Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 23 results for 'discarded interested are brings'.
Other Suggestions:
discarded interests are being
discarded interests are beings
discarded interest are bring
discarded interests are bring
discarded interest are beings
Monsters
Fizban's Treasury of Dragons
1
I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything
the wyrmling brings the hag “visitors” by capsizing fishing boats.
2
A school of hunter shark;hunter sharks try to drive a dragon turtle wyrmling out of their waters.
3
A
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
numbers. Theirs is a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force. Orcs aren’t interested in treaties, trade negotiations or
they are more interested in grabbing plunder and food rather than in wanton slaughter. The elderly, children, and any who seem weak or meek enough might escape death. If they leave the population more
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Great Sea Mother Blibdoolpoolp. A successful DC 13 Intelligence (Religion) check recalls that Blibdoolpoolp is a scavenger goddess, meaning that discarded and recovered items are worthy offerings — and
kuo-toa. This is where he brings the characters if they are his “guests.” Treasure The home of the archpriest contains a closet full of “offerings” taken from less fortunate travelers or culled from
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
!
2 I’m skilled at making others feel that I’m interested in the details of their tiny, meaningless lives.
3 Every word I say is worth hearing, so I speak loudly and eloquently to make
-Determination. All creatures have the right to make their own decisions about their lives and ultimate destinies. (Chaotic)
5 Compassion. Sharing each other’s pain and loss brings us all closer to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Vhaspar is an old man in his seventies, half blind with cataracts, who brings her food twice a week, firewood three times a week in the winter, and painting supplies every few months. Vhaspar has a key that
most of her time in area W5, which serves as her studio. It contains moldy scraps of food, empty pots stained with colored paint, discarded brushes, and her easel, which is situated in front of a large
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Since then, the beholder has made it known that it’s interested in certain “curiosities,” and it rewards anyone who brings it more modrons or hints about the existence or location of the Maze Engine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of his most favored have begun working with a new metal—iron—said to come directly from their god’s forge-fires. Though Purphoros is largely interested in physical craft, he has influence over all
forms of creation. Keranos also inspires new ideas, but it is Purphoros who oversees the advancement of the craft that brings these ideas to life in the world. Purphoros is always ready to obliterate what
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
interested not only in punitive justice, but also in the establishment of fair and equitable relationships among people and gods, in service to the common good. He also takes an interest in the bonds of
society in the poleis. Heliod controls the radiant sun that makes the natural world flourish; Karametra brings the interplay of light and nature to life for mortals in the practice of agriculture. And
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
soon meet—and who could become a loyal ally. When the Knight card is used as a narrative device in this way, the ally it brings isn’t magically summoned or compelled to obey the characters; the deck
remains with the characters as long as there are more secrets to learn; when the characters leave the region the ally is interested in, the ally amiably parts ways with them. A fortune teller might
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
visitors, even if Razak is with them. He converses only if a character succeeds on a DC 16 Charisma (Intimidation or Persuasion) check or brings him a gift of fresh yak meat. Characters might purchase yak
be interested in the figurine of wondrous power (serpentine owl) Ophelia offered the characters. He’s also willing to accept a gift at a later date, at which point he sends agents to see if the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wards. Consuming dreamlily causes disorienting euphoria and brings about remarkable resistance to pain. A creature under the effects of dreamlily is poisoned for 1 hour. While poisoned in this way, the
Tarkanan Enemies of the dragonmarked houses dedicated to protecting and training individuals with aberrant dragonmarks The Tyrants Evil-minded changelings interested in gathering secrets and using them
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
very interested in acquiring it. Complicating matters is the damage done by the crash to the nautiloid’s life support system, for once this system shuts down, the illithids are at risk of freezing to
a feast.
The mind flayers have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane.
Map 2.7: id ascendant View Player Version
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Tradegate Gate Destination: Twin Paradises of Bytopia Primary Citizens: Humanoids Ruler: The Five Star Guild A hub of ethical trade, the gate-town to Bytopia brings a slice of Sigil’s sprawling
with the Trade Master to enter Bytopia. The many-horned bariaur knows everything an interested traveler owns down to the last coin, including abstract holdings and objects of sentimental value
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
a sharp-tongued human woman of thirty-five named Linene Graywind. Linene keeps a supply of armor and weapons, all of which are for sale to interested buyers. (For prices, see the Basic Rules.) Linene
Falcon’s protection. Falcon is a retired veteran of many wars, and it’s said he’ll offer free room and board to anyone who brings him a bottle of wine.” (If the characters pay Falcon a visit, see
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own. Treasure. The smugglers came ashore to retrieve several bolts of rare Calimshan silk to take to an interested buyer in the Moonshae Isles. The five bolts are worth 100 gp each. The
to the watch that she has new crew to bring aboard, and the watch acknowledges the request. This exchange brings the captain — a tall and muscular Northlander — onto the deck. Standing at his side is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
), a follower of Tempus, and Lymmura Auldarhk (female Tethyrian human acolyte), a devotee of Sune, are serving at the shrine. Imdarr is a stern man who is keenly interested in news and rumors and
human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about “what’s gathering in the dark” in Red Larch and brings up her concerns with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
folk sip warmed ciders and broths (often laced with herbs for health and to bring on visions) and stay inside. They tell tales of what interested them or was important in the year just done, and discuss
planning. Sundown brings an end to the festivities, and most folk spend much of the night cleaning and reordering things for the following day. Many visitors decline to participate, but doing so often
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
interested in attacking adventurers directly, but they’ll gleefully loot the bodies of anyone who collapses in the smoke. If cornered, they beg for mercy. They offer to trade information for their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
spine, and touching a pillar brings on nausea—a creature that does so must make a DC 15 Constitution saving throw. On a failed save, the creature becomes poisoned for 1 hour. At the far west end of the
. They are not interested in fighting for the hill giants and politely decline combat with intruders unless they are attacked or extorted. Treasure. If characters search through the personal gear, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the new arrivals, but Mirran orders the guards to stand down so that she and Nym can learn “what brings these puny creatures to court.” If the characters make demands, Mirran is enraged by their
room. The storm giants prepare their own food here. The cave contains two mussel-shell tables and four anemone chests where food waste is discarded and slowly digested. Steam rises from a pool of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
straw and canvas, with a multitude of crossbow bolts sticking in them. Noska keeps the rust monster as a pet and feeds it items from the piles of discarded helms, shields, and armaments. He uses the
. Unhappy Meals. The Xanathar Guild captures homeless Waterdavians and brings them here for Nihiloor to feed on. After devouring their brains, the mind flayer gives their corpses to his kuo-toa thralls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, the cradle awakens as a bipedal mass of stone and crystals. It brings the weight of the mountain down on the intruder’s head and unleashes an earsplitting roar that can collapse mine tunnels.
If
dreams, so it doesn’t necessarily lash out in violence when emerging from its cradle. But it’s not particularly interested in Humanoids or other little creatures—either in conversing with them or in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
survey their domain. Their preference for mountains brings them into conflict with the hill-dwelling copper dragons from time to time. Arrogant Tyrants. Red dragons fly into destructive rages and act on
creatures as informants, messengers, and spies. They are most interested in news about other red dragons, with which they compete constantly for status. When it requires servants, a red dragon demands






