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Returning 35 results for 'discard intend are back'.
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Magic Items
Ghosts of Saltmarsh
remain cursed, you cannot discard the stone, which immediately teleports back into your pocket or pack. After you use the stone’s magic, your next two ability checks are made with disadvantage.
Magic Items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
until you finish a long rest, but it can be ended early with a Remove Curse spell or similar magic.
Mystery. You have disadvantage on Intelligence saving throws for 1 hour. Discard this card and
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
adventure, you lose proficiency with one skill or gain disadvantage on all checks made with one skill (with the skill and the penalty determined by the DM). Discard this card and draw from the deck again
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
a remove curse spell or similar magic. As long as you remain cursed, you cannot discard the stone, which immediately teleports back into your pocket or pack. After you use the stone’s magic, your next two ability checks are made with disadvantage. The Sinister Secret of Saltmarsh
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
encircling groups of guards, but they haven’t organized an attack. Nighthill thinks the raiders don’t intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
people who didn’t make it into the keep before it was cut off. Nighthill wants the characters to slip back into the town and help people who are cut off or harass the raiders. A stealthy group can make it out of the keep and back in again without drawing the raiders’ attention.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
encircling groups of guards, but they haven’t organized an attack. Nighthill thinks the raiders don’t intend to attack the keep; they seem interested only in loot. The real danger is to the town and to those
people who didn’t make it into the keep before it was cut off. Nighthill wants the characters to slip back into the town and help people who are cut off or harass the raiders. A stealthy group can make it out of the keep and back in again without drawing the raiders’ attention.
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
bodies were found floating down the river. Concerned, Kaga pleads with the characters to find out what has happened to the homestead and its proprietor, Arthur Holrow, and to bring back the ingredients
cruel villain. CHILDREN IN PERIL
Before running this adventure, check with each player to see if they’re open to playing in an adventure where children are in danger (though the villains intend to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
paths forward blocked by the mist, which disorients them and sends them back the way they came. Those who try to fly above the mist never get where they intend to go, their destination always
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wagons they find, loading them with loot. They take the families as slaves and force them to tow the conveyances back to the Iceshield lodges. Some independent-minded squads of orcs decided that the
tending the livestock, but they intend to stay until the food runs out, then move on to the next settlement. The homesteaders, in conjunction with members of the Emerald Enclave and the Order of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
achieve such a summoning, though I am sure he didn’t intend this result. Imbecile!
“I can save you months of research — time we clearly don’t have. The information I found here has confirmed my
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Reporting Back When the characters return to where Vogler’s survivors are camped, Mayor Raven meets them. If the characters gained the city’s support, she thanks them profusely. If they didn’t, she’s
eager to brainstorm ways to do so. After hearing that Darrett—and likely some of the characters—agreed to aid Kalaman’s military, Raven says she and the survivors of Vogler’s militia intend to offer
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
Map 15.1: Xonthal’s Tower
View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize any stir caused by the adventurers’ arrival.) The cultists don’t know the adventurers’ plans, but with the Blue Dragon Mask on hand, they don’t intend to take chances. Their preparations
over his shoulder as another figure suddenly dashes out onto the balcony. A flash of blades and spell-fire erupts. Then the figure who spoke pitches his attacker over the railing before dashing back inside.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Reckless Hate When the characters defeat a second elemental temple, the offended cult strikes back. Through divinations, spy reports, or visions bestowed by the Elder Elemental Eye, the cultists
, trouble arrives on their doorstep. If the characters make camp outside of town, this encounter occurs when the characters spot the cultist group traveling to a settlement they intend to attack. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
imparts the following information: Grave Theft. Two halflings dug up his grave in the dead of night and stole his Canaith mandolin (an instrument of the bards). Frody wants it back. (“It was a gift
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and they intend to keep it. Ghald waits and watches to see if the adventurers can be scared away. When he decides conflict is likely, he attacks without warning. This act forces the others to join the
battle. Unferth hangs back and uses his spells to support his allies. If the characters accepted Nareen’s offer to guide them here, and she is uninjured from Haliyra’s attack, she and one of her
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the
we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, immediately after a creature within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can use your reaction to discard the d20 roll; the creature must use the number you rolled
psychic damage. The shelter lasts for 24 hours, until you dismiss it as an action, or until it is reduced to 0 hit points. When the shelter’s duration ends, it transforms back into a deck of cards and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
heavily on his bandaged left leg. “I hear that you intend to follow the raiders and see where they’ve gone. I’d like nothing better than to come with you, but in this condition, I’d slow you down. In the
, after we fought a particularly savage battle against raiders. A few others and I fought our way to the keep, barely. Leosin didn’t make it at all. We went back this morning to look for him, but all we
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
water cascading down its back and shoulders. Upon reaching its full height, the great demon throws back both its heads and roars!
