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Returning 11 results for 'discarded infused are beasts'.
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Yeenoghu
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Monsters
Out of the Abyss
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
.
Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of prey are left to rot in an unnatural display of wasteful slaughter.
If
Monsters
Fizban's Treasury of Dragons
, who safeguards their creche on the Material Plane.
8
The crystal-infused clay near an adult amethyst dragon;adult amethyst dragon's lair is ideal for the creation of clay golem;clay golems, and
. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food.
Watery Sight. Water within 6
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, organic graft onto your body Beasts d4 Desired Offering 1 Fresh meat 2 A soothing melody 3 Brightly colored beads, cloth, feathers, or string 4 An old stuffed animal or other soft trinket
d4 Desired Offering 1 Oil to apply to the construct’s joints 2 A magic item with charges, to be used as fuel 3 A vessel infused with elemental power 4 Adamantine or mithral components Dragons
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The quintessential aberrations are aboleths, and slaadi. Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent
and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes. Many of them are the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. The quintessential aberrations are aboleths, beholders, mind flayers, and slaadi. Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but
most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals. Celestials are creatures native to the Upper Planes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Underworld—their treasures proving useless in the realm of the dead. The dunes of discarded coins that pile up on the Underworld’s shores might be enough to tempt mortal treasure hunters, even at the
unleash the terrifying beasts during a war.
3 A greedy priest of Erebos steals coins from the dead before they are buried, thereby filling a crossing with stranded souls.
4 A nightmare
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you can use to launch your campaign. Chapter 5 details treasures of Theros, including the artifacts of the gods, the magical inventions of renowned artisans, and various other devices infused with the
magic of the world. Finally, chapter 6 presents numerous inhabitants of Theros. An exploration of familiar beasts from the Monster Manual and other sources—creatures with their roots in Greek
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, padlocks, and keys lie discarded on the floor outside them. Inside each cell are fragments of the shell of a bluish-white egg that must’ve been as large as a halfling. Any character who examines these
pounds of fresh meat are stored here. The meat, which comes from various beasts such as polar bears and elk, is safe to cook and eat. The characters can sell the meat in Ten-Towns for 5 sp per pound. Q8
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
contains every possible natural environment. It is home to great beasts, lycanthropes, and other beings that reflect the power of nature. The splendor of nature in this place is intoxicating to druids
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other corpses are scattered on the floor. Some have been picked down to bone, their clothing and armor discarded nearby, while others have hardly been touched.
The walls are uneven, with small ledges
lurk in the shallow tunnel to the north. These are the spirits of grimlocks that died here long ago and became infused with the evil that permeates the fane. They attack any living creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
straw and canvas, with a multitude of crossbow bolts sticking in them. Noska keeps the rust monster as a pet and feeds it items from the piles of discarded helms, shields, and armaments. He uses the
in front of it, as seen through the eyes of the stuffed beholder that hangs in the shop’s display window (see “Old Xoblob Shop”). Spores. The purple spores are infused with faerzress, a magical






