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Returning 4 results for 'disarmed instances are band'.
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Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Fire Cult War Band (p. 31) Both instances of “Eternal Flame warriors” are now “Eternal Flame guardians.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
so poorly concealed that they can be discovered or circumvented without active effort. For instance, a hidden pit trap is effectively disarmed as soon as the characters notice it. After that, they can
simply walk around it, or they can climb down one side, walk across the bottom of the pit, and climb up the other side. Once you determine how a trap can be disarmed or avoided, decide the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
them as they emerge. If they don’t, they might at least weaken the shrine’s defenses. Yokka’s band bedevils the party without revealing its presence until the final moment. For example, if no guard is
triggers the flames. This trigger and trap are magical, so they can’t be disarmed or jammed mechanically. Casting dispel magic on the floor tiles disables the trap for 1 hour. 6D. Puzzle Door To reach this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
300 gp and twenty leather harnesses with silver buckles (10 gp each). Each of the battling lobsters is adorned with a silver and pearl band (25 gp). 30. Champion’s Quarters This is a spartan room. A
coffer is trapped. The trap can be disarmed by a character who makes a successful DC 16 Dexterity check using thieves’ tools. Also, sliding the medallion found in area 46 into the slot disarms the trap