The kuo-toa offerings and the fervor of his worshipers in the Darklake
decide how they intend to escape. Escape by Land. Fleeing by land requires dodging terrified kuo-toa, and even fighting fish-folk driven to a killing frenzy against the characters for having drawn this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
door is a jittery bullywug with a spear, and behind this guard is a wooden crate with hunting gear piled atop it. Huddled in the back of the hut are four more bullywugs. Tension hangs heavy in the
, the bullywugs attack the characters to prevent them from betraying Illig to Gullop XIX. If one or more characters force their way inside, Illig’s allies try to hold the intruders back long enough for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
printed as a mosaic of raised dots. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the
the duration of the adventure, you lose proficiency with one skill or gain disadvantage on all checks made with one skill (with the skill and the penalty determined by the DM). Discard this card and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
whale’s arrival. They wear cold weather clothing and have brought four casks of oil with them. They intend to pour the oil through the hole in the ice, contaminating the water around Angajuk’s Bell and
breaks the morale of the other hunters, who head back to Bremen in defeat. Angajuk takes adventurers on an undersea tour
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intend to impersonate, studying them and probing their minds for secrets. A doppelganger can read a creature’s surface thoughts, allowing it to glean that creature’s name, desires, and fears, along with a
into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one lacks freedom and the comfort of friendship. When strongheart halflings settle into a place, they intend to stay. It’s not unusual for a dynasty of stronghearts to live in the same place for a
males and females can grow sideburns down to mid-cheek, and both genders plait them into long braids. GHOSTWISE HALFLINGS
Ghostwise halflings trace their ancestry back to a war among halfling tribes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
inheritance if you can make a name for yourself as a hero. Donjon You’re stranded far from home and intend to fight your way back. Euryale A year of solitude gave you clarity and led you down the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during a blizzard. Characters who intend to pursue her are 60 feet away from their quarry at the start of the chase and must also take to the rooftops or lose sight of her. Vevette was a vicious
. Make a DC 15 Dexterity saving throw. On a failed save, you fall prone and slide 10 feet back. 7 A rooftop protuberance such as a chimney or weather vane gets in your way. Make a DC 10 Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Fresh as I was from Evereska, I’d never heard the warnings of the wise regarding this site. I am either extraordinarily beloved of Solonor, or stupidly lucky, to have made it back out alive. Tragically
these creatures kept from being caught in these traps, or if they had simply dwelt here long enough to know how to avoid them. Before I could give the matter any thought, I was forced to flee, and I don’t intend to ever return.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
you. This enmity lasts until either you or the devil dies. Fool. You lose 10,000 XP, discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dragon had with them, but what the characters choose to tell him (and whether they intend to follow up on the dragon’s orders) is up to them. The power of the Keepers of the Flame derives in equal
anything else as delusions, ignorance, or outright lies. In his paranoia, Gartokkar wants the characters to confirm the Gray Ghosts’ involvement and to bring back whatever powerful magic the thieves used
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
tattoos of sigils drawn in white ink. Slung across her back is a leather satchel brimming with books, scrolls, and other implements.
Gwyn is new to town and is slightly lost. She requests the party’s
all four clues, Gwyn easily traces the goblins’ origins to the abandoned duergar mining outpost known as Zorzula’s Rest. Nervous about what the goblins intend to do with the stolen shards, Gwyn urges
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
an encounter occurs, the twin creatures appear in the encounter. If you draw only one twin card, shuffle it back into the deck and form the encounter as normal. The twins could be a pair of displacer
makings of a memorable encounter “Draw Two” Card. When you draw this card, discard it and draw two more. Don’t return this card to the deck. You can also include a “draw three” card or even a “draw






