
                                                
                                                     Jans will transport the characters as far as he can, then drop them off just outside the crab maze that borders the community before turning back south.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     imagined. They avoid Mekkalath when possible, but when forced to interact with the dragon, they placate him with obsequious flattery and treasure plucked from their victimsâ corpses. The hags lair in the
                                                
                                            
                                                
                                                     of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , an auntie, or a coven has more effects than the lair of a single hag, including some that can directly harm intruders. Any regional effect that requires a creature to make a saving throw uses the save
                                                
                                            
                                                
                                                     substance, but it looks, sounds, and moves like the hag. The hag can sense when one or more creatures are within 60 feet of her duplicate and can interact with them as if she were present and standing in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     them! If they leave a door open, it should stay open until someone closes it. No oneâs memory is infallible, so it pays to keep records. Jot notes directly on an adventure map to keep track of open
                                                
                                            
                                                
                                                     record of adventures, which you can refer to if your own log is incomplete.) NPC Notes. Record statistics and roleplaying notes for any NPC the characters interact with more than once. For example, your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the Underdark. The only path back to the surface goes directly through a shadow dragonâs lair. 
   3  A young woman seeks heroes to retrieve a family heirloom stolen from her. The woman is actually a
                                                
                                            
                                                
                                                     has fallen under the sway of a young shadow dragon, and their obeisance borders on fanaticism. 
   4  A young shadow dragon shares a lair with a cloaker; the cloaker leaves the dragon alone but hunts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    , searching for and finding all five masks. The task took years to complete, and it led directly to the crisis that Faerûn now faces. Severin kept the red mask for himself. As other masks were found, he
                                                
                                            
                                                
                                                     stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle 
 Severin
 These four Wearers of Purple are the keepers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     particularly sapphires. Green Dragons. Dwarves and green dragons donât often interact, and when they do, the dragon doesnât usually threaten them directly. A typical green dragon has no burning desire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     for and finding all five masks. The task took years to complete, and it led directly to the crisis that Faerûn now faces. Severin kept the red mask for himself. As other masks were found, he presented
                                                
                                            
                                                
                                                     stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle These four Wearers of Purple are the keepers of the dragon masks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , searching for and finding all five masks. The task took years to complete, and it led directly to the crisis that Faerûn now faces. Severin kept the red mask for himself. As other masks were found, he
                                                
                                            
                                                
                                                     stages, and the inner circle remains divided on how the Cult of the Dragon should interact with the faithful of Tiamat. The Inner Circle 
 Severin
 These four Wearers of Purple are the keepers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     deityâs influence weakened Bhaerynden and left it vulnerable to the dark elves that threatened its borders. That claim might well be true, but shield dwarf scholars point out that those who abandoned
                                                
                                            
                                                
                                                     flaunting their fortune, dressing in bejeweled and glittering garments. Gold dwarves who interact with other races (including shield dwarves) tend to be suspicious, taciturn, and secretive, and especially
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     temples of its many gods, several organizations operate across national borders in pursuit of their goals. Some of these organizations could serve as patrons or allies of adventurers in a Greyhawk
                                                
                                            
                                                
                                                     have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , to serve as guards on the tribeâs most distant borders or as hunters that wander beyond those borders. As such, the stone giants that are first encountered by outsiders are almost always the least
                                                
                                            
                                                
                                                     prophecy or are hinted at by an omen. When storm giants do interact with non-giants, those on the receiving end of their attention might question the notion that storm giants are âgoodâ creatures. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     other neâer-do-wells who might otherwise try to find whatever is trapped in the fortâs depths.
 The Companion The second sun that sits directly above Elturel burns night and day. This orb is commonly
                                                
                                            
                                                
                                                     into Elturgard, as well as the paths along the river. In the cityâs center, directly beneath the Companion, is a cliff-sided tor that holds aloft the High Hall. This castle, whose walls surround the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Adalgrim (NG male halfling spy). Otis works for the Gray Hands â members of the City Watch or the City Guard invited to join a special security force working directly for Vajra Safahr, the Blackstaff
                                                
                                            
                                                
                                                     the part of a drunken passerby. If confronted, Otis does his best to maintain the facade. He moves away from the adventurers as quickly as possible, but he circles back to watch them as they interact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     their emotions and instincts rather than out of reason and logic. Only certain charismatic orcs, those who have been directly touched by the will and might of Gruumsh, have the capacity to control the
                                                
                                            
                                                
                                                     with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     door. If a delaying trap has moving parts that directly threaten characters when they operate, the characters are usually required to make Dexterity saving throws to avoid harm. Restrain. A
                                                
                                            
                                                
                                                     trapâs effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trapâs saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     are keyed to map 15.1. Mike Schley  Map 15.1: Harrowhall View Player Version 1: Moat and Walls A 30-foot-high wall borders Harrowhall, surrounded by a 20-foot-wide, 15-foot-deep, dry moat. The
                                                
                                            
                                                
                                                     rod. He doesnât notice the characters unless they interact with him or the ritual rod. If the characters draw his attention, he snickers with glee. âMore fodder for my ghost army,â he says, raising his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     court-facing towers in the north wall, called the ânecessariumsâ by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
                                                
                                            
                                                
                                                     unknown for them to deal with adventurers directly when they need such services. While these scholars rarely have much coin to pay for the services of a company of venturers, they do possess the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the room, nodding and moving his mouth as if speaking to unseen people. If the characters interact with the ghost, or after a few minutes of this one-sided silent conversation, it finally takes notice
                                                
                                            
                                                
                                                     are magicked to match the sunlight on the surface directly above the haven, ignoring weather. The panes of smoked shadow glass on the walls are each 5 feet wide and 8 feet tall. The panes canât be moved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
                                                
                                            
                                                
                                                     with spikes to keep large flying creatures from landing to attack the structures directly. The great chimney of the citadelâs central foundry stands between the towers, belching smoke like a volcano
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     eyestalk (scrying sensor) protruding from the ceiling directly in front of the double door to the south. A secret door is hidden in the west wall. Blinking Eyes. The blinking eye carvings are slightly
                                                
                                            
                                                
                                                     circle on the floor. Their eyes are scrunched shut, but they are aware of their surroundings. Protruding from the ceiling, directly above the circle, is a large, flaring bronze âbellâ similar in shape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
                                                
                                            
                                                
                                                     territory.     
  Evil lizardfolk venerate and serve black dragons, raiding humanoid settlements for treasure and food to give as tribute and building crude draconic effigies along the borders of their
                                                
                                            
                                        






