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Returning 18 results for 'discord interests are bones'.
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Monsters
Planescape: Adventures in the Multiverse
":"Claw", "rollDamageType":"necrotic"} necrotic damage.
Miasma of Discord (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Miasma of Discord"}. The baernaloth exhales gray
19 Wisdom saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Miasma of Discord", "rollDamageType":"psychic"} psychic damage and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
streets. Merchants from the south trade dyes, hardwood, dried herbs and spices, textiles, fruits, wines, and other commodities for scrimshaw and other items made from the bones of the knucklehead
. Clouds of white smoke issue forth day and night from stone chimneys and holes in rooftops. Each community in Ten-Towns has an elected speaker who leads the residents and represents their interests
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
between Hassantyr’s Street and Tarnath Street. House Margaster. The Margasters are an Illuskan family whose business interests lie in land-based shipping and bulk goods trading. The house also has a quiet
Phylunds are a Tashlutar family that captures and sells monsters. Monsters that can’t be trained as pets or guard beasts are sold to arenas or harvested for their meat, bones, and skins. The Phylunds
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Baernaloth Baernaloths are tall, gaunt yugoloths who keep to the Gray Wastes of Hades. Their gray, desiccated skin stretches over their bones, and their heads resemble horned equine skulls with ember
scale, while others unleash horrific experiments on the planes. It’s said the first demodands of Carceri were created by baernaloths. Baernaloths spread discord and despair among any creatures they meet
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Locations The following locations are keyed to map G. Marc Moureau Map G: Shunned Caves (DM’s Version) View Without Tokens View Player Version G1: Entrance Gnawed bones litter the
ground near the cave mouth, and the stench of blood hangs in the air. The bones belong to the owlbear’s victims, including animals, explorers, and other monsters. The bones bear indentations from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
there was but one god of strife, death, and the dead, and he was known as Jergal, Lord of the End of Everything. Jergal fomented and fed on the discord among mortals and deific entities alike. When
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
made of bones, horns, claws, or teeth taken from enemies
17 Extra horns or spines
18 Elongated, fang-like teeth, or extra rows of teeth
19 Sharpened or serrated scales
20
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 I’m determined to destroy the adventurers who slew my parent—and everyone connected to them.
7 I’m obsessed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
bones on the waterside ice shelf as all that’s left of the monster. Otherwise, the bones are described as evidence of monstrous predators in the area. While Barking Seal and Bonecarver speak with the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
. If the characters ask about Arauthator or other dragons, the shaman claims a dragon known as Old White Death was killed a year ago by frost giants. She describes the heap of whale and seal bones on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room is strewn with gnawed mammoth bones. A frost-covered barrel in the southwest corner contains dead fish. The winter wolves that normally sleep here are encountered in area 1G. 1G. Throne Room
Black Network, he reveals his allegiance to the faction but advises the characters to leave Svardborg before the Krigvind returns. Nilraun isn’t looking out for anyone’s interests but his own; he wants
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
labyrinth. Guarded by two red dragons, Vlaakith sits upon her Throne of Bones and holds court over her supplicants. Glathk District. A muddy field that extends as far as the eye can see is the githyanki
by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tu’narath have had success in using this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of cold coals stands near the middle of the room. The bones of a half-dozen dwarves
and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
Three ghouls from the pack in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
razorvine that is Sigil. Faction Attire. Members of the Doomguard garb themselves in the bones of long-dead creatures and deliberately allow their weapons and gear to rust. Sinkers display their scars
matter the cost. The Harmonium seeks to eliminate discord by any means necessary. Hardheads use education and enforcement to convert others to their philosophy, extolling the virtues of peace as they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
indicated type (save DC 15): d12 Result 1 Death 2 Discord 3 Fear 4 Hopelessness 5 Insanity 6–12 No effect (looked away in time) Except for the death effect, these effects are curses and can be removed
currently penned in areas 16 and 17.) Treasure. Each troll has a nest of sticks, bones, hide and skin scraps, and other nauseating material in which is hidden 50 gp. 16. Thrall Pen Sixteen unarmed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
outside. The trunk at the foot of Gwish’s bed is filled with gnawed bones mixed with small bundles of torn clothing. Master Key. One of the deep pockets on Gwish’s robe contains a master key that unlocks
Dusk has his best interests at heart and pleads for release. G35: Storage Room Lining two walls of this room are four wooden crates and four wooden chests.
The crates contain stolen weapons and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
from the owl. The wall across from the double door has a twenty-foot-wide, circular opening sealed with hinged, semicircular windows in wrought-iron frames. The marble floor is littered with the bones
. It occasionally bathes in the murky pool and also hides its treasure there. Treasure. The water in the pool is 8 feet deep and opaque. At the bottom of the pool, amid the bones of fairies and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes infest the lair, which is filled






