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Returning 24 results for 'disaster instant are broken'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
conjuration spell, your concentration can’t be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
mysterious egg ensconced in a museum to avert disaster. The Stygian Gambit 2 Rob a Nine Hells–themed casino built with stolen money. Reach for the Stars 3 Search for The Celestial Codex in a mansion
diadem from the vault of a notorious thief. Shard of the Accursed 8 Use a magical shard to mend a giant’s broken heart and save a town from destruction. Heart of Ashes 8 Retrieve a king’s heart to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
or lurking just below the surface Broken One Defeat, failure, and despair; the loss of something or someone important, without which one feels incomplete Darklord A single, powerful individual of an
Horseman Death; disaster in the form of the loss of wealth or property, a horrible defeat, or the end of a bloodline Innocent A being of great importance whose life is in danger (who might be helpless or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Evil dragons, hatred, night Spiral of five dragon claws Chemosh LE Undead Yellow skull Hiddukel CE Greed, lies Broken merchant’s scales Morgion NE Disease, secrecy Hood with two red eyes Nuitari LE Evil
the burning mountain that followed. They sank Istar beneath the waves, shattered the continent, and withdrew from the world. They chose to cause the immense suffering of the disaster and the centuries
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
heading to the ramparts atop Castle Kalaman. When the party arrives, read the following text: On a broken stone buttress jutting from the ancient tower wall perches an exhausted dragonnel, its coppery
ideas, Darrett makes the following suggestions: Facing the Undead dragons and the Dragon Army troops directly on the surface of the flying citadel would end in disaster. The citadel is surrounded by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
with a single mind. If an archon is ever thrown from its saddle, it can magically return to its place astride its mount in an instant. Immortal Nature. An archon doesn’t require food, drink, or sleep
target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.
Innate Spellcasting. The archon’s innate spellcasting ability is Wisdom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Although the surviving Tears have made good progress reassembling this room’s broken plaster, they haven’t yet translated any of the hieroglyphs. Hieroglyphs. The hieroglyphs on the walls were carved by
creature, concealing it completely and teleporting it to area P13 of the pyramid’s second floor. To an onlooker, the object or creature appears to be consumed by the flame, vanishing in an instant. An
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
object holds the villain’s soul. 2 The villain’s power is broken if the death of its true love is avenged. 3 The villain is weakened in the presence of a particular artifact. 4 A special weapon deals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
locations are the cornerstone of countless campaigns. Many of the greatest D&D adventures of all time are location-based.
Creating a location-based adventure can be broken down into a number of steps
Goal 1 Locate a dungeon or other site of interest (roll on the Dungeon Goals table to find out why). 2 Assess the scope of a natural or unnatural disaster. 3 Escort an NPC to a destination. 4 Arrive at
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
world than it does with the giants themselves. These adventures might be disaster stories, where characters might help bystanders escape. The source of the disaster might be a conflict between two giants
road exists. During solstices, the road appears and stretches in an impossible direction to a mysterious destination. 6 Characters acquire a broken piece of an artifact that magically guides them to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Nations crossed swords. But no one was prepared for the disaster that struck in 994 YK. Accounts of the Mourning vary. Some say that a blinding light engulfed the battlefield near the Saerun Road. Others
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynne’s snowy owl familiar, if it’s present, senses the mephit’s cruel intent. Söpo and the owl have an instant dislike for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
broken masonry. A framed portrait hangs on the right-hand wall.
This room is bare except for the furniture and a faded oil painting that depicts Mayor Lei Duvezin, a dark-skinned woman dressed in a
with an ornate snowdrop blossom; sticks of sealing wax in various colors as well as quills, ink, and paper; and the journal of Mayor Lei Duvezin. The journal chronicles the disaster at the mine and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
chamber that holds worn picks, rusty shovels, and two hand carts filled with debris and rags.
The tools were left behind by the workers in the wake of the disaster. Characters who look up see scores of
the cave-in. Mounds of broken rock block the tunnel, piled from ceiling to floor. The other parts of the cave-in were passable after the collapse, but this seems an impenetrable wall of earth
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. 5 The broken bodies of soldiers lie scattered across a battlefield, refusing to decompose. 6 The characters find a fallen warforged colossus (described later in this section). Creatures of the
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
brought word of disaster. A war galley fully loaded with pirates approaches from the southwest. It flies the flag of the raiders and bears the name of the cursed ship Tammeraut. We must prepare what
unleashed. I must mount an expedition to the sunken hulk and make sure all is well.
•
A fell wind blows this evening. I fear the wards on the rift have been broken. I must set out first thing in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
style that underlines their general disinterest in tradition. Development. Macklin had been preparing to seek employment with the Fellowship of the Golden Mongoose before the disaster that leveled
once an agent of the Harpers, though she has recently broken ties with that group of agents opposing the abuse of power. Since then, she has taken significant donations from Dran Enterprises, whose
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the ward’s perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
alcove to the south appear to have been broken up for firewood. The long hallway to the west includes doors to the showroom (area G5) and the depleted mine (area G9). Treasure. A shredded backpack contains
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
basin of water, with a grinning gargoyle perched on a pedestal jutting out from the wall. Stone doors exit to the north and the south.
Two nothics occupy the room, hiding behind the broken columns
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lock (see “Crown Locks” earlier in the chapter). Broken oil burners, grimy glassware, and jars of pickled fungus clutter this ruined laboratory. A beanstalk as long and thick as a constrictor snake
Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
have broken into the house, seeking to harness its fell powers. Though they haven’t yet figured out how to commune with the chain devils yet, when they do, it’ll likely be without the safeguards
Mandorcai managed to negotiate, potentially resulting in fiendish disaster for the whole neighborhood. Seatower of Balduran The headquarters of the Flaming Fist stands on a rocky islet in the harbor, its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the Nine Hells. Since then, the mansion’s hungry traps and shape-changing powers have lain dormant. Recently, however, a group of cultists have broken into the house, seeking to harness its fell powers
disaster for the whole neighborhood. Seatower of Balduran The headquarters of the Flaming Fist stands on a rocky islet in the harbor, its sheer walls erupting from the stone in such a way as to grant






