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Returning 27 results for 'discern ignore are birds'.
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Monsters
Storm King's Thunder
, but they rarely lair or hunt together. They peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs
.
Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey much as normal cats do, but with the added advantage of flight. Tressym don’t, however, attack nestlings or despoil
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the floor of the misty basin. Colorful birds glide overhead.
A waterfall pours into the basin, creating a swollen river that floods much of the city before draining into a deep rift filled with molten
tries to climb up or down the cliffs, but they ignore intruders who enter by the river or the ravine to the southwest. They serve Acererak and take orders from his undead tomb custodian, Withers (see chapter 5).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and pouncing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragon’s Frightful Presence. If the characters ignore the druid, she calls out
with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement through the webbing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is confronted by Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragon’s Frightful Presence. If the characters ignore the druid
among them. A character with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the affected area can have a radius of between several hundred feet and several miles. Birds avoid flying over or near it, other animals flee the area, and plants in the vicinity wither and die
teleports away, the citadel vanishes, leaving only a scarred landscape to indicate where it once stood. I couldn’t discern if the githzerai leader was alive, dead, or undead. But the psychic stress in his
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
break this rule if they discern that a deck’s owner plans to use it for an evil or destructive purpose. In particular, they oppose the efforts of the Heralds of the Comet (described in chapter 12
locations, so knights travel widely in pursuit of even faint leads. Inevitably, many of these leads turn out to be the effects of curses and corrupt magic. Rather than ignore these situations, knights
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brother Broumane want to learn the scope of the characters’ mission. They largely ignore each other as they each attempt to win the characters to their side. During the conversation, Zisatta focuses on
the following points: Zisatta tries to discern whether the characters are working for the People’s Stewards and is pleased if they are. She tries to get the characters to admit their mission is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
water. A relief ornaments the walls, depicting great sea birds dipping into the waves alongside leaping fish and whimsical creatures.
On entering this room, Ishvern reminds the characters to cleanse
covered in thick, black algae. At the center of the room stands a well, from which emanates the sound of distant waves and the cries of sea birds.
Here, initiates of Habbakuk once made offerings to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
)
If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain. Vehicles. Characters traveling in a vehicle
example, a forest might be home to tiny dragonets instead of birds, or its trees might be festooned with giant webs or have eerie green, glowing sap. A single fantastic element within an otherwise
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Four leucrottas (see appendix B) lurk here among the trees. They make noises that sound like the calls of pained humans, which their handlers normally ignore. The creatures gleefully attack anyone
crushed neck vertebrae, which someone can discern with a successful DC 15 Wisdom (Medicine) check. Creatures. Six chokers (see appendix B) live here, two lurking in each of the two treed areas near the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
facilitate consumption. The characters can use these candied apples to appease Bubba Wugga (see area C9). The dryads fight characters who ignore their command, but they allow children and animals to
depict humanoids with agonized expressions. Four mangy, cocoa-feathered birds bob about the statues, squawking and pecking at the chocolate figures. A nest made of white, shredded dough sits on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
water, or 1 gallon as part of a short rest. Brewer’s Supplies Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 Calligrapher’s Supplies Calligraphy
Determine a map’s age and origin 10 Estimate direction and distance to a landmark 15 Discern that a map is fake 15 Fill in a missing part of a map 20 Cobbler’s Tools Although the cobbler’s trade
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
don’t leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security
and feathers. Chirps, grunts, and howls fill the air.
Cages. Each cage has a door held shut by a rudimentary latch. One contains exotic birds. Another holds two giant lizards and six flying snakes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
Intelligence (Investigation) check to discern the truth. Any non-undead creature that touches an urn must succeed on a DC 17 Constitution or Wisdom saving throw (creature’s choice) or take 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bright colors by high-spirited locals. Children are allowed to hurl stones at birds perched on the statue, to help keep it free of droppings. The children often climb it themselves and cling precariously
years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
garden. They ignore characters in boats, attack anyone in the water, and won’t climb up the stairs. The water flowing down the main concourse is only 1 foot deep, and the current isn’t particularly strong
truth about Thiru-taya, she destroyed the likeness of herself in an act of self-revulsion. The stones in the pool are a 2-foot-deep layer of fish, turtles, lizards, and water birds petrified by Zalkoré
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bandits joyride on riding horses stolen from a corral
4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious crimes
5 1d4 patriars (human nobles) and 2d8 guards
6 1d4
organization nearly impossible for outsiders to discern as the multi-chamber ossuaries of rich merchants and pirate lords loom over the simple plaques and rotting wooden holy symbols of the poor. Natural
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see area K3). Otherwise, it takes a successful DC 15 Wisdom (Perception) check to discern the murder holes overhead. Gatehouse Interior If the characters find a way into the round tower south of the
party. If they attempt to leave before she finishes her sermon, or if they interrupt her frequently, she orders the reavers to keep them from leaving. She attacks if the characters ignore her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth 3 1d4 bandits joyride on riding horses stolen from a corral 4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious
graveyard itself is a maze of crypts and monuments, its organization nearly impossible for outsiders to discern as the multi-chamber ossuaries of rich merchants and pirate lords loom over the simple
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
drunken guest. Only Guildmaster Dusk knows Jaymont’s true nature. The doppelganger pretends to be asleep, but a character can discern that it’s awake with a successful DC 15 Wisdom (Insight) check
noble named Dartinal Livereth. (Thyval suspects the two are lovers.) Jaymont the Sinner, the guild’s resident spy, is a master of disguise. Thyval can’t sleep because of the squawking birds in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to breathe underwater. Only two are here, since one troll guards area C15 at any given time. The trolls — named Gorgebelly, Marrowsucker, and Ninetooth — ignore goings-on in the dungeon around them
for a few hours, he sleeps here. Otherwise, he is found in area C25, attempting to discern the will of Olhydra or instructing others in the lore and philosophy of the cult. The priests and cultists
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
about the “Trouble in Red Larch” storyline (for 1st-level characters) or the “Rumors of Evil” storyline (for characters ready to investigate the cult of Elemental Evil). Just ignore the leads and clues
, serving as home to some birds and storage for scores of wooden wagon wheels. Ilmeth employs half a dozen laborers who drink heavily as they work. Everything here is far messier but far cheaper than
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throw or have the prone condition. The umber hulks ignore this effect. Tunnel. If the characters excavate the entrance to the tunnel through which the umber hulks entered this cavern, they find it runs
discern they’re animate. When he notices the characters, Zyzkathol barks a command and sets the beetles on them. Treasure. Hidden in Zyzkathol’s bedding is a sack sewn from a giant weasel pelt that






